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Prevent the inevitable server lag|crashes caused by people doing a blocking operation on the main thread.
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From 199e63f001def1fb39642d5f6448544493ec37c7 Mon Sep 17 00:00:00 2001
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From: md_5 <git@md-5.net>
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Date: Sun, 30 Mar 2014 09:15:35 +1100
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Subject: [PATCH] Prevent getOfflinePlayer(UUID) on main thread.
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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index 4c089ea..8961015 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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+++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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@@ -1341,6 +1341,7 @@ public final class CraftServer implements Server {
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// TODO: In 1.7.6+ this should just lookup the UUID-based player data filename
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public OfflinePlayer getOfflinePlayer(UUID id) {
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+ com.google.common.base.Preconditions.checkState(!Bukkit.isPrimaryThread(), "Cannot call getOfflinePlayer(UUID) on main thread, this operation is blocking!"); // Spigot
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String name = MojangNameLookup.lookupName(id);
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if (name == null) {
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// This is completely wrong
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--
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1.8.3.2
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