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Just cleaning some commits. Don't mind me.
By: Dinnerbone <dinnerbone@dinnerbone.com>
This commit is contained in:
parent
32ebb2e2e1
commit
beb34ae835
@ -26,12 +26,14 @@ public class CraftWorld implements World {
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private final WorldServer world;
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private final Environment environment;
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private final CraftServer server;
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private final ChunkProviderServer provider;
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private static final Random rand = new Random();
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public CraftWorld(WorldServer world) {
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this.world = world;
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this.server = world.getServer();
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this.provider = world.A;
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if (world.q instanceof WorldProviderHell) {
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environment = Environment.NETHER;
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@ -59,7 +61,7 @@ public class CraftWorld implements World {
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}
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public Chunk getChunkAt(int x, int z) {
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return this.world.A.d(x,z).bukkitChunk;
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return this.provider.d(x,z).bukkitChunk;
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}
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public Chunk getChunkAt(Block block) {
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@ -67,21 +69,24 @@ public class CraftWorld implements World {
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}
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public boolean isChunkLoaded(int x, int z) {
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return world.A.a( x, z );
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return provider.a( x, z );
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}
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public Chunk[] getLoadedChunks() {
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return world.A.getLoadedChunks();
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net.minecraft.server.Chunk[] chunks = (net.minecraft.server.Chunk[])provider.e.values().toArray();
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org.bukkit.Chunk[] craftChunks = new CraftChunk[chunks.length];
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for (int i = 0; i < chunks.length; i++) {
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craftChunks[i] = chunks[i].bukkitChunk;
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}
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return craftChunks;
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}
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public void loadChunk(int x, int z) {
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loadChunk(x, z, true);
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}
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public boolean loadChunk(int x, int z, boolean generate) {
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return world.A.loadChunk(x, z, generate) != null;
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}
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public boolean unloadChunk(int x, int z) {
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return unloadChunk(x, z, true);
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}
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@ -89,17 +94,97 @@ public class CraftWorld implements World {
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public boolean unloadChunk(int x, int z, boolean save) {
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return unloadChunk(x, z, save, false);
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}
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public boolean unloadChunk(int x, int z, boolean save, boolean safe) {
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return world.A.unloadChunk(x, z, save, safe);
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}
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public boolean unloadChunkRequest(int x, int z) {
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return unloadChunkRequest(x, z, true);
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}
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public boolean unloadChunkRequest(int x, int z, boolean safe) {
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return world.A.unloadChunkRequest(x, z, safe);
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if (safe && isChunkInUse(x, z)) {
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return false;
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}
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provider.c(x, z);
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return true;
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}
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public boolean unloadChunk(int x, int z, boolean save, boolean safe) {
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if (safe && isChunkInUse(x, z)) {
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return false;
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}
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net.minecraft.server.Chunk chunk = provider.b(x, z);
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if (save) {
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chunk.e();
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provider.b(chunk);
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provider.a(chunk);
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}
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provider.a.remove(x, z);
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provider.e.remove(x, z);
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provider.f.remove(chunk);
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return true;
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}
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public boolean isChunkInUse(int x, int z) {
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Player[] players = server.getOnlinePlayers();
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for (Player player : players) {
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Location loc = player.getLocation();
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if (loc.getWorld() != provider.g.getWorld()) {
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continue;
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}
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// If the chunk is within 256 blocks of a player, refuse to accept the unload request
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// This is larger than the distance of loaded chunks that actually surround a player
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// The player is the center of a 21x21 chunk grid, so the edge is 10 chunks (160 blocks) away from the player
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if (Math.abs(loc.getBlockX() - (x << 4)) <= 256 && Math.abs(loc.getBlockZ() - (z << 4)) <= 256) {
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return false;
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}
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}
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return true;
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}
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public boolean loadChunk(int x, int z, boolean generate) {
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if (generate) {
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// Use the default variant of loadChunk when generate == true.
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return provider.d(x, z) != null;
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}
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provider.a.remove(x, z);
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net.minecraft.server.Chunk chunk = (net.minecraft.server.Chunk) provider.e.get(x, z);
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if (chunk == null) {
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chunk = provider.e(x, z);
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if (chunk != null) {
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provider.e.put(x, z, chunk);
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provider.f.add(chunk);
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chunk.c();
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chunk.d();
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if (!chunk.n && provider.a(x + 1, z + 1) && provider.a(x, z + 1) && provider.a(x + 1, z)) {
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provider.a(provider, x, z);
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}
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if (provider.a(x - 1, z) && !provider.b(x - 1, z).n && provider.a(x - 1, z + 1) && provider.a(x, z + 1) && provider.a(x - 1, z)) {
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provider.a(provider, x - 1, z);
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}
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if (provider.a(x, z - 1) && !provider.b(x, z - 1).n && provider.a(x + 1, z - 1) && provider.a(x, z - 1) && provider.a(x + 1, z)) {
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provider.a(provider, x, z - 1);
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}
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if (provider.a(x - 1, z - 1) && !provider.b(x - 1, z - 1).n && provider.a(x - 1, z - 1) && provider.a(x, z - 1) && provider.a(x - 1, z)) {
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provider.a(provider, x - 1, z - 1);
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}
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}
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}
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return chunk != null;
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}
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public boolean isChunkLoaded(Chunk chunk) {
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