diff --git a/build-data/paper.at b/build-data/paper.at index 850c04ac8a..c521dc49df 100644 --- a/build-data/paper.at +++ b/build-data/paper.at @@ -180,3 +180,6 @@ public net.minecraft.server.level.ServerLevel players # Improve block entity unload performance public net.minecraft.Util$IdentityStrategy + +# Chunk priority urgency system +public net.minecraft.server.level.ChunkMap$ChunkDistanceManager diff --git a/patches/server/Fix-Entity-Teleportation-and-cancel-velocity-if-tele.patch b/patches/server/Fix-Entity-Teleportation-and-cancel-velocity-if-tele.patch index c4ee2d8add..0c7be35d3b 100644 --- a/patches/server/Fix-Entity-Teleportation-and-cancel-velocity-if-tele.patch +++ b/patches/server/Fix-Entity-Teleportation-and-cancel-velocity-if-tele.patch @@ -27,9 +27,9 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000 this.awaitingTeleportTime = this.tickCount; - this.player.absMoveTo(d0, d1, d2, f, f1); + this.player.moveTo(d0, d1, d2, f, f1); // Paper - use proper setPositionRotation for teleportation + this.player.forceCheckHighPriority(); // Paper this.player.connection.send(new ClientboundPlayerPositionPacket(d0 - d3, d1 - d4, d2 - d5, f - f2, f1 - f3, set, this.awaitingTeleport, flag)); } - diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 --- a/src/main/java/net/minecraft/world/entity/Entity.java diff --git a/patches/server/Implement-Chunk-Priority-Urgency-System-for-Chunks.patch b/patches/server/Implement-Chunk-Priority-Urgency-System-for-Chunks.patch new file mode 100644 index 0000000000..583c33989d --- /dev/null +++ b/patches/server/Implement-Chunk-Priority-Urgency-System-for-Chunks.patch @@ -0,0 +1,1196 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Aikar +Date: Sat, 11 Apr 2020 03:56:07 -0400 +Subject: [PATCH] Implement Chunk Priority / Urgency System for Chunks + +Mark chunks that are blocking main thread for world generation as urgent + +Implements a general priority system so that chunks that are sorted in +the generator queues can prioritize certain chunks over another. + +Urgent chunks will jump to the front of the line, ensuring that a +sync chunk load on an ungenerated chunk does not lag the server for +a long period of time if the servers generator queues are filled with +lots of chunks already. + +This massively reduces the lag spikes from sync chunk gens. + +Then we further prioritize loading order so nearby chunks have higher +priority than distant chunks, reducing the pressure a high no tick +view distance holds on you. + +Chunks in front of the player have higher priority, to help with +fast traveling players keep up with their movement. + +diff --git a/src/main/java/com/destroystokyo/paper/io/chunk/ChunkTaskManager.java b/src/main/java/com/destroystokyo/paper/io/chunk/ChunkTaskManager.java +index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 +--- a/src/main/java/com/destroystokyo/paper/io/chunk/ChunkTaskManager.java ++++ b/src/main/java/com/destroystokyo/paper/io/chunk/ChunkTaskManager.java +@@ -0,0 +0,0 @@ public final class ChunkTaskManager { + } + + static void dumpChunkInfo(Set seenChunks, ChunkHolder chunkHolder, int x, int z) { +- dumpChunkInfo(seenChunks, chunkHolder, x, z, 0, 1); ++ dumpChunkInfo(seenChunks, chunkHolder, x, z, 0, 4); // Paper - 1->4 + } + + static void dumpChunkInfo(Set seenChunks, ChunkHolder chunkHolder, int x, int z, int indent, int maxDepth) { +@@ -0,0 +0,0 @@ public final class ChunkTaskManager { + PaperFileIOThread.LOGGER.log(Level.ERROR, indentStr + "Chunk Status - " + ((chunk == null) ? "null chunk" : chunk.getStatus().toString())); + PaperFileIOThread.LOGGER.log(Level.ERROR, indentStr + "Chunk Ticket Status - " + ChunkHolder.getStatus(chunkHolder.getTicketLevel())); + PaperFileIOThread.LOGGER.log(Level.ERROR, indentStr + "Chunk Holder Status - " + ((holderStatus == null) ? "null" : holderStatus.toString())); ++ // Paper start ++ PaperFileIOThread.LOGGER.log(Level.ERROR, indentStr + "Chunk Holder Priority - " + chunkHolder.queueLevel); ++ ++ if (!chunkHolder.neighbors.isEmpty()) { ++ if (indent >= maxDepth) { ++ PaperFileIOThread.LOGGER.log(Level.ERROR, indentStr + "Chunk Neighbors: (Can't show, too deeply nested)"); ++ return; ++ } ++ PaperFileIOThread.LOGGER.log(Level.ERROR, indentStr + "Chunk Neighbors: "); ++ for (ChunkHolder neighbor : chunkHolder.neighbors.keySet()) { ++ ChunkStatus status = neighbor.getChunkHolderStatus(); ++ if (status != null && status.isOrAfter(ChunkHolder.getStatus(neighbor.getTicketLevel()))) { ++ continue; ++ } ++ int nx = neighbor.pos.x; ++ int nz = neighbor.pos.z; ++ if (seenChunks.contains(neighbor)) { ++ PaperFileIOThread.LOGGER.log(Level.ERROR, indentStr + " " + nx + "," + nz + " in " + chunkHolder.getWorld().getWorld().getName() + " (CIRCULAR)"); ++ continue; ++ } ++ PaperFileIOThread.LOGGER.log(Level.ERROR, indentStr + " " + nx + "," + nz + " in " + chunkHolder.getWorld().getWorld().getName() + ":"); ++ dumpChunkInfo(seenChunks, neighbor, nx, nz, indent + 1, maxDepth); ++ } ++ } ++ // Paper end + } + } + +diff --git a/src/main/java/net/minecraft/server/MCUtil.java b/src/main/java/net/minecraft/server/MCUtil.java +index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 +--- a/src/main/java/net/minecraft/server/MCUtil.java ++++ b/src/main/java/net/minecraft/server/MCUtil.java +@@ -0,0 +0,0 @@ public final class MCUtil { + chunkData.addProperty("x", playerChunk.pos.x); + chunkData.addProperty("z", playerChunk.pos.z); + chunkData.addProperty("ticket-level", playerChunk.getTicketLevel()); ++ chunkData.addProperty("priority", playerChunk.queueLevel); // Paper - priority + chunkData.addProperty("state", ChunkHolder.getFullChunkStatus(playerChunk.getTicketLevel()).toString()); + chunkData.addProperty("queued-for-unload", chunkMap.toDrop.contains(playerChunk.pos.longKey)); + chunkData.addProperty("status", status == null ? "unloaded" : status.toString()); +diff --git a/src/main/java/net/minecraft/server/level/ChunkHolder.java b/src/main/java/net/minecraft/server/level/ChunkHolder.java +index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 +--- a/src/main/java/net/minecraft/server/level/ChunkHolder.java ++++ b/src/main/java/net/minecraft/server/level/ChunkHolder.java +@@ -0,0 +0,0 @@ public class ChunkHolder { + private final DebugBuffer chunkToSaveHistory; + public int oldTicketLevel; + private int ticketLevel; +- private int queueLevel; ++ public volatile int queueLevel; // Paper - private->public, make volatile since this is concurrently accessed + public final ChunkPos pos; // Paper - package->public + private boolean hasChangedSections; + private final ShortSet[] changedBlocksPerSection; +@@ -0,0 +0,0 @@ public class ChunkHolder { + + boolean isUpdateQueued = false; // Paper + private final ChunkMap chunkMap; // Paper ++ public ServerLevel getWorld() { return chunkMap.level; } // Paper + // Paper start - no-tick view distance + public final LevelChunk getSendingChunk() { + // it's important that we use getChunkAtIfLoadedImmediately to mirror the chunk sending logic used +@@ -0,0 +0,0 @@ public class ChunkHolder { + } + // Paper end + ++ // Paper start - Chunk gen/load priority system ++ volatile int neighborPriority = -1; ++ volatile int priorityBoost = 0; ++ public final java.util.concurrent.ConcurrentHashMap neighbors = new java.util.concurrent.ConcurrentHashMap<>(); ++ public final it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap neighborPriorities = new it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap<>(); ++ ++ private int getDemandedPriority() { ++ int priority = neighborPriority; // if we have a neighbor priority, use it ++ int myPriority = getMyPriority(); ++ ++ if (priority == -1 || (ticketLevel <= 33 && priority > myPriority)) { ++ priority = myPriority; ++ } ++ ++ return Math.max(1, Math.min(Math.max(ticketLevel, ChunkMap.MAX_CHUNK_DISTANCE), priority)); ++ } ++ ++ private int getMyPriority() { ++ if (priorityBoost == DistanceManager.URGENT_PRIORITY) { ++ return 2; // Urgent - ticket level isn't always 31 so 33-30 = 3, but allow 1 more tasks to go below this for dependents ++ } ++ return ticketLevel - priorityBoost; ++ } ++ ++ private int getNeighborsPriority() { ++ return (neighborPriorities.isEmpty() ? getMyPriority() : getDemandedPriority()) + 1; ++ } ++ ++ public void onNeighborRequest(ChunkHolder neighbor, ChunkStatus status) { ++ neighbor.setNeighborPriority(this, getNeighborsPriority()); ++ this.neighbors.compute(neighbor, (playerChunk, currentWantedStatus) -> { ++ if (currentWantedStatus == null || !currentWantedStatus.isOrAfter(status)) { ++ //System.out.println(this + " request " + neighbor + " at " + status + " currently " + currentWantedStatus); ++ return status; ++ } else { ++ //System.out.println(this + " requested " + neighbor + " at " + status + " but thats lower than other wanted status " + currentWantedStatus); ++ return currentWantedStatus; ++ } ++ }); ++ ++ } ++ ++ public void onNeighborDone(ChunkHolder neighbor, ChunkStatus chunkstatus, ChunkAccess chunk) { ++ this.neighbors.compute(neighbor, (playerChunk, wantedStatus) -> { ++ if (wantedStatus != null && chunkstatus.isOrAfter(wantedStatus)) { ++ //System.out.println(this + " neighbor done at " + neighbor + " for status " + chunkstatus + " wanted " + wantedStatus); ++ neighbor.removeNeighborPriority(this); ++ return null; ++ } else { ++ //System.out.println(this + " neighbor finished our previous request at " + neighbor + " for status " + chunkstatus + " but we now want instead " + wantedStatus); ++ return wantedStatus; ++ } ++ }); ++ } ++ ++ private void removeNeighborPriority(ChunkHolder requester) { ++ synchronized (neighborPriorities) { ++ neighborPriorities.remove(requester.pos.toLong()); ++ recalcNeighborPriority(); ++ } ++ checkPriority(); ++ } ++ ++ ++ private void setNeighborPriority(ChunkHolder requester, int priority) { ++ synchronized (neighborPriorities) { ++ neighborPriorities.put(requester.pos.toLong(), Integer.valueOf(priority)); ++ recalcNeighborPriority(); ++ } ++ checkPriority(); ++ } ++ ++ private void recalcNeighborPriority() { ++ neighborPriority = -1; ++ if (!neighborPriorities.isEmpty()) { ++ synchronized (neighborPriorities) { ++ for (Integer neighbor : neighborPriorities.values()) { ++ if (neighbor < neighborPriority || neighborPriority == -1) { ++ neighborPriority = neighbor; ++ } ++ } ++ } ++ } ++ } ++ private void checkPriority() { ++ if (queueLevel != getDemandedPriority()) this.chunkMap.queueHolderUpdate(this); ++ } ++ ++ public final double getDistance(ServerPlayer player) { ++ return getDistance(player.getX(), player.getZ()); ++ } ++ public final double getDistance(double blockX, double blockZ) { ++ int cx = net.minecraft.server.MCUtil.fastFloor(blockX) >> 4; ++ int cz = net.minecraft.server.MCUtil.fastFloor(blockZ) >> 4; ++ final double x = pos.x - cx; ++ final double z = pos.z - cz; ++ return (x * x) + (z * z); ++ } ++ ++ public final double getDistanceFrom(BlockPos pos) { ++ return getDistance(pos.getX(), pos.getZ()); ++ } ++ ++ public static ChunkStatus getNextStatus(ChunkStatus status) { ++ if (status == ChunkStatus.FULL) { ++ return status; ++ } ++ return CHUNK_STATUSES.get(status.getIndex() + 1); ++ } ++ public CompletableFuture> getStatusFutureUncheckedMain(ChunkStatus chunkstatus) { ++ return ensureMain(getFutureIfPresentUnchecked(chunkstatus)); ++ } ++ public CompletableFuture ensureMain(CompletableFuture future) { ++ return future.thenApplyAsync(r -> r, chunkMap.mainInvokingExecutor); ++ } ++ ++ @Override ++ public String toString() { ++ return "PlayerChunk{" + ++ "location=" + pos + ++ ", ticketLevel=" + ticketLevel + "/" + getStatus(this.ticketLevel) + ++ ", chunkHolderStatus=" + getChunkHolderStatus() + ++ ", neighborPriority=" + getNeighborsPriority() + ++ ", priority=(" + ticketLevel + " - " + priorityBoost +" vs N " + neighborPriority + ") = " + getDemandedPriority() + " A " + queueLevel + ++ '}'; ++ } ++ // Paper end ++ + // Paper start - optimise isOutsideOfRange + // cached here to avoid a map lookup + com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet playersInMobSpawnRange; +@@ -0,0 +0,0 @@ public class ChunkHolder { + // CraftBukkit start + // ChunkUnloadEvent: Called before the chunk is unloaded: isChunkLoaded is still true and chunk can still be modified by plugins. + if (playerchunk_state.isOrAfter(ChunkHolder.FullChunkStatus.BORDER) && !playerchunk_state1.isOrAfter(ChunkHolder.FullChunkStatus.BORDER)) { +- this.getFutureIfPresentUnchecked(ChunkStatus.FULL).thenAccept((either) -> { ++ this.getStatusFutureUncheckedMain(ChunkStatus.FULL).thenAccept((either) -> { // Paper - ensure main + LevelChunk chunk = (LevelChunk)either.left().orElse(null); + if (chunk != null) { + chunkStorage.callbackExecutor.execute(() -> { +@@ -0,0 +0,0 @@ public class ChunkHolder { + this.fullChunkFuture = chunkStorage.prepareAccessibleChunk(this); + this.scheduleFullChunkPromotion(chunkStorage, this.fullChunkFuture, executor, ChunkHolder.FullChunkStatus.BORDER); + // Paper start - cache ticking ready status +- this.fullChunkFuture.thenAccept(either -> { ++ ensureMain(this.fullChunkFuture).thenAccept(either -> { // Paper - ensure main + final Optional left = either.left(); + if (left.isPresent() && ChunkHolder.this.fullChunkCreateCount == expectCreateCount) { + // note: Here is a very good place to add callbacks to logic waiting on this. + LevelChunk fullChunk = either.left().get(); + ChunkHolder.this.isFullChunkReady = true; + fullChunk.playerChunk = ChunkHolder.this; ++ this.chunkMap.distanceManager.clearPriorityTickets(pos); + } + }); + this.updateChunkToSave(this.fullChunkFuture, "full"); +@@ -0,0 +0,0 @@ public class ChunkHolder { + this.tickingChunkFuture = chunkStorage.prepareTickingChunk(this); + this.scheduleFullChunkPromotion(chunkStorage, this.tickingChunkFuture, executor, ChunkHolder.FullChunkStatus.TICKING); + // Paper start - cache ticking ready status +- this.tickingChunkFuture.thenAccept(either -> { ++ ensureMain(this.tickingChunkFuture).thenAccept(either -> { // Paper - ensure main + either.ifLeft(chunk -> { + // note: Here is a very good place to add callbacks to logic waiting on this. + ChunkHolder.this.isTickingReady = true; +@@ -0,0 +0,0 @@ public class