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Added configurable Connection Throttle. Addresses BUKKIT-1274
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@ -10,6 +10,8 @@ class NetworkAcceptThread extends Thread {
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final NetworkListenThread listenThread;
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long connectionThrottle; // CraftBukkit
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NetworkAcceptThread(NetworkListenThread networklistenthread, String s, MinecraftServer minecraftserver) {
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super(s);
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this.listenThread = networklistenthread;
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@ -24,9 +26,10 @@ class NetworkAcceptThread extends Thread {
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if (socket != null) {
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synchronized (NetworkListenThread.getRecentConnectionAttempts(this.listenThread)) {
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InetAddress inetaddress = socket.getInetAddress();
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connectionThrottle = this.a.server.getConnectionThrottle(); // CraftBukkit
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// CraftBukkit
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if (NetworkListenThread.getRecentConnectionAttempts(this.listenThread).containsKey(inetaddress) && System.currentTimeMillis() - ((Long) NetworkListenThread.getRecentConnectionAttempts(this.listenThread).get(inetaddress)).longValue() < 4000L) {
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if (NetworkListenThread.getRecentConnectionAttempts(this.listenThread).containsKey(inetaddress) && System.currentTimeMillis() - ((Long) NetworkListenThread.getRecentConnectionAttempts(this.listenThread).get(inetaddress)).longValue() < connectionThrottle) {
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NetworkListenThread.getRecentConnectionAttempts(this.listenThread).put(inetaddress, Long.valueOf(System.currentTimeMillis()));
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socket.close();
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continue;
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@ -424,6 +424,10 @@ public final class CraftServer implements Server {
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return this.configuration.getInt("settings.ping-packet-limit", 100);
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}
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public long getConnectionThrottle() {
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return this.configuration.getInt("settings.connection-throttle");
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}
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public int getTicksPerAnimalSpawns() {
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return this.configuration.getInt("ticks-per.animal-spawns");
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}
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@ -22,6 +22,7 @@ settings:
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ping-packet-limit: 100
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use-exact-login-location: false
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plugin-profiling: false
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connection-throttle: 4000
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ticks-per:
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animal-spawns: 400
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monster-spawns: 1
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