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[BREAKING] Update BlockFace directions. Fixes BUKKIT-1567, BUKKIT-3069
The answer is 42
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@ -134,7 +134,7 @@ public class BlockFlowing extends BlockFluids {
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}
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// CraftBukkit start - all four cardinal directions. Do not change the order!
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BlockFace[] faces = new BlockFace[] { BlockFace.NORTH, BlockFace.SOUTH, BlockFace.EAST, BlockFace.WEST };
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BlockFace[] faces = new BlockFace[] { BlockFace.WEST, BlockFace.EAST, BlockFace.SOUTH, BlockFace.NORTH };
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int index = 0;
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for (BlockFace currentFace : faces) {
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@ -634,13 +634,13 @@ public abstract class Entity {
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org.bukkit.block.Block block = this.world.getWorld().getBlockAt(MathHelper.floor(this.locX), MathHelper.floor(this.locY - (double) this.height), MathHelper.floor(this.locZ));
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if (d6 > d0) {
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block = block.getRelative(BlockFace.SOUTH);
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} else if (d6 < d0) {
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block = block.getRelative(BlockFace.NORTH);
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} else if (d8 > d2) {
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block = block.getRelative(BlockFace.WEST);
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} else if (d8 < d2) {
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block = block.getRelative(BlockFace.EAST);
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} else if (d6 < d0) {
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block = block.getRelative(BlockFace.WEST);
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} else if (d8 > d2) {
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block = block.getRelative(BlockFace.NORTH);
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} else if (d8 < d2) {
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block = block.getRelative(BlockFace.SOUTH);
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}
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VehicleBlockCollisionEvent event = new VehicleBlockCollisionEvent(vehicle, block);
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@ -18,7 +18,7 @@ public class CraftEffect {
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datavalue = ((Material) data).getId();
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break;
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case SMOKE:
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switch((BlockFace)data) {
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switch((BlockFace) data) { // TODO: Verify (Where did these values come from...?)
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case SOUTH_EAST:
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datavalue = 0;
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break;
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@ -952,17 +952,17 @@ public class CraftWorld implements World {
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}
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int dir;
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switch (face) {
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case EAST:
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case SOUTH:
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default:
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dir = 0;
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break;
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case NORTH:
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case WEST:
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dir = 1;
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break;
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case WEST:
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case NORTH:
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dir = 2;
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break;
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case SOUTH:
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case EAST:
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dir = 3;
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break;
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}
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@ -174,7 +174,7 @@ public class CraftBlock implements Block {
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}
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/**
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* Notch uses a 0-5 to mean DOWN, UP, EAST, WEST, NORTH, SOUTH
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* Notch uses a 0-5 to mean DOWN, UP, NORTH, SOUTH, WEST, EAST
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* in that order all over. This method is convenience to convert for us.
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*
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* @return BlockFace the BlockFace represented by this number
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@ -186,13 +186,13 @@ public class CraftBlock implements Block {
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case 1:
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return BlockFace.UP;
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case 2:
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return BlockFace.EAST;
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case 3:
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return BlockFace.WEST;
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case 4:
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return BlockFace.NORTH;
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case 5:
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case 3:
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return BlockFace.SOUTH;
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case 4:
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return BlockFace.WEST;
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case 5:
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return BlockFace.EAST;
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default:
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return BlockFace.SELF;
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}
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@ -204,13 +204,13 @@ public class CraftBlock implements Block {
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return 0;
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case UP:
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return 1;
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case EAST:
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return 2;
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case WEST:
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return 3;
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case NORTH:
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return 4;
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return 2;
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case SOUTH:
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return 3;
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case WEST:
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return 4;
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case EAST:
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return 5;
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default:
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return 7; // Good as anything here, but technically invalid
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@ -312,10 +312,10 @@ public class CraftBlock implements Block {
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net.minecraft.server.World world = chunk.getHandle().world;
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if ((face == BlockFace.DOWN || face == BlockFace.SELF) && world.isBlockFacePowered(x, y - 1, z, 0)) power = wire.getPower(world, x, y - 1, z, power);
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if ((face == BlockFace.UP || face == BlockFace.SELF) && world.isBlockFacePowered(x, y + 1, z, 1)) power = wire.getPower(world, x, y + 1, z, power);
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if ((face == BlockFace.EAST || face == BlockFace.SELF) && world.isBlockFacePowered(x, y, z - 1, 2)) power = wire.getPower(world, x, y, z - 1, power);
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if ((face == BlockFace.WEST || face == BlockFace.SELF) && world.isBlockFacePowered(x, y, z + 1, 3)) power = wire.getPower(world, x, y, z + 1, power);
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if ((face == BlockFace.NORTH || face == BlockFace.SELF) && world.isBlockFacePowered(x - 1, y, z, 4)) power = wire.getPower(world, x - 1, y, z, power);
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if ((face == BlockFace.SOUTH || face == BlockFace.SELF) && world.isBlockFacePowered(x + 1, y, z, 5)) power = wire.getPower(world, x + 1, y, z, power);
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if ((face == BlockFace.EAST || face == BlockFace.SELF) && world.isBlockFacePowered(x + 1, y, z, 2)) power = wire.getPower(world, x + 1, y, z, power);
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if ((face == BlockFace.WEST || face == BlockFace.SELF) && world.isBlockFacePowered(x - 1, y, z, 3)) power = wire.getPower(world, x - 1, y, z, power);
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if ((face == BlockFace.NORTH || face == BlockFace.SELF) && world.isBlockFacePowered(x, y, z - 1, 4)) power = wire.getPower(world, x, y, z - 1, power);
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if ((face == BlockFace.SOUTH || face == BlockFace.SELF) && world.isBlockFacePowered(x, y, z + 1, 5)) power = wire.getPower(world, x, y, z - 1, power);
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return power > 0 ? power : (face == BlockFace.SELF ? isBlockIndirectlyPowered() : isBlockFaceIndirectlyPowered(face)) ? 15 : 0;
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}
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@ -28,17 +28,17 @@ public class CraftHanging extends CraftEntity implements Hanging {
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hanging.y = block.getY();
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hanging.z = block.getZ();
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switch (face) {
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case EAST:
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case SOUTH:
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default:
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getHandle().setDirection(0);
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break;
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case NORTH:
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case WEST:
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getHandle().setDirection(1);
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break;
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case WEST:
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case NORTH:
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getHandle().setDirection(2);
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break;
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case SOUTH:
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case EAST:
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getHandle().setDirection(3);
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break;
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}
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@ -57,13 +57,13 @@ public class CraftHanging extends CraftEntity implements Hanging {
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switch (this.getHandle().direction) {
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case 0:
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default:
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return BlockFace.EAST;
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case 1:
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return BlockFace.NORTH;
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case 2:
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return BlockFace.WEST;
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case 3:
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return BlockFace.SOUTH;
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case 1:
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return BlockFace.WEST;
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case 2:
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return BlockFace.NORTH;
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case 3:
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return BlockFace.EAST;
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}
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}
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