mirror of
https://github.com/PaperMC/Paper.git
synced 2024-12-22 08:57:35 +01:00
Update Optimise collision checking in player move packet handling
This commit is contained in:
parent
78faaa4f8e
commit
c3ff7e0ff7
@ -6,10 +6,10 @@ Subject: [PATCH] Optimise collision checking in player move packet handling
|
||||
Move collision logic to just the hasNewCollision call instead of getCubes + hasNewCollision
|
||||
|
||||
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
|
||||
index efa7c4b1e8c2e4297f89eb62aab76c43d2947e16..5d7c47b0a302f7db95a0b2bb811c5656c6b02beb 100644
|
||||
index f4f075c678f30d375d15041860fcc5543eedc7fe..eb7ac0b2a774dc7348eb2a94cc6c61792b47dd1d 100644
|
||||
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
|
||||
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
|
||||
@@ -582,12 +582,13 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
|
||||
@@ -581,12 +581,13 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
|
||||
return;
|
||||
}
|
||||
|
||||
@ -24,7 +24,7 @@ index efa7c4b1e8c2e4297f89eb62aab76c43d2947e16..5d7c47b0a302f7db95a0b2bb811c5656
|
||||
double d11 = d7;
|
||||
|
||||
d6 = d3 - entity.getX();
|
||||
@@ -601,16 +602,23 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
|
||||
@@ -600,16 +601,23 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
|
||||
boolean flag1 = false;
|
||||
|
||||
if (d10 > org.spigotmc.SpigotConfig.movedWronglyThreshold) { // Spigot
|
||||
@ -52,7 +52,7 @@ index efa7c4b1e8c2e4297f89eb62aab76c43d2947e16..5d7c47b0a302f7db95a0b2bb811c5656
|
||||
entity.absMoveTo(d0, d1, d2, f, f1);
|
||||
this.player.absMoveTo(d0, d1, d2, this.player.getYRot(), this.player.getXRot()); // CraftBukkit
|
||||
this.connection.send(new ClientboundMoveVehiclePacket(entity));
|
||||
@@ -696,7 +704,32 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
|
||||
@@ -695,7 +703,32 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
|
||||
}
|
||||
|
||||
private boolean noBlocksAround(Entity entity) {
|
||||
@ -86,7 +86,7 @@ index efa7c4b1e8c2e4297f89eb62aab76c43d2947e16..5d7c47b0a302f7db95a0b2bb811c5656
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -1233,7 +1266,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
|
||||
@@ -1237,7 +1270,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
|
||||
}
|
||||
|
||||
if (this.awaitingPositionFromClient != null) {
|
||||
@ -95,7 +95,7 @@ index efa7c4b1e8c2e4297f89eb62aab76c43d2947e16..5d7c47b0a302f7db95a0b2bb811c5656
|
||||
this.awaitingTeleportTime = this.tickCount;
|
||||
this.teleport(this.awaitingPositionFromClient.x, this.awaitingPositionFromClient.y, this.awaitingPositionFromClient.z, this.player.getYRot(), this.player.getXRot());
|
||||
}
|
||||
@@ -1327,7 +1360,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
|
||||
@@ -1331,7 +1364,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
|
||||
}
|
||||
}
|
||||
|
||||
@ -104,15 +104,15 @@ index efa7c4b1e8c2e4297f89eb62aab76c43d2947e16..5d7c47b0a302f7db95a0b2bb811c5656
|
||||
|
||||
d7 = d0 - this.lastGoodX; // Paper - diff on change, used for checking large move vectors above
|
||||
d8 = d1 - this.lastGoodY; // Paper - diff on change, used for checking large move vectors above
|
||||
@@ -1366,6 +1399,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
|
||||
@@ -1370,6 +1403,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
|
||||
}
|
||||
|
||||
this.player.move(MoverType.PLAYER, new Vec3(d7, d8, d9));
|
||||
+ boolean didCollide = toX != this.player.getX() || toY != this.player.getY() || toZ != this.player.getZ(); // Paper - needed here as the difference in Y can be reset - also note: this is only a guess at whether collisions took place, floating point errors can make this true when it shouldn't be...
|
||||
this.player.setOnGround(packet.isOnGround()); // CraftBukkit - SPIGOT-5810, SPIGOT-5835: reset by this.player.move
|
||||
this.player.onGround = packet.isOnGround(); // CraftBukkit - SPIGOT-5810, SPIGOT-5835, SPIGOT-6828: reset by this.player.move
|
||||
// Paper start - prevent position desync
|
||||
if (this.awaitingPositionFromClient != null) {
|
||||
@@ -1385,12 +1419,23 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
|
||||
@@ -1389,12 +1423,23 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
|
||||
boolean flag1 = false;
|
||||
|
||||
if (!this.player.isChangingDimension() && d11 > org.spigotmc.SpigotConfig.movedWronglyThreshold && !this.player.isSleeping() && !this.player.gameMode.isCreative() && this.player.gameMode.getGameModeForPlayer() != GameType.SPECTATOR) { // Spigot
|
||||
@ -122,7 +122,7 @@ index efa7c4b1e8c2e4297f89eb62aab76c43d2947e16..5d7c47b0a302f7db95a0b2bb811c5656
|
||||
}
|
||||
|
||||
this.player.absMoveTo(d0, d1, d2, f, f1);
|
||||
- if (!this.player.noPhysics && !this.player.isSleeping() && (flag1 && worldserver.noCollision(this.player, axisalignedbb) || this.isPlayerCollidingWithAnythingNew((LevelReader) worldserver, axisalignedbb))) {
|
||||
- if (!this.player.noPhysics && !this.player.isSleeping() && (flag1 && worldserver.noCollision(this.player, axisalignedbb) || this.isPlayerCollidingWithAnythingNew(worldserver, axisalignedbb))) {
|
||||
+ // Paper start - optimise out extra getCubes
|
||||
+ // Original for reference:
|
||||
+ // boolean teleportBack = flag1 && worldserver.getCubes(this.player, axisalignedbb) || (didCollide && this.a((IWorldReader) worldserver, axisalignedbb));
|
||||
@ -138,7 +138,7 @@ index efa7c4b1e8c2e4297f89eb62aab76c43d2947e16..5d7c47b0a302f7db95a0b2bb811c5656
|
||||
this.teleport(d3, d4, d5, f, f1);
|
||||
} else {
|
||||
// CraftBukkit start - fire PlayerMoveEvent
|
||||
@@ -1477,6 +1522,27 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
|
||||
@@ -1481,6 +1526,27 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
|
||||
}
|
||||
}
|
||||
|
||||
@ -164,5 +164,5 @@ index efa7c4b1e8c2e4297f89eb62aab76c43d2947e16..5d7c47b0a302f7db95a0b2bb811c5656
|
||||
+ // Paper end - optimise out extra getCubes
|
||||
+
|
||||
private boolean isPlayerCollidingWithAnythingNew(LevelReader world, AABB box) {
|
||||
Stream<VoxelShape> stream = world.getCollisions(this.player, this.player.getBoundingBox().deflate(9.999999747378752E-6D), (entity) -> {
|
||||
return true;
|
||||
Iterable<VoxelShape> iterable = world.getCollisions(this.player, this.player.getBoundingBox().deflate(9.999999747378752E-6D));
|
||||
VoxelShape voxelshape = Shapes.create(box.deflate(9.999999747378752E-6D));
|
Loading…
Reference in New Issue
Block a user