Configurable Cartographer Treasure Maps

Allow configuring for cartographers to return the same map location

Also allow turning off treasure maps all together as they can eat up Map ID's
which are limited in quantity.
This commit is contained in:
Aikar 2016-12-20 15:26:27 -05:00
parent 63de7b1ff6
commit c28a11a1d8
2 changed files with 33 additions and 0 deletions

View File

@ -0,0 +1,12 @@
--- a/net/minecraft/world/entity/npc/VillagerTrades.java
+++ b/net/minecraft/world/entity/npc/VillagerTrades.java
@@ -1834,7 +1834,8 @@
return null;
} else {
ServerLevel serverLevel = (ServerLevel)entity.level();
- BlockPos blockPos = serverLevel.findNearestMapStructure(this.destination, entity.blockPosition(), 100, true);
+ if (!serverLevel.paperConfig().environment.treasureMaps.enabled) return null; // Paper - Configurable cartographer treasure maps
+ BlockPos blockPos = serverLevel.findNearestMapStructure(this.destination, entity.blockPosition(), 100, !serverLevel.paperConfig().environment.treasureMaps.findAlreadyDiscoveredVillager); // Paper - Configurable cartographer treasure maps
if (blockPos != null) {
ItemStack itemStack = MapItem.create(serverLevel, blockPos.getX(), blockPos.getZ(), (byte)2, true, true);
MapItem.renderBiomePreviewMap(serverLevel, itemStack);

View File

@ -0,0 +1,21 @@
--- a/net/minecraft/world/level/storage/loot/functions/ExplorationMapFunction.java
+++ b/net/minecraft/world/level/storage/loot/functions/ExplorationMapFunction.java
@@ -83,8 +83,17 @@
Vec3 vec3 = context.getOptionalParameter(LootContextParams.ORIGIN);
if (vec3 != null) {
ServerLevel serverLevel = context.getLevel();
+ // Paper start - Configurable cartographer treasure maps
+ if (!serverLevel.paperConfig().environment.treasureMaps.enabled) {
+ /*
+ * NOTE: I fear users will just get a plain map as their "treasure"
+ * This is preferable to disrespecting the config.
+ */
+ return stack;
+ }
+ // Paper end - Configurable cartographer treasure maps
BlockPos blockPos = serverLevel.findNearestMapStructure(
- this.destination, BlockPos.containing(vec3), this.searchRadius, this.skipKnownStructures
+ this.destination, BlockPos.containing(vec3), this.searchRadius, !serverLevel.paperConfig().environment.treasureMaps.findAlreadyDiscoveredLootTable.or(!this.skipKnownStructures) // Paper - Configurable cartographer treasure maps
);
if (blockPos != null) {
ItemStack itemStack = MapItem.create(serverLevel, blockPos.getX(), blockPos.getZ(), this.zoom, true, true);