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Fix more issues
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7bbeef26ba
commit
c5db5371bf
@ -289,7 +289,7 @@ public net.minecraft.world.level.levelgen.SurfaceRules$Context blockX
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public net.minecraft.world.level.levelgen.SurfaceRules$Context blockY
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public net.minecraft.world.level.levelgen.SurfaceRules$Context blockZ
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public net.minecraft.world.level.levelgen.SurfaceRules$Context context
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public net.minecraft.world.level.levelgen.SurfaceRules$Context system
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public net.minecraft.world.level.levelgen.SurfaceRules$Context randomState
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public net.minecraft.world.level.levelgen.SurfaceRules$LazyYCondition
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public net.minecraft.world.level.levelgen.SurfaceRules$LazyCondition
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public net.minecraft.world.level.levelgen.SurfaceRules$VerticalGradientConditionSource
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@ -28,7 +28,7 @@ and then catch exceptions and close if they fire.
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Part of this commit was authored by: Spottedleaf
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diff --git a/src/main/java/net/minecraft/network/Connection.java b/src/main/java/net/minecraft/network/Connection.java
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index 58e50b56b0e3f1388826c73c4616a1e24852bdbd..6a77a2148efb95d86710b80e4d109f508e3dd125 100644
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index 58e50b56b0e3f1388826c73c4616a1e24852bdbd..97166c362a5468e3f7e2fcfd5e318dc519bfbf6c 100644
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--- a/src/main/java/net/minecraft/network/Connection.java
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+++ b/src/main/java/net/minecraft/network/Connection.java
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@@ -97,6 +97,10 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
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@ -50,7 +50,7 @@ index 58e50b56b0e3f1388826c73c4616a1e24852bdbd..6a77a2148efb95d86710b80e4d109f50
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this.channel.attr(Connection.ATTRIBUTE_PROTOCOL).set(state);
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this.channel.config().setAutoRead(true);
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Connection.LOGGER.debug("Enabled auto read");
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@@ -198,19 +203,87 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
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@@ -198,19 +203,89 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
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Validate.notNull(listener, "packetListener", new Object[0]);
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this.packetListener = listener;
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}
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@ -86,7 +86,9 @@ index 58e50b56b0e3f1388826c73c4616a1e24852bdbd..6a77a2148efb95d86710b80e4d109f50
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+ private static boolean canSendImmediate(Connection networkManager, Packet<?> packet) {
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+ return networkManager.isPending || networkManager.protocol != ConnectionProtocol.PLAY ||
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+ packet instanceof net.minecraft.network.protocol.game.ClientboundKeepAlivePacket ||
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+ packet instanceof net.minecraft.network.protocol.game.ClientboundChatPacket ||
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+ packet instanceof net.minecraft.network.protocol.game.ClientboundPlayerChatPacket ||
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+ packet instanceof net.minecraft.network.protocol.game.ClientboundSystemChatPacket ||
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+ packet instanceof net.minecraft.network.protocol.game.ClientboundChatPreviewPacket ||
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+ packet instanceof net.minecraft.network.protocol.game.ClientboundCommandSuggestionsPacket ||
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+ packet instanceof net.minecraft.network.protocol.game.ClientboundSetTitleTextPacket ||
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+ packet instanceof net.minecraft.network.protocol.game.ClientboundSetSubtitleTextPacket ||
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@ -142,7 +144,7 @@ index 58e50b56b0e3f1388826c73c4616a1e24852bdbd..6a77a2148efb95d86710b80e4d109f50
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}
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private void sendPacket(Packet<?> packet, @Nullable GenericFutureListener<? extends Future<? super Void>> callback) {
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@@ -238,33 +311,79 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
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@@ -238,33 +313,79 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
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this.setProtocol(packetState);
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}
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@ -170,7 +172,7 @@ index 58e50b56b0e3f1388826c73c4616a1e24852bdbd..6a77a2148efb95d86710b80e4d109f50
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+ // Paper start
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+ } catch (Exception e) {
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+ LOGGER.error("NetworkException: " + player, e);
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+ disconnect(new net.minecraft.network.chat.TranslatableComponent("disconnect.genericReason", "Internal Exception: " + e.getMessage()));
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+ disconnect(Component.translatable("disconnect.genericReason", "Internal Exception: " + e.getMessage()));
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+ packet.onPacketDispatchFinish(player, null);
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+ }
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+ // Paper end
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@ -231,7 +233,7 @@ index 58e50b56b0e3f1388826c73c4616a1e24852bdbd..6a77a2148efb95d86710b80e4d109f50
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public void tick() {
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this.flushQueue();
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@@ -301,9 +420,22 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
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@@ -301,9 +422,22 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
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return this.address;
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}
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@ -254,7 +256,7 @@ index 58e50b56b0e3f1388826c73c4616a1e24852bdbd..6a77a2148efb95d86710b80e4d109f50
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// Spigot End
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if (this.channel.isOpen()) {
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this.channel.close(); // We can't wait as this may be called from an event loop.
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@@ -421,7 +553,7 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
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@@ -421,7 +555,7 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
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public void handleDisconnection() {
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if (this.channel != null && !this.channel.isOpen()) {
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if (this.disconnectionHandled) {
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@ -263,7 +265,7 @@ index 58e50b56b0e3f1388826c73c4616a1e24852bdbd..6a77a2148efb95d86710b80e4d109f50
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} else {
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this.disconnectionHandled = true;
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if (this.getDisconnectedReason() != null) {
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@@ -429,7 +561,7 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
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@@ -429,7 +563,7 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
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} else if (this.getPacketListener() != null) {
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this.getPacketListener().onDisconnect(Component.translatable("multiplayer.disconnect.generic"));
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}
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@ -115,14 +115,14 @@ index 06e1774dfbb667aca69bc30c9675ed472cb5728c..e380a62e44d93c434128a656d509c889
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public static SurfaceRules.RuleSource end() {
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diff --git a/src/main/java/net/minecraft/server/Bootstrap.java b/src/main/java/net/minecraft/server/Bootstrap.java
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index 813bf8974d0c565f8f4ba255902276156288c0f1..5fc05273e22a6d15852822cbe7298c06e8a73476 100644
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index 813bf8974d0c565f8f4ba255902276156288c0f1..9525a4adddb5e3c00f1470fc2eeca16b43233428 100644
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--- a/src/main/java/net/minecraft/server/Bootstrap.java
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+++ b/src/main/java/net/minecraft/server/Bootstrap.java
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@@ -75,6 +75,7 @@ public class Bootstrap {
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EntitySelectorOptions.bootStrap();
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DispenseItemBehavior.bootStrap();
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CauldronInteraction.bootStrap();
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+ Registry.register(net.minecraft.core.Registry.CONDITION, new net.minecraft.resources.ResourceLocation("paper", "bedrock_condition_source"), net.minecraft.data.worldgen.SurfaceRuleData.PaperBedrockConditionSource.CODEC); // Paper - register custom flat bedrock thing. TODO is this the best place to do this?
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+ Registry.register(net.minecraft.core.Registry.CONDITION, new net.minecraft.resources.ResourceLocation("paper", "bedrock_condition_source"), net.minecraft.data.worldgen.SurfaceRuleData.PaperBedrockConditionSource.CODEC.codec()); // Paper - register custom flat bedrock thing. TODO is this the best place to do this?
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Registry.freezeBuiltins();
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Bootstrap.wrapStreams();
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}
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