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SPIGOT-6542: Fix counting players with fauxSleeping = true
By: Ivan R <namelessftw1206@hotmail.com>
This commit is contained in:
parent
e4f5bec8b3
commit
c751b9c098
@ -1,20 +1,44 @@
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--- a/net/minecraft/server/players/SleepStatus.java
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--- a/net/minecraft/server/players/SleepStatus.java
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+++ b/net/minecraft/server/players/SleepStatus.java
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+++ b/net/minecraft/server/players/SleepStatus.java
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@@ -18,7 +18,7 @@
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@@ -18,9 +18,12 @@
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}
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}
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public boolean a(int i, List<EntityPlayer> list) {
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public boolean a(int i, List<EntityPlayer> list) {
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- int j = (int) list.stream().filter(EntityHuman::isDeeplySleeping).count();
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- int j = (int) list.stream().filter(EntityHuman::isDeeplySleeping).count();
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+ int j = (int) list.stream().filter((eh) -> { return eh.isDeeplySleeping() || eh.fauxSleeping; }).count(); // CraftBukkit
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+ // CraftBukkit start
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+ int j = (int) list.stream().filter((eh) -> { return eh.isDeeplySleeping() || eh.fauxSleeping; }).count();
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+ boolean anyDeepSleep = list.stream().anyMatch(EntityHuman::isDeeplySleeping);
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return j >= this.b(i);
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- return j >= this.b(i);
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+ return anyDeepSleep && j >= this.b(i);
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+ // CraftBukkit end
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}
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}
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@@ -46,7 +46,7 @@
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public int b(int i) {
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@@ -42,18 +45,24 @@
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this.activePlayers = 0;
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this.sleepingPlayers = 0;
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Iterator iterator = list.iterator();
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+ boolean anySleep = false; // CraftBukkit
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while (iterator.hasNext()) {
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while (iterator.hasNext()) {
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EntityPlayer entityplayer = (EntityPlayer) iterator.next();
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EntityPlayer entityplayer = (EntityPlayer) iterator.next();
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- if (!entityplayer.isSpectator()) {
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if (!entityplayer.isSpectator()) {
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+ if (!entityplayer.isSpectator() && !entityplayer.fauxSleeping) { // CraftBukkit
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++this.activePlayers;
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++this.activePlayers;
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if (entityplayer.isSleeping()) {
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- if (entityplayer.isSleeping()) {
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+ if (entityplayer.isSleeping() || entityplayer.fauxSleeping) { // CraftBukkit
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++this.sleepingPlayers;
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++this.sleepingPlayers;
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}
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+ // CraftBukkit start
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+ if (entityplayer.isSleeping()) {
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+ anySleep = true;
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+ }
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+ // CraftBukkit end
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}
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}
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- return (j > 0 || this.sleepingPlayers > 0) && (i != this.activePlayers || j != this.sleepingPlayers);
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+ return anySleep && (j > 0 || this.sleepingPlayers > 0) && (i != this.activePlayers || j != this.sleepingPlayers); // CraftBukkit
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}
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}
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