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Process block cleanup first. Fixes BUKKIT-4103
When setting a block the server sets the new block ID, calls the cleanup on the old block, then calls the placement logic for the new block. This would normally work correctly but we have logic to prevent errors that is causing one here. When trying to clean up the old block we notice the block ID has changed and try to fix things, this causes the cleanup logic to fail. To ensure cleanup happens correctly we now do all the cleanup before changing the block which avoids triggering the fixup code.
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@ -430,12 +430,13 @@ public class Chunk {
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block1.f(this.world, l1, j, i2, k1);
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}
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chunksection.setTypeId(i, j & 15, k, block);
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// chunksection.setTypeId(i, j & 15, k, block); // CraftBukkit - Moved down
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if (!this.world.isStatic) {
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block1.remove(this.world, l1, j, i2, block1, k1);
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} else if (block1 instanceof IContainer && block1 != block) {
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this.world.p(l1, j, i2);
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}
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chunksection.setTypeId(i, j & 15, k, block); // CraftBukkit - Set new block after cleaning up old one
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if (chunksection.getTypeId(i, j & 15, k) != block) {
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return false;
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