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Fix explosions calculation getting stuck (#11061)
Co-authored-by: Nassim Jahnke <nassim@njahnke.dev>
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@ -30816,7 +30816,7 @@ index bd20bea7f76a7307f1698fb2dfef37125032d166..141b748abe80402731cdaf14a3d36aa7
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// Paper start - Affects Spawning API
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diff --git a/src/main/java/net/minecraft/world/level/Explosion.java b/src/main/java/net/minecraft/world/level/Explosion.java
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index bff83fe413c7baef4ba56a3270ea4463a58c792f..3ca6e0a948194d1c4528472d4b96cb26bc0946d8 100644
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index bff83fe413c7baef4ba56a3270ea4463a58c792f..a248d859cbce48f4a34c4771a7acffc17d7edc84 100644
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--- a/src/main/java/net/minecraft/world/level/Explosion.java
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+++ b/src/main/java/net/minecraft/world/level/Explosion.java
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@@ -75,6 +75,247 @@ public class Explosion {
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@ -31067,7 +31067,7 @@ index bff83fe413c7baef4ba56a3270ea4463a58c792f..3ca6e0a948194d1c4528472d4b96cb26
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public static DamageSource getDefaultDamageSource(Level world, @Nullable Entity source) {
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return world.damageSources().explosion(source, Explosion.getIndirectSourceEntityInternal(source));
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}
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@@ -167,68 +408,108 @@ public class Explosion {
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@@ -167,68 +408,107 @@ public class Explosion {
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}
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// CraftBukkit end
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this.level.gameEvent(this.source, (Holder) GameEvent.EXPLODE, new Vec3(this.x, this.y, this.z));
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@ -31176,13 +31176,12 @@ index bff83fe413c7baef4ba56a3270ea4463a58c792f..3ca6e0a948194d1c4528472d4b96cb26
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- set.add(blockposition.relative(direction.getOpposite()));
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+ // Paper end - collision optimisations
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+ BlockState iblockdata = cachedBlock.blockState; // Paper - optimise collisions
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+ if (!iblockdata.isDestroyable()) continue; // Paper - Protect Bedrock and End Portal/Frames from being destroyed
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+ // Paper - collision optimisations
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+
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+ // Paper start - collision optimisations
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+ power -= cachedBlock.resistance;
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+
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+ if (power > 0.0f && cachedBlock.shouldExplode == null) {
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+ if (power > 0.0f && cachedBlock.shouldExplode == null && iblockdata.isDestroyable()) { // Paper - Protect Bedrock and End Portal/Frames from being destroyed
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+ // note: we expect shouldBlockExplode to be pure with respect to power, as Vanilla currently is.
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+ // basically, it is unused, which allows us to cache the result
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+ final boolean shouldExplode = this.damageCalculator.shouldBlockExplode((Explosion)(Object)this, this.level, cachedBlock.immutablePos, cachedBlock.blockState, power);
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@ -31224,7 +31223,7 @@ index bff83fe413c7baef4ba56a3270ea4463a58c792f..3ca6e0a948194d1c4528472d4b96cb26
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float f2 = this.radius * 2.0F;
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i = Mth.floor(this.x - (double) f2 - 1.0D);
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@@ -241,6 +522,10 @@ public class Explosion {
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@@ -241,6 +521,10 @@ public class Explosion {
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Vec3 vec3d = new Vec3(this.x, this.y, this.z);
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Iterator iterator = list.iterator();
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@ -31235,7 +31234,7 @@ index bff83fe413c7baef4ba56a3270ea4463a58c792f..3ca6e0a948194d1c4528472d4b96cb26
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while (iterator.hasNext()) {
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Entity entity = (Entity) iterator.next();
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@@ -257,6 +542,7 @@ public class Explosion {
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@@ -257,6 +541,7 @@ public class Explosion {
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d8 /= d11;
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d9 /= d11;
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d10 /= d11;
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@ -31243,7 +31242,7 @@ index bff83fe413c7baef4ba56a3270ea4463a58c792f..3ca6e0a948194d1c4528472d4b96cb26
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if (this.damageCalculator.shouldDamageEntity(this, entity)) {
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// CraftBukkit start
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@@ -272,6 +558,8 @@ public class Explosion {
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@@ -272,6 +557,8 @@ public class Explosion {
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entity.lastDamageCancelled = false;
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@ -31252,7 +31251,7 @@ index bff83fe413c7baef4ba56a3270ea4463a58c792f..3ca6e0a948194d1c4528472d4b96cb26
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if (entity instanceof EnderDragon) {
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for (EnderDragonPart entityComplexPart : ((EnderDragon) entity).subEntities) {
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// Calculate damage separately for each EntityComplexPart
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@@ -280,16 +568,21 @@ public class Explosion {
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@@ -280,16 +567,21 @@ public class Explosion {
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}
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}
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} else {
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@ -31277,7 +31276,7 @@ index bff83fe413c7baef4ba56a3270ea4463a58c792f..3ca6e0a948194d1c4528472d4b96cb26
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double d13;
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if (entity instanceof LivingEntity) {
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@@ -327,7 +620,11 @@ public class Explosion {
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@@ -327,7 +619,11 @@ public class Explosion {
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}
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}
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}
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@ -31290,7 +31289,7 @@ index bff83fe413c7baef4ba56a3270ea4463a58c792f..3ca6e0a948194d1c4528472d4b96cb26
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}
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public void finalizeExplosion(boolean particles) {
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@@ -547,14 +844,14 @@ public class Explosion {
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@@ -547,14 +843,14 @@ public class Explosion {
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private BlockInteraction() {}
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}
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// Paper start - Optimize explosions
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