[Bleeding] Stop filtering out 0 damage for Humans. Fixes BUKKIT-1348

This commit is contained in:
feildmaster 2012-03-26 15:23:31 -05:00 committed by Warren Loo
parent 9d0ea52021
commit bdccfd29ec

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@ -566,7 +566,7 @@ public abstract class EntityHuman extends EntityLiving {
if (entity instanceof EntityMonster || entity instanceof EntityArrow) { if (entity instanceof EntityMonster || entity instanceof EntityArrow) {
if (this.world.difficulty == 0) { if (this.world.difficulty == 0) {
i = 0; return false; // CraftBukkit - i = 0 -> return false
} }
if (this.world.difficulty == 1) { if (this.world.difficulty == 1) {
@ -577,10 +577,10 @@ public abstract class EntityHuman extends EntityLiving {
i = i * 3 / 2; i = i * 3 / 2;
} }
} }
/* CraftBukkit start - Don't filter out 0 damage
if (i == 0) { if (i == 0) {
return false; return false;
} else { } else { CraftBukkit end */
Entity entity1 = entity; Entity entity1 = entity;
if (entity instanceof EntityArrow && ((EntityArrow) entity).shooter != null) { if (entity instanceof EntityArrow && ((EntityArrow) entity).shooter != null) {
@ -593,7 +593,7 @@ public abstract class EntityHuman extends EntityLiving {
this.a(StatisticList.x, i); this.a(StatisticList.x, i);
return super.damageEntity(damagesource, i); return super.damageEntity(damagesource, i);
} //} // CraftBukkit
} }
} }
} }