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Add method to open already placed sign
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From 68549b0d344a01f477843cb2023716f2db573f32 Mon Sep 17 00:00:00 2001
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From: Mark Vainomaa <mikroskeem@mikroskeem.eu>
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Date: Sun, 1 Apr 2018 02:28:43 +0300
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Subject: [PATCH] Add method to open already placed sign
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diff --git a/src/main/java/org/bukkit/entity/HumanEntity.java b/src/main/java/org/bukkit/entity/HumanEntity.java
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index 3939d4af..dd95773e 100644
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--- a/src/main/java/org/bukkit/entity/HumanEntity.java
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+++ b/src/main/java/org/bukkit/entity/HumanEntity.java
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@@ -335,4 +335,13 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, Permissible, Inv
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*/
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@Deprecated
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public void setShoulderEntityRight(Entity entity);
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+
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+ // Paper start - Add method to open already placed sign
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+ /**
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+ * Opens an editor window for the specified sign
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+ *
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+ * @param sign The sign to open
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+ */
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+ void openSign(org.bukkit.block.Sign sign);
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+ // Paper end
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}
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--
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2.16.3
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@ -0,0 +1,31 @@
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From 7c3df4fa912a9bb2192a0d96cefc191085afd673 Mon Sep 17 00:00:00 2001
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From: Mark Vainomaa <mikroskeem@mikroskeem.eu>
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Date: Sun, 1 Apr 2018 02:29:37 +0300
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Subject: [PATCH] Add method to open already placed sign
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java
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index a0128426f..d85b5defc 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java
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@@ -507,4 +507,17 @@ public class CraftHumanEntity extends CraftLivingEntity implements HumanEntity {
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entity.remove();
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}
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}
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+
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+ // Paper start - Add method to open already placed sign
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+ @Override
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+ public void openSign(org.bukkit.block.Sign sign) {
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+ org.apache.commons.lang.Validate.isTrue(sign.getWorld().equals(this.getWorld()), "Sign must be in the same world as player is in");
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+ org.bukkit.craftbukkit.block.CraftSign craftSign = (org.bukkit.craftbukkit.block.CraftSign) sign;
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+ net.minecraft.server.TileEntitySign teSign = craftSign.getTileEntity();
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+ // Make sign editable temporarily, will be set back to false in PlayerConnection later
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+ teSign.isEditable = true;
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+
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+ getHandle().openSign(teSign);
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+ }
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+ // Paper end
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}
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--
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2.16.3
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