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Fix light setting in protochunk
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335f485dd4
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c0ac50971d
@ -84,3 +84,16 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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}
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public static <T> SortedArraySet<T> create(Comparator<T> comparator) {
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diff --git a/src/main/java/net/minecraft/world/entity/monster/Pillager.java b/src/main/java/net/minecraft/world/entity/monster/Pillager.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/world/entity/monster/Pillager.java
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+++ b/src/main/java/net/minecraft/world/entity/monster/Pillager.java
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@@ -0,0 +0,0 @@ public class Pillager extends AbstractIllager implements CrossbowAttackMob, Inve
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protected void registerGoals() {
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super.registerGoals();
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this.goalSelector.addGoal(0, new FloatGoal(this));
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- this.goalSelector.addGoal(2, new Raider.HoldGroundAttackGoal(this, this, 10.0F));
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+ this.goalSelector.addGoal(2, new Raider.HoldGroundAttackGoal(this, 10.0F)); // Paper - what?
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this.goalSelector.addGoal(3, new RangedCrossbowAttackGoal<>(this, 1.0D, 8.0F));
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this.goalSelector.addGoal(8, new RandomStrollGoal(this, 0.6D));
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this.goalSelector.addGoal(9, new LookAtPlayerGoal(this, Player.class, 15.0F, 1.0F));
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@ -20410,19 +20410,23 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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static CompletableFuture<ChunkAccess> generateStructureStarts(WorldGenContext context, ChunkStatus status, Executor executor, ToFullChunk fullChunkConverter, List<ChunkAccess> chunks, ChunkAccess chunk) {
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@@ -0,0 +0,0 @@ public class ChunkStatusTasks {
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}
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((ProtoChunk) chunk).setLightEngine(lightingProvider);
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boolean flag = ChunkStatusTasks.isLighted(chunk);
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static CompletableFuture<ChunkAccess> generateInitializeLight(WorldGenContext context, ChunkStatus status, Executor executor, ToFullChunk fullChunkConverter, List<ChunkAccess> chunks, ChunkAccess chunk) {
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- return ChunkStatusTasks.initializeLight(context.lightEngine(), chunk);
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- return lightingProvider.initializeLight(chunk, flag);
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+ return CompletableFuture.completedFuture(chunk); // Paper - rewrite chunk system
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}
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static CompletableFuture<ChunkAccess> loadInitializeLight(WorldGenContext context, ChunkStatus status, ToFullChunk fullChunkConverter, ChunkAccess chunk) {
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- return ChunkStatusTasks.initializeLight(context.lightEngine(), chunk);
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static CompletableFuture<ChunkAccess> generateLight(WorldGenContext context, ChunkStatus status, Executor executor, ToFullChunk fullChunkConverter, List<ChunkAccess> chunks, ChunkAccess chunk) {
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@@ -0,0 +0,0 @@ public class ChunkStatusTasks {
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private static CompletableFuture<ChunkAccess> lightChunk(ThreadedLevelLightEngine lightingProvider, ChunkAccess chunk) {
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boolean flag = ChunkStatusTasks.isLighted(chunk);
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- return lightingProvider.lightChunk(chunk, flag);
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+ return CompletableFuture.completedFuture(chunk); // Paper - rewrite chunk system
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}
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private static CompletableFuture<ChunkAccess> initializeLight(ThreadedLevelLightEngine lightingProvider, ChunkAccess chunk) {
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static CompletableFuture<ChunkAccess> generateSpawn(WorldGenContext context, ChunkStatus status, Executor executor, ToFullChunk fullChunkConverter, List<ChunkAccess> chunks, ChunkAccess chunk) {
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diff --git a/src/main/java/net/minecraft/world/level/chunk/storage/ChunkSerializer.java b/src/main/java/net/minecraft/world/level/chunk/storage/ChunkSerializer.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/world/level/chunk/storage/ChunkSerializer.java
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