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Updated CraftInventory to make use of the proper generics in the Inventory interface.
Updated loads of return values to now return actual Craft* objects. Added a shitton of constructors to CraftItemStack so you can now finally properly make your ItemStacks. By: Erik Broes <erikbroes@grum.nl>
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@ -84,12 +84,12 @@ public class CraftInventory implements org.bukkit.inventory.Inventory {
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return false;
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}
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public HashMap<Integer, ItemStack> all(int materialId) {
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HashMap<Integer, ItemStack> slots = new HashMap<Integer, ItemStack>();
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public HashMap<Integer, CraftItemStack> all(int materialId) {
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HashMap<Integer, CraftItemStack> slots = new HashMap<Integer, CraftItemStack>();
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ItemStack[] inventory = getContents();
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CraftItemStack[] inventory = getContents();
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for (int i = 0; i < inventory.length; i++) {
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ItemStack item = inventory[i];
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CraftItemStack item = inventory[i];
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if (item.getTypeId() == materialId) {
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slots.put( i, item );
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}
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@ -97,24 +97,24 @@ public class CraftInventory implements org.bukkit.inventory.Inventory {
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return slots;
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}
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public HashMap<Integer, ItemStack> all(Material material) {
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public HashMap<Integer, CraftItemStack> all(Material material) {
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return all(material.getId());
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}
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public HashMap<Integer, ItemStack> all(ItemStack item) {
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HashMap<Integer, ItemStack> slots = new HashMap<Integer, ItemStack>();
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public HashMap<Integer, CraftItemStack> all(ItemStack item) {
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HashMap<Integer, CraftItemStack> slots = new HashMap<Integer, CraftItemStack>();
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ItemStack[] inventory = getContents();
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CraftItemStack[] inventory = getContents();
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for (int i = 0; i < inventory.length; i++) {
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if (item.equals(inventory[i])) {
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slots.put( i, item );
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slots.put( i, inventory[i] );
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}
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}
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return slots;
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}
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public int first(int materialId) {
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ItemStack[] inventory = getContents();
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CraftItemStack[] inventory = getContents();
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for (int i = 0; i < inventory.length; i++) {
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if (inventory[i].getTypeId() == materialId) {
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return i;
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@ -128,7 +128,7 @@ public class CraftInventory implements org.bukkit.inventory.Inventory {
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}
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public int first(ItemStack item) {
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ItemStack[] inventory = getContents();
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CraftItemStack[] inventory = getContents();
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for (int i = 0; i < inventory.length; i++) {
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if (item.equals(inventory[i])) {
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return i;
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@ -142,9 +142,9 @@ public class CraftInventory implements org.bukkit.inventory.Inventory {
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}
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public int firstPartial(int materialId) {
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ItemStack[] inventory = getContents();
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CraftItemStack[] inventory = getContents();
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for (int i = 0; i < inventory.length; i++) {
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ItemStack item = inventory[i];
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CraftItemStack item = inventory[i];
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if (item != null && item.getTypeId() == materialId && item.getAmount() < item.getMaxStackSize()) {
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return i;
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}
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@ -161,7 +161,7 @@ public class CraftInventory implements org.bukkit.inventory.Inventory {
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}
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public HashMap<Integer, ItemStack> addItem(ItemStack... items) {
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HashMap<Integer,ItemStack> leftover = new HashMap<Integer,ItemStack>();
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HashMap<Integer, ItemStack> leftover = new HashMap<Integer, ItemStack>();
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/* TODO: some optimization
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* - Create a 'firstPartial' with a 'fromIndex'
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@ -187,7 +187,7 @@ public class CraftInventory implements org.bukkit.inventory.Inventory {
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} else {
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// More than a single stack!
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if (item.getAmount() > getMaxItemStack()) {
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setItem( firstFree, new ItemStack(item.getTypeId(), getMaxItemStack()));
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setItem( firstFree, new CraftItemStack(item.getTypeId(), getMaxItemStack()));
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item.setAmount(item.getAmount() - getMaxItemStack());
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} else {
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// Just store it
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@ -197,7 +197,7 @@ public class CraftInventory implements org.bukkit.inventory.Inventory {
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}
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} else {
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// So, apparently it might only partially fit, well lets do just that
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ItemStack partialItem = getItem(firstPartial);
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CraftItemStack partialItem = getItem(firstPartial);
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int amount = item.getAmount();
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int partialAmount = partialItem.getAmount();
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@ -62,9 +62,9 @@ public class CraftInventoryPlayer extends CraftInventory implements PlayerInvent
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setItem( getSize() + 3, boots );
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}
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public ItemStack[] getArmorContents() {
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public CraftItemStack[] getArmorContents() {
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net.minecraft.server.ItemStack[] mcItems = getInventory().getArmorContents();
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ItemStack[] ret = new ItemStack[mcItems.length];
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CraftItemStack[] ret = new CraftItemStack[mcItems.length];
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for (int i = 0; i < mcItems.length; i++ ) {
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ret[i] = new CraftItemStack(mcItems[i]);
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@ -7,11 +7,47 @@ public class CraftItemStack extends ItemStack {
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protected net.minecraft.server.ItemStack item;
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public CraftItemStack(net.minecraft.server.ItemStack item) {
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super(item != null ? item.c : 0, item != null ? item.a : 0,
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(byte)(item != null ? item.d : 0));
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super(
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item != null ? item.c : 0,
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item != null ? item.a : 0,
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(byte)(item != null ? item.d : 0)
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);
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this.item = item;
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}
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/* 'Overwritten' constructors from ItemStack, yay for Java sucking */
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public CraftItemStack(final int type) {
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this(type, 0);
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}
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public CraftItemStack(final Material type) {
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this(type, 0);
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}
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public CraftItemStack(final int type, final int amount) {
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this(type, amount, (byte) 0);
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}
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public CraftItemStack(final Material type, final int amount) {
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this(type.getId(), amount);
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}
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public CraftItemStack(final int type, final int amount, final byte damage) {
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this(type, amount, damage, null);
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}
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public CraftItemStack(final Material type, final int amount, final byte damage) {
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this(type.getId(), amount, damage);
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}
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public CraftItemStack(final Material type, final int amount, final byte damage, final Byte data) {
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this(type.getId(), amount, damage, data);
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}
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public CraftItemStack(int type, int amount, byte damage, Byte data) {
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this(new net.minecraft.server.ItemStack(type, amount, data != null ? data : damage));
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}
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/*
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* Unsure if we have to sync before each of these calls the values in 'item'
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* are all public.
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