ChunkHolder { + this.entityTickingChunkFuture = chunkStorage.prepareEntityTickingChunk(this.pos); + this.scheduleFullChunkPromotion(chunkStorage, this.entityTickingChunkFuture, executor, ChunkHolder.FullChunkStatus.ENTITY_TICKING); + // Paper start - cache ticking ready status +- this.entityTickingChunkFuture.thenAccept(either -> { ++ ensureMain(this.entityTickingChunkFuture).thenAccept(either -> { // Paper ensureMain + either.ifLeft(chunk -> { + ChunkHolder.this.isEntityTickingReady = true; + }); +@@ -0,0 +0,0 @@ public class ChunkHolder { + this.demoteFullChunk(chunkStorage, playerchunk_state1); + } + +- this.onLevelChange.onLevelChange(this.pos, this::getQueueLevel, this.ticketLevel, this::setQueueLevel); ++ //this.onLevelChange.onLevelChange(this.pos, this::getQueueLevel, this.ticketLevel, this::setQueueLevel); ++ // Paper start - raise IO/load priority if priority changes, use our preferred priority ++ priorityBoost = chunkMap.distanceManager.getChunkPriority(pos); ++ int priority = getDemandedPriority(); ++ if (this.queueLevel > priority) { ++ int ioPriority = com.destroystokyo.paper.io.PrioritizedTaskQueue.NORMAL_PRIORITY; ++ if (priority <= 10) { ++ ioPriority = com.destroystokyo.paper.io.PrioritizedTaskQueue.HIGHEST_PRIORITY; ++ } else if (priority <= 20) { ++ ioPriority = com.destroystokyo.paper.io.PrioritizedTaskQueue.HIGH_PRIORITY; ++ } ++ chunkMap.level.asyncChunkTaskManager.raisePriority(pos.x, pos.z, ioPriority); ++ } ++ if (this.queueLevel != priority) { ++ this.onLevelChange.onLevelChange(this.pos, () -> this.queueLevel, priority, p -> this.queueLevel = p); // use preferred priority ++ int neighborsPriority = getNeighborsPriority(); ++ this.neighbors.forEach((neighbor, neighborDesired) -> neighbor.setNeighborPriority(this, neighborsPriority)); ++ } ++ // Paper end + this.oldTicketLevel = this.ticketLevel; + // CraftBukkit start + // ChunkLoadEvent: Called after the chunk is loaded: isChunkLoaded returns true and chunk is ready to be modified by plugins. + if (!playerchunk_state.isOrAfter(ChunkHolder.FullChunkStatus.BORDER) && playerchunk_state1.isOrAfter(ChunkHolder.FullChunkStatus.BORDER)) { +- this.getFutureIfPresentUnchecked(ChunkStatus.FULL).thenAccept((either) -> { ++ this.getStatusFutureUncheckedMain(ChunkStatus.FULL).thenAccept((either) -> { // Paper - ensure main + LevelChunk chunk = (LevelChunk)either.left().orElse(null); + if (chunk != null) { + chunkStorage.callbackExecutor.execute(() -> { +diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java +index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 +--- a/src/main/java/net/minecraft/server/level/ChunkMap.java ++++ b/src/main/java/net/minecraft/server/level/ChunkMap.java +@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider + public final ServerLevel level; + private final ThreadedLevelLightEngine lightEngine; + private final BlockableEventLoop mainThreadExecutor; ++ final java.util.concurrent.Executor mainInvokingExecutor; // Paper + public final ChunkGenerator generator; + private final Supplier overworldDataStorage; public final Supplier getWorldPersistentDataSupplier() { return this.overworldDataStorage; } // Paper - OBFHELPER + private final PoiManager poiManager; +@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider + + @Override + public void execute(Runnable runnable) { ++ org.spigotmc.AsyncCatcher.catchOp("Callback Executor execute"); + if (this.queue == null) { + this.queue = new java.util.ArrayDeque<>(); + } +@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider + + @Override + public void run() { ++ org.spigotmc.AsyncCatcher.catchOp("Callback Executor run"); + if (this.queue == null) { + return; + } +@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider + this.level = world; + this.generator = chunkGenerator; + this.mainThreadExecutor = mainThreadExecutor; ++ // Paper start ++ this.mainInvokingExecutor = (run) -> { ++ if (MCUtil.isMainThread()) { ++ run.run(); ++ } else { ++ mainThreadExecutor.execute(run); ++ } ++ }; ++ // Paper end + ProcessorMailbox threadedmailbox = ProcessorMailbox.create(executor, "worldgen"); + + Objects.requireNonNull(mainThreadExecutor); +@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider + this.playerViewDistanceTickMap = new com.destroystokyo.paper.util.misc.PlayerAreaMap(this.pooledLinkedPlayerHashSets, + (ServerPlayer player, int rangeX, int rangeZ, int currPosX, int currPosZ, int prevPosX, int prevPosZ, + com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet newState) -> { ++ checkHighPriorityChunks(player); + if (newState.size() != 1) { + return; + } +@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider + } + ChunkPos chunkPos = new ChunkPos(rangeX, rangeZ); + ChunkMap.this.level.getChunkSource().removeTicketAtLevel(TicketType.PLAYER, chunkPos, 31, chunkPos); // entity ticking level, TODO check on update +- }); ++ // Paper start ++ ChunkMap.this.level.getChunkSource().clearPriorityTickets(chunkPos); ++ }, ++ (player, prevPos, newPos) -> { ++ player.lastHighPriorityChecked = -1; // reset and recheck ++ checkHighPriorityChunks(player); ++ }); ++ // Paper end + this.playerViewDistanceNoTickMap = new com.destroystokyo.paper.util.misc.PlayerAreaMap(this.pooledLinkedPlayerHashSets); + this.playerViewDistanceBroadcastMap = new com.destroystokyo.paper.util.misc.PlayerAreaMap(this.pooledLinkedPlayerHashSets, + (ServerPlayer player, int rangeX, int rangeZ, int currPosX, int currPosZ, int prevPosX, int prevPosZ, +@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider + // Paper end - no-tick view distance + } + ++ // Paper start - Chunk Prioritization ++ public void queueHolderUpdate(ChunkHolder playerchunk) { ++ Runnable runnable = () -> { ++ if (isUnloading(playerchunk)) { ++ return; // unloaded ++ } ++ distanceManager.pendingChunkUpdates.add(playerchunk); ++ if (!distanceManager.pollingPendingChunkUpdates) { ++ level.getChunkSource().runDistanceManagerUpdates(); ++ } ++ }; ++ if (MCUtil.isMainThread()) { ++ // We can't use executor here because it will not execute tasks if its currently in the middle of executing tasks... ++ runnable.run(); ++ } else { ++ mainThreadExecutor.execute(runnable); ++ } ++ } ++ ++ private boolean isUnloading(ChunkHolder playerchunk) { ++ return playerchunk == null || toDrop.contains(playerchunk.pos.toLong()); ++ } ++ ++ private void updateChunkPriorityMap(it.unimi.dsi.fastutil.longs.Long2IntOpenHashMap map, long chunk, int level) { ++ int prev = map.getOrDefault(chunk, -1); ++ if (level > prev) { ++ map.put(chunk, level); ++ } ++ } ++ ++ public void checkHighPriorityChunks(ServerPlayer player) { ++ int currentTick = MinecraftServer.currentTick; ++ if (currentTick - player.lastHighPriorityChecked < 20 || !player.isRealPlayer) { // weed out fake players ++ return; ++ } ++ player.lastHighPriorityChecked = currentTick; ++ it.unimi.dsi.fastutil.longs.Long2IntOpenHashMap priorities = new it.unimi.dsi.fastutil.longs.Long2IntOpenHashMap(); ++ ++ int viewDistance = getEffectiveNoTickViewDistance(); ++ net.minecraft.core.BlockPos.MutableBlockPos pos = new net.minecraft.core.BlockPos.MutableBlockPos(); ++ ++ // Prioritize circular near ++ double playerChunkX = Mth.floor(player.getX()) >> 4; ++ double playerChunkZ = Mth.floor(player.getZ()) >> 4; ++ pos.setValues(player.getX(), 0, player.getZ()); ++ double twoThirdModifier = 2D / 3D; ++ MCUtil.getSpiralOutChunks(pos, Math.min(6, viewDistance)).forEach(coord -> { ++ if (shouldSkipPrioritization(coord)) return; ++ ++ double dist = MCUtil.distance(playerChunkX, 0, playerChunkZ, coord.x, 0, coord.z); ++ // Prioritize immediate ++ if (dist <= 4) { ++ updateChunkPriorityMap(priorities, coord.toLong(), (int) (27 - dist)); ++ return; ++ } ++ ++ // Prioritize nearby chunks ++ updateChunkPriorityMap(priorities, coord.toLong(), (int) (20 - dist * twoThirdModifier)); ++ }); ++ ++ // Prioritize Frustum near 3 ++ ChunkPos front3 = player.getChunkInFront(3); ++ pos.setValues(front3.x << 4, 0, front3.z << 4); ++ MCUtil.getSpiralOutChunks(pos, Math.min(5, viewDistance)).forEach(coord -> { ++ if (shouldSkipPrioritization(coord)) return; ++ ++ double dist = MCUtil.distance(playerChunkX, 0, playerChunkZ, coord.x, 0, coord.z); ++ updateChunkPriorityMap(priorities, coord.toLong(), (int) (25 - dist * twoThirdModifier)); ++ }); ++ ++ // Prioritize Frustum near 5 ++ if (viewDistance > 4) { ++ ChunkPos front5 = player.getChunkInFront(5); ++ pos.setValues(front5.x << 4, 0, front5.z << 4); ++ MCUtil.getSpiralOutChunks(pos, 4).forEach(coord -> { ++ if (shouldSkipPrioritization(coord)) return; ++ ++ double dist = MCUtil.distance(playerChunkX, 0, playerChunkZ, coord.x, 0, coord.z); ++ updateChunkPriorityMap(priorities, coord.toLong(), (int) (25 - dist * twoThirdModifier)); ++ }); ++ } ++ ++ // Prioritize Frustum far 7 ++ if (viewDistance > 6) { ++ ChunkPos front7 = player.getChunkInFront(7); ++ pos.setValues(front7.x << 4, 0, front7.z << 4); ++ MCUtil.getSpiralOutChunks(pos, 3).forEach(coord -> { ++ if (shouldSkipPrioritization(coord)) { ++ return; ++ } ++ double dist = MCUtil.distance(playerChunkX, 0, playerChunkZ, coord.x, 0, coord.z); ++ updateChunkPriorityMap(priorities, coord.toLong(), (int) (25 - dist * twoThirdModifier)); ++ }); ++ } ++ ++ if (priorities.isEmpty()) return; ++ distanceManager.delayDistanceManagerTick = true; ++ priorities.long2IntEntrySet().fastForEach(entry -> distanceManager.markHighPriority(new ChunkPos(entry.getLongKey()), entry.getIntValue())); ++ distanceManager.delayDistanceManagerTick = false; ++ level.getChunkSource().runDistanceManagerUpdates(); ++ ++ } ++ ++ private boolean shouldSkipPrioritization(ChunkPos coord) { ++ if (playerViewDistanceNoTickMap.getObjectsInRange(coord.toLong()) == null) return true; ++ ChunkHolder chunk = getUpdatingChunkIfPresent(coord.toLong()); ++ return chunk != null && (chunk.isFullChunkReady()); ++ } ++ // Paper end ++ + // Paper start + public void updatePlayerMobTypeMap(Entity entity) { + if (!this.level.paperConfig.perPlayerMobSpawns) { +@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider + List>> list = Lists.newArrayList(); + int j = centerChunk.x; + int k = centerChunk.z; ++ ChunkHolder requestingNeighbor = getUpdatingChunkIfPresent(centerChunk.toLong()); // Paper + + for (int l = -margin; l <= margin; ++l) { + for (int i1 = -margin; i1 <= margin; ++i1) { +@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider + + ChunkStatus chunkstatus = (ChunkStatus) distanceToStatus.apply(j1); + CompletableFuture> completablefuture = playerchunk.getOrScheduleFuture(chunkstatus, this); ++ // Paper start ++ if (requestingNeighbor != null && requestingNeighbor != playerchunk && !completablefuture.isDone()) { ++ requestingNeighbor.onNeighborRequest(playerchunk, chunkstatus); ++ completablefuture.thenAccept(either -> { ++ requestingNeighbor.onNeighborDone(playerchunk, chunkstatus, either.left().orElse(null)); ++ }); ++ } ++ // Paper end + + list.add(completablefuture); + } +@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider + }; + + CompletableFuture chunkSaveFuture = this.level.asyncChunkTaskManager.getChunkSaveFuture(pos.x, pos.z); ++ // Paper start ++ ChunkHolder playerChunk = getUpdatingChunkIfPresent(pos.toLong()); ++ int chunkPriority = playerChunk != null ? playerChunk.queueLevel : 33; ++ int priority = com.destroystokyo.paper.io.PrioritizedTaskQueue.NORMAL_PRIORITY; ++ ++ if (chunkPriority <= 10) { ++ priority = com.destroystokyo.paper.io.PrioritizedTaskQueue.HIGHEST_PRIORITY; ++ } else if (chunkPriority <= 20) { ++ priority = com.destroystokyo.paper.io.PrioritizedTaskQueue.HIGH_PRIORITY; ++ } ++ boolean isHighestPriority = priority == com.destroystokyo.paper.io.PrioritizedTaskQueue.HIGHEST_PRIORITY; ++ // Paper end + if (chunkSaveFuture != null) { +- this.level.asyncChunkTaskManager.scheduleChunkLoad(pos.x, pos.z, +- com.destroystokyo.paper.io.PrioritizedTaskQueue.HIGH_PRIORITY, chunkHolderConsumer, false, chunkSaveFuture); +- this.level.asyncChunkTaskManager.raisePriority(pos.x, pos.z, com.destroystokyo.paper.io.PrioritizedTaskQueue.HIGH_PRIORITY); ++ this.level.asyncChunkTaskManager.scheduleChunkLoad(pos.x, pos.z, priority, chunkHolderConsumer, isHighestPriority, chunkSaveFuture); // Paper + } else { +- this.level.asyncChunkTaskManager.scheduleChunkLoad(pos.x, pos.z, +- com.destroystokyo.paper.io.PrioritizedTaskQueue.NORMAL_PRIORITY, chunkHolderConsumer, false); ++ this.level.asyncChunkTaskManager.scheduleChunkLoad(pos.x, pos.z, priority, chunkHolderConsumer, isHighestPriority); // Paper + } ++ this.level.asyncChunkTaskManager.raisePriority(pos.x, pos.z, priority); // Paper + return ret; + // Paper end + } +@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider + long i = playerchunk.getPos().toLong(); + + Objects.requireNonNull(playerchunk); +- mailbox.tell(ChunkTaskPriorityQueueSorter.message(runnable, i, playerchunk::getTicketLevel)); ++ mailbox.tell(ChunkTaskPriorityQueueSorter.message(runnable, i, () -> 1)); // Paper - final loads are always urgent! + }); + } + +diff --git a/src/main/java/net/minecraft/server/level/DistanceManager.java b/src/main/java/net/minecraft/server/level/DistanceManager.java +index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 +--- a/src/main/java/net/minecraft/server/level/DistanceManager.java ++++ b/src/main/java/net/minecraft/server/level/DistanceManager.java +@@ -0,0 +0,0 @@ public abstract class DistanceManager { + } + + private static int getTicketLevelAt(SortedArraySet> arraysetsorted) { ++ org.spigotmc.AsyncCatcher.catchOp("ChunkMapDistance::getLowestTicketLevel"); // Paper + return !arraysetsorted.isEmpty() ? ((Ticket) arraysetsorted.first()).getTicketLevel() : ChunkMap.MAX_CHUNK_DISTANCE + 1; + } + +@@ -0,0 +0,0 @@ public abstract class DistanceManager { + + public boolean runAllUpdates(ChunkMap playerchunkmap) { + //this.f.a(); // Paper - no longer used ++ org.spigotmc.AsyncCatcher.catchOp("DistanceManagerTick"); // Paper + this.playerTicketManager.runAllUpdates(); + int i = Integer.MAX_VALUE - this.ticketTracker.runDistanceUpdates(Integer.MAX_VALUE); + boolean flag = i != 0; +@@ -0,0 +0,0 @@ public abstract class DistanceManager { + + // Paper start + if (!this.pendingChunkUpdates.isEmpty()) { ++ this.pollingPendingChunkUpdates = true; try { // Paper - Chunk priority + while(!this.pendingChunkUpdates.isEmpty()) { + ChunkHolder remove = this.pendingChunkUpdates.remove(); + remove.isUpdateQueued = false; + remove.updateFutures(playerchunkmap, this.mainThreadExecutor); + } ++ } finally { this.pollingPendingChunkUpdates = false; } // Paper - Chunk priority + // Paper end + return true; + } else { +@@ -0,0 +0,0 @@ public abstract class DistanceManager { + return flag; + } + } ++ boolean pollingPendingChunkUpdates = false; // Paper - Chunk priority + + boolean addTicket(long i, Ticket ticket) { // CraftBukkit - void -> boolean ++ org.spigotmc.AsyncCatcher.catchOp("ChunkMapDistance::addTicket"); // Paper + SortedArraySet> arraysetsorted = this.getTickets(i); + int j = DistanceManager.getTicketLevelAt(arraysetsorted); + Ticket ticket1 = (Ticket) arraysetsorted.addOrGet(ticket); // CraftBukkit - decompile error +@@ -0,0 +0,0 @@ public abstract class DistanceManager { + } + + boolean removeTicket(long i, Ticket ticket) { // CraftBukkit - void -> boolean ++ org.spigotmc.AsyncCatcher.catchOp("ChunkMapDistance::removeTicket"); // Paper + SortedArraySet> arraysetsorted = this.getTickets(i); ++ int oldLevel = getTicketLevelAt(arraysetsorted); // Paper + + boolean removed = false; // CraftBukkit + if (arraysetsorted.remove(ticket)) { +@@ -0,0 +0,0 @@ public abstract class DistanceManager { + this.tickets.remove(i); + } + +- this.ticketTracker.update(i, DistanceManager.getTicketLevelAt(arraysetsorted), false); ++ // Paper start - Chunk priority ++ int newLevel = getTicketLevelAt(arraysetsorted); ++ if (newLevel > oldLevel) { ++ this.ticketTracker.update(i, newLevel, false); ++ } ++ // Paper end + return removed; // CraftBukkit + } + +@@ -0,0 +0,0 @@ public abstract class DistanceManager { + }); + } + ++ // Paper start - Chunk priority ++ public static final int PRIORITY_TICKET_LEVEL = ChunkMap.MAX_CHUNK_DISTANCE; ++ public static final int URGENT_PRIORITY = 29; ++ public boolean delayDistanceManagerTick = false; ++ public boolean markUrgent(ChunkPos coords) { ++ return addPriorityTicket(coords, TicketType.URGENT, URGENT_PRIORITY); ++ } ++ public boolean markHighPriority(ChunkPos coords, int priority) { ++ priority = Math.min(URGENT_PRIORITY - 1, Math.max(1, priority)); ++ return addPriorityTicket(coords, TicketType.PRIORITY, priority); ++ } ++ ++ public void markAreaHighPriority(ChunkPos center, int priority, int radius) { ++ delayDistanceManagerTick = true; ++ priority = Math.min(URGENT_PRIORITY - 1, Math.max(1, priority)); ++ int finalPriority = priority; ++ net.minecraft.server.MCUtil.getSpiralOutChunks(center.getWorldPosition(), radius).forEach(coords -> { ++ addPriorityTicket(coords, TicketType.PRIORITY, finalPriority); ++ }); ++ delayDistanceManagerTick = false; ++ chunkMap.level.getChunkSource().runDistanceManagerUpdates(); ++ } ++ ++ public void clearAreaPriorityTickets(ChunkPos center, int radius) { ++ delayDistanceManagerTick = true; ++ net.minecraft.server.MCUtil.getSpiralOutChunks(center.getWorldPosition(), radius).forEach(coords -> { ++ this.removeTicket(coords.toLong(), new Ticket(TicketType.PRIORITY, PRIORITY_TICKET_LEVEL, coords)); ++ }); ++ delayDistanceManagerTick = false; ++ chunkMap.level.getChunkSource().runDistanceManagerUpdates(); ++ } ++ ++ private boolean hasPlayerTicket(ChunkPos coords, int level) { ++ SortedArraySet> tickets = this.tickets.get(coords.toLong()); ++ if (tickets == null || tickets.isEmpty()) { ++ return false; ++ } ++ for (Ticket ticket : tickets) { ++ if (ticket.getType() == TicketType.PLAYER && ticket.getTicketLevel() == level) { ++ return true; ++ } ++ } ++ ++ return false; ++ } ++ ++ private boolean addPriorityTicket(ChunkPos coords, TicketType ticketType, int priority) { ++ org.spigotmc.AsyncCatcher.catchOp("ChunkMapDistance::addPriorityTicket"); ++ long pair = coords.toLong(); ++ ChunkHolder chunk = chunkMap.getUpdatingChunkIfPresent(pair); ++ boolean needsTicket = chunkMap.playerViewDistanceNoTickMap.getObjectsInRange(pair) != null && !hasPlayerTicket(coords, 33); ++ ++ if (needsTicket) { ++ Ticket ticket = new Ticket<>(TicketType.PLAYER, 33, coords); ++ this.ticketsToRelease.add(pair); ++ addTicket(pair, ticket); ++ } ++ if ((chunk != null && chunk.isFullChunkReady())) { ++ if (needsTicket) { ++ chunkMap.level.getChunkSource().runDistanceManagerUpdates(); ++ } ++ return needsTicket; ++ } ++ ++ boolean success; ++ if (!(success = updatePriorityTicket(coords, ticketType, priority))) { ++ Ticket ticket = new Ticket(ticketType, PRIORITY_TICKET_LEVEL, coords); ++ ticket.priority = priority; ++ success = this.addTicket(pair, ticket); ++ } else { ++ if (chunk == null) { ++ chunk = chunkMap.getUpdatingChunkIfPresent(pair); ++ } ++ chunkMap.queueHolderUpdate(chunk); ++ } ++ ++ //chunkMap.world.getWorld().spawnParticle(priority <= 15 ? org.bukkit.Particle.EXPLOSION_HUGE : org.bukkit.Particle.EXPLOSION_NORMAL, chunkMap.world.getWorld().getPlayers(), null, coords.x << 4, 70, coords.z << 4, 2, 0, 0, 0, 1, null, true); ++ ++ chunkMap.level.getChunkSource().runDistanceManagerUpdates(); ++ ++ return success; ++ } ++ ++ private boolean updatePriorityTicket(ChunkPos coords, TicketType type, int priority) { ++ SortedArraySet> tickets = this.tickets.get(coords.toLong()); ++ if (tickets == null) { ++ return false; ++ } ++ for (Ticket ticket : tickets) { ++ if (ticket.getType() == type) { ++ // We only support increasing, not decreasing, too complicated ++ ticket.setCreatedTick(this.ticketTickCounter); ++ ticket.priority = Math.max(ticket.priority, priority); ++ return true; ++ } ++ } ++ ++ return false; ++ } ++ ++ public int getChunkPriority(ChunkPos coords) { ++ org.spigotmc.AsyncCatcher.catchOp("ChunkMapDistance::getChunkPriority"); ++ SortedArraySet> tickets = this.tickets.get(coords.toLong()); ++ if (tickets == null) { ++ return 0; ++ } ++ for (Ticket ticket : tickets) { ++ if (ticket.getType() == TicketType.URGENT) { ++ return URGENT_PRIORITY; ++ } ++ } ++ for (Ticket ticket : tickets) { ++ if (ticket.getType() == TicketType.PRIORITY && ticket.priority > 0) { ++ return ticket.priority; ++ } ++ } ++ return 0; ++ } ++ ++ public void clearPriorityTickets(ChunkPos coords) { ++ org.spigotmc.AsyncCatcher.catchOp("ChunkMapDistance::clearPriority"); ++ this.removeTicket(coords.toLong(), new Ticket(TicketType.PRIORITY, PRIORITY_TICKET_LEVEL, coords)); ++ } ++ ++ public void clearUrgent(ChunkPos coords) { ++ org.spigotmc.AsyncCatcher.catchOp("ChunkMapDistance::clearUrgent"); ++ this.removeTicket(coords.toLong(), new Ticket(TicketType.URGENT, PRIORITY_TICKET_LEVEL, coords)); ++ } ++ // Paper end ++ + protected void updateChunkForced(ChunkPos pos, boolean forced) { + Ticket ticket = new Ticket<>(TicketType.FORCED, 31, pos); + +@@ -0,0 +0,0 @@ public abstract class DistanceManager { + + public void updateViewDistance(int watchDistance) { + ObjectIterator objectiterator = this.chunks.long2ByteEntrySet().iterator(); ++ // Paper start - set the view distance before scheduling chunk loads/unloads ++ int lastViewDistance = this.viewDistance; ++ this.viewDistance = watchDistance; ++ // Paper end + + while (objectiterator.hasNext()) { + it.unimi.dsi.fastutil.longs.Long2ByteMap.Entry it_unimi_dsi_fastutil_longs_long2bytemap_entry = (it.unimi.dsi.fastutil.longs.Long2ByteMap.Entry) objectiterator.next(); + byte b0 = it_unimi_dsi_fastutil_longs_long2bytemap_entry.getByteValue(); + long j = it_unimi_dsi_fastutil_longs_long2bytemap_entry.getLongKey(); + +- this.onLevelChange(j, b0, this.haveTicketFor(b0), b0 <= watchDistance - 2); ++ this.onLevelChange(j, b0, b0 <= lastViewDistance - 2, this.haveTicketFor(b0)); // Paper + } + +- this.viewDistance = watchDistance; ++ // this.viewDistance = watchDistance; // Paper - view distance is now set further up + } + + private void onLevelChange(long pos, int distance, boolean oldWithinViewDistance, boolean withinViewDistance) { + if (oldWithinViewDistance != withinViewDistance) { +- Ticket ticket = new Ticket<>(TicketType.PLAYER, 33, new ChunkPos(pos)); // Paper - no-tick view distance ++ ChunkPos coords = new ChunkPos(pos); // Paper - reuse variable ++ Ticket ticket = new Ticket<>(TicketType.PLAYER, 33, coords); // Paper - no-tick view distance + + if (withinViewDistance) { ++ scheduleChunkLoad(pos, net.minecraft.server.MinecraftServer.currentTick, distance, (priority) -> { // Paper - smarter ticket delay based on frustum and distance ++ // Paper start - recheck its still valid if not cancel ++ if (!isChunkInRange(pos)) { ++ DistanceManager.this.ticketThrottlerReleaser.tell(ChunkTaskPriorityQueueSorter.release(() -> { ++ DistanceManager.this.mainThreadExecutor.execute(() -> { ++ DistanceManager.this.removeTicket(pos, ticket); ++ DistanceManager.this.clearPriorityTickets(coords); ++ }); ++ }, pos, false)); ++ return; ++ } ++ // abort early if we got a ticket already ++ if (hasPlayerTicket(coords, 33)) return; ++ // skip player ticket throttle for near chunks ++ if (priority <= 3) { ++ DistanceManager.this.addTicket(pos, ticket); ++ DistanceManager.this.ticketsToRelease.add(pos); ++ return; ++ } ++ // Paper end + DistanceManager.this.ticketThrottlerInput.tell(ChunkTaskPriorityQueueSorter.message(() -> { + DistanceManager.this.mainThreadExecutor.execute(() -> { +- if (this.haveTicketFor(this.getLevel(pos))) { ++ if (isChunkInRange(pos)) { if (!hasPlayerTicket(coords, 33)) { // Paper - high priority might of already added it + DistanceManager.this.addTicket(pos, ticket); + DistanceManager.this.ticketsToRelease.add(pos); +- } else { ++ }} else { // Paper + DistanceManager.this.ticketThrottlerReleaser.tell(ChunkTaskPriorityQueueSorter.release(() -> { + }, pos, false)); + } + + }); + }, pos, () -> { +- return distance; ++ return Math.min(ChunkMap.MAX_CHUNK_DISTANCE, priority); // Paper - Chunk priority + })); ++ }); // Paper + } else { + DistanceManager.this.ticketThrottlerReleaser.tell(ChunkTaskPriorityQueueSorter.release(() -> { + DistanceManager.this.mainThreadExecutor.execute(() -> { + DistanceManager.this.removeTicket(pos, ticket); ++ DistanceManager.this.clearPriorityTickets(coords); // Paper - Chunk priority + }); + }, pos, true)); + } +@@ -0,0 +0,0 @@ public abstract class DistanceManager { + private boolean haveTicketFor(int distance) { + return distance <= this.viewDistance - 2; + } ++ ++ // Paper start - smart scheduling of player tickets ++ private boolean isChunkInRange(long i) { ++ return this.haveTicketFor(this.getLevel(i)); ++ } ++ public void scheduleChunkLoad(long i, long startTick, int initialDistance, java.util.function.Consumer task) { ++ long elapsed = net.minecraft.server.MinecraftServer.currentTick - startTick; ++ ChunkPos chunkPos = new ChunkPos(i); ++ ChunkHolder updatingChunk = chunkMap.getUpdatingChunkIfPresent(i); ++ if ((updatingChunk != null && updatingChunk.isFullChunkReady()) || !isChunkInRange(i) || getChunkPriority(chunkPos) > 0) { // Copied from above ++ // no longer needed ++ task.accept(1); ++ return; ++ } ++ ++ int desireDelay = 0; ++ double minDist = Double.MAX_VALUE; ++ com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet players = chunkMap.playerViewDistanceNoTickMap.getObjectsInRange(i); ++ if (elapsed == 0 && initialDistance <= 4) { ++ // Aim for no delay on initial 6 chunk radius tickets save on performance of the below code to only > 6 ++ minDist = initialDistance; ++ } else if (players != null) { ++ Object[] backingSet = players.getBackingSet(); ++ ++ net.minecraft.core.BlockPos blockPos = chunkPos.getWorldPosition(); ++ ++ boolean isFront = false; ++ net.minecraft.core.BlockPos.MutableBlockPos pos = new net.minecraft.core.BlockPos.MutableBlockPos(); ++ for (int index = 0, len = backingSet.length; index < len; ++index) { ++ if (!(backingSet[index] instanceof ServerPlayer)) { ++ continue; ++ } ++ ServerPlayer player = (ServerPlayer) backingSet[index]; ++ ++ ChunkPos pointInFront = player.getChunkInFront(5); ++ pos.setValues(pointInFront.x << 4, 0, pointInFront.z << 4); ++ double frontDist = net.minecraft.server.MCUtil.distanceSq(pos, blockPos); ++ ++ pos.setValues(player.getX(), 0, player.getZ()); ++ double center = net.minecraft.server.MCUtil.distanceSq(pos, blockPos); ++ ++ double dist = Math.min(frontDist, center); ++ if (!isFront) { ++ ChunkPos pointInBack = player.getChunkInFront(-7); ++ pos.setValues(pointInBack.x << 4, 0, pointInBack.z << 4); ++ double backDist = net.minecraft.server.MCUtil.distanceSq(pos, blockPos); ++ if (frontDist < backDist) { ++ isFront = true; ++ } ++ } ++ if (dist < minDist) { ++ minDist = dist; ++ } ++ } ++ if (minDist == Double.MAX_VALUE) { ++ minDist = 15; ++ } else { ++ minDist = Math.sqrt(minDist) / 16; ++ } ++ if (minDist > 4) { ++ int desiredTimeDelayMax = isFront ? ++ (minDist < 10 ? 7 : 15) : // Front ++ (minDist < 10 ? 15 : 45); // Back ++ desireDelay += (desiredTimeDelayMax * 20) * (minDist / 32); ++ } ++ } else { ++ minDist = initialDistance; ++ desireDelay = 1; ++ } ++ long delay = desireDelay - elapsed; ++ if (delay <= 0 && minDist > 4 && minDist < Double.MAX_VALUE) { ++ boolean hasAnyNeighbor = false; ++ for (int x = -1; x <= 1; x++) { ++ for (int z = -1; z <= 1; z++) { ++ if (x == 0 && z == 0) continue; ++ long pair = ChunkPos.asLong(chunkPos.x + x, chunkPos.z + z); ++ ChunkHolder neighbor = chunkMap.getUpdatingChunkIfPresent(pair); ++ ChunkStatus current = neighbor != null ? neighbor.getChunkHolderStatus() : null; ++ if (current != null && current.isOrAfter(ChunkStatus.LIGHT)) { ++ hasAnyNeighbor = true; ++ } ++ } ++ } ++ if (!hasAnyNeighbor) { ++ delay += 20; ++ } ++ } ++ if (delay <= 0) { ++ task.accept((int) minDist); ++ } else { ++ int taskDelay = (int) Math.min(delay, minDist >= 10 ? 40 : (minDist < 6 ? 