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Added ChunkSnapshot for efficient, thread-safe copies of Chunk data. Thanks mikeprimm!
By: EvilSeph <evilseph@unaligned.org>
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parent
516d253953
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@ -40,6 +40,12 @@ public interface Chunk {
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*/
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Block getBlock(int x, int y, int z);
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/**
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* Capture thread-safe read-only snapshot of chunk data
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* @return ChunkSnapshot
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*/
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ChunkSnapshot getChunkSnapshot();
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Entity[] getEntities();
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BlockState[] getTileEntities();
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84
paper-api/src/main/java/org/bukkit/ChunkSnapshot.java
Normal file
84
paper-api/src/main/java/org/bukkit/ChunkSnapshot.java
Normal file
@ -0,0 +1,84 @@
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package org.bukkit;
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/**
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* Represents a static, thread-safe snapshot of chunk of blocks
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* Purpose is to allow clean, efficient copy of a chunk data to be made, and then handed off for processing in another thread (e.g. map rendering)
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*/
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public interface ChunkSnapshot {
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/**
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* Gets the X-coordinate of this chunk
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*
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* @return X-coordinate
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*/
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int getX();
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/**
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* Gets the Z-coordinate of this chunk
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*
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* @return Z-coordinate
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*/
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int getZ();
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/**
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* Gets name of the world containing this chunk
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*
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* @return Parent World Name
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*/
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String getWorldName();
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/**
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* Get block type for block at corresponding coordinate in the chunk
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*
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* @param x 0-15
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* @param y 0-127
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* @param z 0-15
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* @return 0-255
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*/
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int getBlockTypeId(int x, int y, int z);
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/**
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* Get block data for block at corresponding coordinate in the chunk
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*
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* @param x 0-15
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* @param y 0-127
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* @param z 0-15
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* @return 0-15
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*/
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int getBlockData(int x, int y, int z);
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/**
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* Get sky light level for block at corresponding coordinate in the chunk
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*
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* @param x 0-15
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* @param y 0-127
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* @param z 0-15
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* @return 0-15
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*/
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int getBlockSkyLight(int x, int y, int z);
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/**
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* Get light level emitted by block at corresponding coordinate in the chunk
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*
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* @param x 0-15
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* @param y 0-127
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* @param z 0-15
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* @return 0-15
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*/
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int getBlockEmittedLight(int x, int y, int z);
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/**
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* Gets the highest non-air coordinate at the given coordinates
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*
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* @param x X-coordinate of the blocks
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* @param z Z-coordinate of the blocks
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* @return Y-coordinate of the highest non-air block
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*/
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int getHighestBlockYAt(int x, int z);
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/**
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* Get world full time when chunk snapshot was captured
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* @return time in ticks
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*/
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long getCaptureFullTime();
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}
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