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Fix unbreakable flint and steel consumed when igniting creepers (#9509)
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@ -48,6 +48,9 @@ https://bugs.mojang.com/browse/MC-123848
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by: BillyGalbreath <blake.galbreath@gmail.com>
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Fixes item frames dropping items above when pointing down
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https://bugs.mojang.com/browse/MC-264285
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Fix unbreakable flint and steel being consumed when igniting creepers
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Co-authored-by: William Blake Galbreath <blake.galbreath@gmail.com>
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diff --git a/src/main/java/net/minecraft/core/dispenser/DispenseItemBehavior.java b/src/main/java/net/minecraft/core/dispenser/DispenseItemBehavior.java
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@ -248,6 +251,19 @@ index a86472cce8e8fcde16d761842fe443a619f6e305..b42c060a5d8d68b5773a8a5e38c59707
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private void removeFramedMap(ItemStack itemstack) {
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this.getFramedMapId().ifPresent((i) -> {
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MapItemSavedData worldmap = MapItem.getSavedData(i, this.level());
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diff --git a/src/main/java/net/minecraft/world/entity/monster/Creeper.java b/src/main/java/net/minecraft/world/entity/monster/Creeper.java
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index 7fe90ebc8eced53f72c7f935e40745075f02421b..fd1b5a1beea7594fa65decfdcccfa15781fc005b 100644
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--- a/src/main/java/net/minecraft/world/entity/monster/Creeper.java
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+++ b/src/main/java/net/minecraft/world/entity/monster/Creeper.java
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@@ -248,7 +248,7 @@ public class Creeper extends Monster implements PowerableMob {
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this.level().playSound(player, this.getX(), this.getY(), this.getZ(), soundeffect, this.getSoundSource(), 1.0F, this.random.nextFloat() * 0.4F + 0.8F);
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if (!this.level().isClientSide) {
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this.ignite();
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- if (!itemstack.isDamageableItem()) {
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+ if (itemstack.getItem().getMaxDamage() == 0) { // Paper - fix MC-264285, only shrink the stack if the item type actually has no durability
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itemstack.shrink(1);
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} else {
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itemstack.hurtAndBreak(1, player, (entityhuman1) -> {
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diff --git a/src/main/java/net/minecraft/world/entity/npc/CatSpawner.java b/src/main/java/net/minecraft/world/entity/npc/CatSpawner.java
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index f174094febfdfdc309f1b50877be60bae8a98156..5f407535298a31a34cfe114dd863fd6a9b977707 100644
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--- a/src/main/java/net/minecraft/world/entity/npc/CatSpawner.java
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