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Configurable Cartographer Treasure Maps
Allow configuring for cartographers to return the same map location Also allow turning off treasure maps all together as they can eat up Map ID's which are limited in quantity.
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@ -0,0 +1,12 @@
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--- a/net/minecraft/world/entity/npc/VillagerTrades.java
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+++ b/net/minecraft/world/entity/npc/VillagerTrades.java
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@@ -1834,7 +1834,8 @@
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return null;
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} else {
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ServerLevel serverLevel = (ServerLevel)entity.level();
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- BlockPos blockPos = serverLevel.findNearestMapStructure(this.destination, entity.blockPosition(), 100, true);
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+ if (!serverLevel.paperConfig().environment.treasureMaps.enabled) return null; // Paper - Configurable cartographer treasure maps
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+ BlockPos blockPos = serverLevel.findNearestMapStructure(this.destination, entity.blockPosition(), 100, !serverLevel.paperConfig().environment.treasureMaps.findAlreadyDiscoveredVillager); // Paper - Configurable cartographer treasure maps
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if (blockPos != null) {
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ItemStack itemStack = MapItem.create(serverLevel, blockPos.getX(), blockPos.getZ(), (byte)2, true, true);
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MapItem.renderBiomePreviewMap(serverLevel, itemStack);
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@ -0,0 +1,21 @@
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--- a/net/minecraft/world/level/storage/loot/functions/ExplorationMapFunction.java
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+++ b/net/minecraft/world/level/storage/loot/functions/ExplorationMapFunction.java
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@@ -83,8 +83,17 @@
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Vec3 vec3 = context.getOptionalParameter(LootContextParams.ORIGIN);
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if (vec3 != null) {
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ServerLevel serverLevel = context.getLevel();
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+ // Paper start - Configurable cartographer treasure maps
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+ if (!serverLevel.paperConfig().environment.treasureMaps.enabled) {
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+ /*
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+ * NOTE: I fear users will just get a plain map as their "treasure"
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+ * This is preferable to disrespecting the config.
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+ */
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+ return stack;
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+ }
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+ // Paper end - Configurable cartographer treasure maps
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BlockPos blockPos = serverLevel.findNearestMapStructure(
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- this.destination, BlockPos.containing(vec3), this.searchRadius, this.skipKnownStructures
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+ this.destination, BlockPos.containing(vec3), this.searchRadius, !serverLevel.paperConfig().environment.treasureMaps.findAlreadyDiscoveredLootTable.or(!this.skipKnownStructures) // Paper - Configurable cartographer treasure maps
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);
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if (blockPos != null) {
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ItemStack itemStack = MapItem.create(serverLevel, blockPos.getX(), blockPos.getZ(), this.zoom, true, true);
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