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SPIGOT-7312: Entity#setVisibleByDefault on player causes skin reset on this player client
By: md_5 <git@md-5.net>
This commit is contained in:
parent
abc47f4655
commit
c8d32f6ca3
@ -1340,6 +1340,11 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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}
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void resetAndHideEntity(org.bukkit.entity.Entity entity) {
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// SPIGOT-7312: Can't show/hide self
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if (equals(entity)) {
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return;
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}
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if (invertedVisibilityEntities.remove(entity.getUniqueId()) == null) {
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untrackAndHideEntity(entity);
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}
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@ -1413,6 +1418,11 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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}
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void resetAndShowEntity(org.bukkit.entity.Entity entity) {
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// SPIGOT-7312: Can't show/hide self
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if (equals(entity)) {
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return;
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}
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if (invertedVisibilityEntities.remove(entity.getUniqueId()) == null) {
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trackAndShowEntity(entity);
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}
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@ -1429,7 +1439,7 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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@Override
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public boolean canSee(org.bukkit.entity.Entity entity) {
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return entity.isVisibleByDefault() ^ invertedVisibilityEntities.containsKey(entity.getUniqueId());
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return equals(entity) || entity.isVisibleByDefault() ^ invertedVisibilityEntities.containsKey(entity.getUniqueId()); // SPIGOT-7312: Can always see self
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}
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public boolean canSee(UUID uuid) {
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