5 : 20)); ++ net.minecraft.server.MCUtil.scheduleTask(taskDelay, () -> scheduleChunkLoad(i, startTick, initialDistance, task), "Player Ticket Delayer"); ++ } ++ } ++ // Paper end + } + } +diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java +index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 +--- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java ++++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java +@@ -0,0 +0,0 @@ public class ServerChunkCache extends ChunkSource { + public void removeTicketAtLevel(TicketType ticketType, ChunkPos chunkPos, int ticketLevel, T identifier) { + this.distanceManager.removeTicketAtLevel(ticketType, chunkPos, ticketLevel, identifier); + } ++ ++ public boolean markUrgent(ChunkPos coords) { ++ return this.distanceManager.markUrgent(coords); ++ } ++ ++ public boolean markHighPriority(ChunkPos coords, int priority) { ++ return this.distanceManager.markHighPriority(coords, priority); ++ } ++ ++ public void markAreaHighPriority(ChunkPos center, int priority, int radius) { ++ this.distanceManager.markAreaHighPriority(center, priority, radius); ++ } ++ ++ public void clearAreaPriorityTickets(ChunkPos center, int radius) { ++ this.distanceManager.clearAreaPriorityTickets(center, radius); ++ } ++ ++ public void clearPriorityTickets(ChunkPos coords) { ++ this.distanceManager.clearPriorityTickets(coords); ++ } + // Paper end - async chunk io + + @Nullable +@@ -0,0 +0,0 @@ public class ServerChunkCache extends ChunkSource { + Objects.requireNonNull(completablefuture); + if (!completablefuture.isDone()) { // Paper + // Paper start - async chunk io/loading ++ ChunkPos pair = new ChunkPos(x1, z1); // Paper - Chunk priority ++ this.distanceManager.markUrgent(pair); // Paper - Chunk priority + this.level.asyncChunkTaskManager.raisePriority(x1, z1, com.destroystokyo.paper.io.PrioritizedTaskQueue.HIGHEST_PRIORITY); + com.destroystokyo.paper.io.chunk.ChunkTaskManager.pushChunkWait(this.level, x1, z1); + // Paper end +@@ -0,0 +0,0 @@ public class ServerChunkCache extends ChunkSource { + chunkproviderserver_a.managedBlock(completablefuture::isDone); + com.destroystokyo.paper.io.chunk.ChunkTaskManager.popChunkWait(); // Paper - async chunk debug + this.level.timings.syncChunkLoad.stopTiming(); // Paper ++ this.distanceManager.clearPriorityTickets(pair); // Paper - Chunk priority ++ this.distanceManager.clearUrgent(pair); // Paper - Chunk priority + } // Paper + ichunkaccess = (ChunkAccess) ((Either) completablefuture.join()).map((ichunkaccess1) -> { + return ichunkaccess1; +@@ -0,0 +0,0 @@ public class ServerChunkCache extends ChunkSource { + if (flag && !currentlyUnloading) { + // CraftBukkit end + this.distanceManager.addTicket(TicketType.UNKNOWN, chunkcoordintpair, l, chunkcoordintpair); ++ if (isUrgent) this.distanceManager.markUrgent(chunkcoordintpair); // Paper - Chunk priority + if (this.chunkAbsent(playerchunk, l)) { + ProfilerFiller gameprofilerfiller = this.level.getProfiler(); + + gameprofilerfiller.push("chunkLoad"); ++ distanceManager.delayDistanceManagerTick = false; // Paper - Chunk priority - ensure this is never false + this.runDistanceManagerUpdates(); + playerchunk = this.getVisibleChunkIfPresent(k); + gameprofilerfiller.pop(); +@@ -0,0 +0,0 @@ public class ServerChunkCache extends ChunkSource { + } + } + } +- +- return this.chunkAbsent(playerchunk, l) ? ChunkHolder.UNLOADED_CHUNK_FUTURE : playerchunk.getOrScheduleFuture(chunkstatus, this.chunkMap); ++ // Paper start - Chunk priority ++ CompletableFuture> future = this.chunkAbsent(playerchunk, l) ? ChunkHolder.UNLOADED_CHUNK_FUTURE : playerchunk.getOrScheduleFuture(chunkstatus, this.chunkMap); ++ if (isUrgent) { ++ future.thenAccept(either -> this.distanceManager.clearUrgent(chunkcoordintpair)); ++ } ++ return future; ++ // Paper end + } + + private boolean chunkAbsent(@Nullable ChunkHolder holder, int maxLevel) { +@@ -0,0 +0,0 @@ public class ServerChunkCache extends ChunkSource { + } + + public boolean runDistanceManagerUpdates() { ++ if (distanceManager.delayDistanceManagerTick) return false; // Paper - Chunk priority + boolean flag = this.distanceManager.runAllUpdates(this.chunkMap); + boolean flag1 = this.chunkMap.promoteChunkMap(); + +diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java +index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 +--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java ++++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java +@@ -0,0 +0,0 @@ public class ServerPlayer extends Player { + private int lastRecordedArmor = Integer.MIN_VALUE; + private int lastRecordedLevel = Integer.MIN_VALUE; + private int lastRecordedExperience = Integer.MIN_VALUE; ++ // Paper start - Chunk priority ++ public long lastHighPriorityChecked; ++ public void forceCheckHighPriority() { ++ lastHighPriorityChecked = -1; ++ getLevel().getChunkSource().chunkMap.checkHighPriorityChunks(this); ++ } ++ public boolean isRealPlayer; ++ // Paper end + private float lastSentHealth = -1.0E8F; + private int lastSentFood = -99999999; + private boolean lastFoodSaturationZero = true; +@@ -0,0 +0,0 @@ public class ServerPlayer extends Player { + this.maxHealthCache = this.getMaxHealth(); + this.cachedSingleMobDistanceMap = new com.destroystokyo.paper.util.PooledHashSets.PooledObjectLinkedOpenHashSet<>(this); // Paper + } ++ // Paper start - Chunk priority ++ public BlockPos getPointInFront(double inFront) { ++ double rads = Math.toRadians(net.minecraft.server.MCUtil.normalizeYaw(this.yRot + 90)); // MC rotates yaw 90 for some odd reason ++ final double x = getX() + inFront * Math.cos(rads); ++ final double z = getZ() + inFront * Math.sin(rads); ++ return new BlockPos(x, getY(), z); ++ } ++ ++ public ChunkPos getChunkInFront(double inFront) { ++ double rads = Math.toRadians(net.minecraft.server.MCUtil.normalizeYaw(this.yRot + 90)); // MC rotates yaw 90 for some odd reason ++ final double x = getX() + (inFront * 16) * Math.cos(rads); ++ final double z = getZ() + (inFront * 16) * Math.sin(rads); ++ return new ChunkPos(Mth.floor(x) >> 4, Mth.floor(z) >> 4); ++ } ++ // Paper end + + // Yes, this doesn't match Vanilla, but it's the best we can do for now. + // If this is an issue, PRs are welcome +@@ -0,0 +0,0 @@ public class ServerPlayer extends Player { + if (valid && !this.isSpectator() || !this.touchingUnloadedChunk()) { // Paper - don't tick dead players that are not in the world currently (pending respawn) + super.tick(); + } ++ if (valid && isAlive() && connection != null) ((ServerLevel)level).getChunkSource().chunkMap.checkHighPriorityChunks(this); // Paper - Chunk priority + + for (int i = 0; i < this.getInventory().getContainerSize(); ++i) { + ItemStack itemstack = this.getInventory().getItem(i); +diff --git a/src/main/java/net/minecraft/server/level/Ticket.java b/src/main/java/net/minecraft/server/level/Ticket.java +index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 +--- a/src/main/java/net/minecraft/server/level/Ticket.java ++++ b/src/main/java/net/minecraft/server/level/Ticket.java +@@ -0,0 +0,0 @@ public final class Ticket implements Comparable> { + public final T key; public final T getObjectReason() { return this.key; } // Paper - OBFHELPER + private long createdTick; public final long getCreationTick() { return this.createdTick; } // Paper - OBFHELPER + public long delayUnloadBy; // Paper ++ public int priority; // Paper - Chunk priority + + protected Ticket(TicketType type, int level, T argument) { + this.type = type; +diff --git a/src/main/java/net/minecraft/server/level/TicketType.java b/src/main/java/net/minecraft/server/level/TicketType.java +index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 +--- a/src/main/java/net/minecraft/server/level/TicketType.java ++++ b/src/main/java/net/minecraft/server/level/TicketType.java +@@ -0,0 +0,0 @@ import net.minecraft.world.level.ChunkPos; + public class TicketType { + public static final TicketType FUTURE_AWAIT = create("future_await", Long::compareTo); // Paper + public static final TicketType ASYNC_LOAD = create("async_load", Long::compareTo); // Paper ++ public static final TicketType PRIORITY = create("priority", Comparator.comparingLong(ChunkPos::toLong), 300); // Paper ++ public static final TicketType URGENT = create("urgent", Comparator.comparingLong(ChunkPos::toLong), 300); // Paper + + private final String name; + private final Comparator comparator; +diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java +index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 +--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java ++++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java +@@ -0,0 +0,0 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser + + this.awaitingTeleportTime = this.tickCount; + this.player.absMoveTo(d0, d1, d2, f, f1); ++ this.player.forceCheckHighPriority(); // Paper + this.player.connection.send(new ClientboundPlayerPositionPacket(d0 - d3, d1 - d4, d2 - d5, f - f2, f1 - f3, set, this.awaitingTeleport, flag)); + } + +diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java +index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 +--- a/src/main/java/net/minecraft/server/players/PlayerList.java ++++ b/src/main/java/net/minecraft/server/players/PlayerList.java +@@ -0,0 +0,0 @@ public abstract class PlayerList { + net.minecraft.server.level.ChunkMap playerChunkMap = worldserver1.getChunkSource().chunkMap; + net.minecraft.server.level.DistanceManager distanceManager = playerChunkMap.distanceManager; + distanceManager.addTicketAtLevel(net.minecraft.server.level.TicketType.LOGIN, pos, 31, pos.toLong()); +- worldserver1.getChunkSource().runDistanceManagerUpdates(); +- worldserver1.getChunkSource().getChunkAtAsynchronously(chunkX, chunkZ, true, true).thenApply(chunk -> { ++ worldserver1.getChunkSource().markAreaHighPriority(pos, 28, 3); // Paper - Chunk priority ++ worldserver1.getChunkSource().getChunkAtAsynchronously(chunkX, chunkZ, true, false).thenApply(chunk -> { // Paper - Chunk priority + net.minecraft.server.level.ChunkHolder updatingChunk = playerChunkMap.getUpdatingChunkIfPresent(pos.toLong()); + if (updatingChunk != null) { + return updatingChunk.getEntityTickingFuture(); +@@ -0,0 +0,0 @@ public abstract class PlayerList { + SocketAddress socketaddress = loginlistener.connection.getRemoteAddress(); + + ServerPlayer entity = new ServerPlayer(this.server, this.server.getLevel(Level.OVERWORLD), gameprofile); ++ entity.isRealPlayer = true; // Paper - Chunk priority + Player player = entity.getBukkitEntity(); + PlayerLoginEvent event = new PlayerLoginEvent(player, hostname, ((java.net.InetSocketAddress) socketaddress).getAddress(), ((java.net.InetSocketAddress) loginlistener.connection.getRawAddress()).getAddress()); + +@@ -0,0 +0,0 @@ public abstract class PlayerList { + // CraftBukkit end + + worldserver1.getChunkSource().addRegionTicket(net.minecraft.server.level.TicketType.POST_TELEPORT, new net.minecraft.world.level.ChunkPos(location.getBlockX() >> 4, location.getBlockZ() >> 4), 1, entityplayer.getId()); // Paper ++ entityplayer1.forceCheckHighPriority(); // Player - Chunk priority + while (avoidSuffocation && !worldserver1.noCollision(entityplayer1) && entityplayer1.getY() < (double) worldserver1.getMaxBuildHeight()) { + entityplayer1.setPos(entityplayer1.getX(), entityplayer1.getY() + 1.0D, entityplayer1.getZ()); + } +diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java +index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 +--- a/src/main/java/net/minecraft/world/entity/Entity.java ++++ b/src/main/java/net/minecraft/world/entity/Entity.java +@@ -0,0 +0,0 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, n + private Vec3 position; + private BlockPos blockPosition; + private Vec3 deltaMovement; +- private float yRot; ++ public float yRot; // Paper - private->public + private float xRot; + public float yRotO; + public float xRotO; +diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java +index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 +--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java ++++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java +@@ -0,0 +0,0 @@ public class CraftWorld implements World { + return future; + } + ++ // Paper start - Chunk priority ++ if (!urgent) { ++ // If not urgent, at least use a slightly boosted priority ++ world.getChunkSource().markHighPriority(new ChunkPos(x, z), 1); ++ } ++ // Paper end + return this.world.getChunkSource().getChunkAtAsynchronously(x, z, gen, urgent).thenComposeAsync((either) -> { + net.minecraft.world.level.chunk.LevelChunk chunk = (net.minecraft.world.level.chunk.LevelChunk) either.left().orElse(null); + if (chunk != null) addTicket(x, z); // Paper +diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java +index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 +--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java ++++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java +@@ -0,0 +0,0 @@ public class CraftPlayer extends CraftHumanEntity implements Player { + throw new UnsupportedOperationException("Cannot set rotation of players. Consider teleporting instead."); + } + ++ // Paper start - Chunk priority ++ @Override ++ public java.util.concurrent.CompletableFuture teleportAsync(Location loc, @javax.annotation.Nonnull PlayerTeleportEvent.TeleportCause cause) { ++ ((CraftWorld)loc.getWorld()).getHandle().getChunkSource().markAreaHighPriority( ++ new net.minecraft.world.level.ChunkPos(net.minecraft.util.Mth.floor(loc.getX()) >> 4, ++ net.minecraft.util.Mth.floor(loc.getZ()) >> 4), 28, 3); // Load area high priority ++ return super.teleportAsync(loc, cause); ++ } ++ // Paper end ++ + @Override + public boolean teleport(Location location, PlayerTeleportEvent.TeleportCause cause) { + Preconditions.checkArgument(location != null, "location"); diff --git a/patches/server/Optimize-NibbleArray-to-use-pooled-buffers.patch b/patches/server/Optimize-NibbleArray-to-use-pooled-buffers.patch index cfc7914f6e..f31a39624e 100644 --- a/patches/server/Optimize-NibbleArray-to-use-pooled-buffers.patch +++ b/patches/server/Optimize-NibbleArray-to-use-pooled-buffers.patch @@ -8,8 +8,6 @@ an object pool for these. Uses lots of advanced new capabilities of the Paper codebase :) -1.17 update note: ClientboundLightUpdatePacket has has made changes which necessitate updating this patch - diff --git a/src/main/java/net/minecraft/network/protocol/game/ClientboundLightUpdatePacket.java b/src/main/java/net/minecraft/network/protocol/game/ClientboundLightUpdatePacket.java index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 --- a/src/main/java/net/minecraft/network/protocol/game/ClientboundLightUpdatePacket.java