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SPIGOT-7063, #763: Add DragonBattle#initiateRespawn with custom EnderCrystals
By: Doc <nachito94@msn.com>
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@ -1,6 +1,8 @@
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package org.bukkit.boss;
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import java.util.Collection;
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import org.bukkit.Location;
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import org.bukkit.entity.EnderCrystal;
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import org.bukkit.entity.EnderDragon;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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@ -12,7 +14,7 @@ public interface DragonBattle {
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/**
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* Get the {@link EnderDragon} active in this battle.
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*
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* <br>
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* Will return null if the dragon has been slain.
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*
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* @return the ender dragon. null if dead
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@ -30,7 +32,7 @@ public interface DragonBattle {
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/**
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* Get the location of the end portal.
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*
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* <br>
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* This location will be at the center of the base (bottom) of the portal.
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*
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* @return the end portal location or null if not generated
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@ -41,25 +43,37 @@ public interface DragonBattle {
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/**
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* Generate the end portal.
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*
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* @param withPortals whether or not end portal blocks should be generated
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* @param withPortals whether end portal blocks should be generated
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*
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* @return true if generated, false if already present
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*/
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public boolean generateEndPortal(boolean withPortals);
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/**
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* Check whether or not the first dragon has been killed already.
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* Check whether the first dragon has been killed already.
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*
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* @return true if killed before, false otherwise
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*/
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public boolean hasBeenPreviouslyKilled();
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/**
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* Initiate a respawn sequence to summon the dragon as though a player has
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* Try to initiate a respawn sequence to summon the dragon as though a player has
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* placed 4 end crystals on the portal.
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*/
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public void initiateRespawn();
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/**
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* Try to initiate a respawn sequence to summon the dragon.
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*
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* @param enderCrystals the {@link EnderCrystal EnderCrystals} to use in the
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* respawn, or a null or empty list to render the respawn sequence
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* uncancellable. null entries or crystals that do not reside in the same
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* world as this dragon battle will be ignored.
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*
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* @return true if the respawn was initiated, false otherwise.
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*/
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public boolean initiateRespawn(@Nullable Collection<EnderCrystal> enderCrystals);
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/**
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* Get this battle's current respawn phase.
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*
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@ -70,7 +84,7 @@ public interface DragonBattle {
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/**
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* Set the dragon's respawn phase.
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*
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* <br>
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* This method will is unsuccessful if a dragon respawn is not in progress.
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*
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* @param phase the phase to set
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