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[Bleeding] Repair missing diff in Explosion. Fixes BUKKIT-5662
The blast protection enchantment dampers explosions, however the functionality was only added to block explosions, and not entity explosions.
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@ -168,10 +168,11 @@ public class Explosion {
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if (!event.isCancelled()) {
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entity.getBukkitEntity().setLastDamageCause(event);
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entity.damageEntity(DamageSource.explosion(this), (float) event.getDamage());
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double d11 = EnchantmentProtection.a(entity, d10);
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entity.motX += d0 * d10;
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entity.motY += d1 * d10;
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entity.motZ += d2 * d10;
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entity.motX += d0 * d11;
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entity.motY += d1 * d11;
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entity.motZ += d2 * d11;
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if (entity instanceof EntityHuman) {
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this.l.put((EntityHuman) entity, Vec3D.a(d0 * d10, d1 * d10, d2 * d10));
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}
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