Don't use our modified chunk checks for collision in world gen

Fixes issues with errors in logs on generating chunks
This commit is contained in:
Aikar 2020-05-10 02:26:21 -04:00
parent 5eea746c78
commit bd2a5095d3
2 changed files with 13 additions and 8 deletions

View File

@ -30,20 +30,25 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
int j2 = cursorposition.e();
if (j2 != 3) {
- int k2 = k1 >> 4;
- int l2 = i2 >> 4;
+ // Paper start - ensure we don't load chunks
int k2 = k1 >> 4;
int l2 = i2 >> 4;
- IBlockAccess iblockaccess = ICollisionAccess.this.c(k2, l2);
-
- if (iblockaccess != null) {
- blockposition_mutableblockposition.d(k1, l1, i2);
- IBlockData iblockdata = iblockaccess.getType(blockposition_mutableblockposition);
+ // Paper start - ensure we don't load chunks
+ //int k2 = k1 >> 4;
+ //int l2 = i2 >> 4;
+ boolean far = entity != null && MCUtil.distance(entity.locX(), entity.locY(), entity.locZ(), x, y, z) > 8;
+ blockposition_mutableblockposition.setValues(x, y, z); // Paper - moved up
+ blockposition_mutableblockposition.setValues(x, y, z);
+
+ IBlockData iblockdata = !far ? ICollisionAccess.this.getType(blockposition_mutableblockposition) : ICollisionAccess.this.getTypeIfLoaded(blockposition_mutableblockposition);
+ boolean isRegionLimited = ICollisionAccess.this instanceof RegionLimitedWorldAccess;
+ IBlockData iblockdata = !isRegionLimited ? ICollisionAccess.this.getTypeIfLoaded(blockposition_mutableblockposition) : null;
+ if ((isRegionLimited || !far) && iblockdata == null) {
+ IBlockAccess c = ICollisionAccess.this.c(k2, l2);
+ if (c != null) {
+ iblockdata = c.getType(blockposition_mutableblockposition);
+ }
+ }
+ if (iblockdata == null) {
+ if (!(entity instanceof EntityPlayer) || entity.world.paperConfig.preventMovingIntoUnloadedChunks) {
+ VoxelShape voxelshape3 = VoxelShapes.of(far ? entity.getBoundingBox() : new AxisAlignedBB(new BlockPosition(x, y, z)));

View File

@ -95,7 +95,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
}
@@ -0,0 +0,0 @@ public interface ICollisionAccess extends IBlockAccess {
IBlockData iblockdata = !far ? ICollisionAccess.this.getType(blockposition_mutableblockposition) : ICollisionAccess.this.getTypeIfLoaded(blockposition_mutableblockposition);
}
if (iblockdata == null) {
if (!(entity instanceof EntityPlayer) || entity.world.paperConfig.preventMovingIntoUnloadedChunks) {
- VoxelShape voxelshape3 = VoxelShapes.of(far ? entity.getBoundingBox() : new AxisAlignedBB(new BlockPosition(x, y, z)));