Use local variable for bedrock generation

Fixes GH-2596.
This commit is contained in:
Zach Brown 2019-09-27 20:53:20 -05:00
parent 5197774737
commit c8e6c05c0c

View File

@ -19,7 +19,7 @@ index 246bb4b01..29fd49968 100644
+ }
}
diff --git a/src/main/java/net/minecraft/server/ChunkGeneratorAbstract.java b/src/main/java/net/minecraft/server/ChunkGeneratorAbstract.java
index 096866b2b..0e104c8c1 100644
index 096866b2b..338b67c3c 100644
--- a/src/main/java/net/minecraft/server/ChunkGeneratorAbstract.java
+++ b/src/main/java/net/minecraft/server/ChunkGeneratorAbstract.java
@@ -0,0 +0,0 @@ public abstract class ChunkGeneratorAbstract<T extends GeneratorSettingsDefault>
@ -47,7 +47,7 @@ index 096866b2b..0e104c8c1 100644
if (k < 256) {
for (i1 = k + 4; i1 >= k; --i1) {
- if (i1 <= k + random.nextInt(5)) {
+ if (i1 <= (getWorld().paperConfig.generateFlatBedrock ? floorHeight : this.k + random.nextInt(5))) { // Paper - Configurable flat bedrock floor
+ if (i1 <= (getWorld().paperConfig.generateFlatBedrock ? floorHeight : k + random.nextInt(5))) { // Paper - Configurable flat bedrock floor
ichunkaccess.setType(blockposition_mutableblockposition.d(blockposition.getX(), i1, blockposition.getZ()), Blocks.BEDROCK.getBlockData(), false);
}
}