diff --git a/paper-server/nms-patches/net/minecraft/server/network/PlayerConnection.patch b/paper-server/nms-patches/net/minecraft/server/network/PlayerConnection.patch index fb35582b0a..e15bb91f37 100644 --- a/paper-server/nms-patches/net/minecraft/server/network/PlayerConnection.patch +++ b/paper-server/nms-patches/net/minecraft/server/network/PlayerConnection.patch @@ -1161,7 +1161,7 @@ + + double d3 = player.gameMode.getGameModeForPlayer() == EnumGamemode.CREATIVE ? 5.0D : 4.5D; + // SPIGOT-5607: Only call interact event if no block or entity is being clicked. Use bukkit ray trace method, because it handles blocks and entities at the same time -+ org.bukkit.util.RayTraceResult result = this.player.level.getWorld().rayTrace(origin, origin.getDirection(), d3, org.bukkit.FluidCollisionMode.NEVER, false, 0.1, entity -> entity != this.player.getBukkitEntity()); ++ org.bukkit.util.RayTraceResult result = this.player.level.getWorld().rayTrace(origin, origin.getDirection(), d3, org.bukkit.FluidCollisionMode.NEVER, false, 0.1, entity -> entity != this.player.getBukkitEntity() && this.player.getBukkitEntity().canSee(entity)); + + if (result == null) { + CraftEventFactory.callPlayerInteractEvent(this.player, Action.LEFT_CLICK_AIR, this.player.getInventory().getSelected(), EnumHand.MAIN_HAND);