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SPIGOT-7306: Fix reset of coords in default teleportTo in EntityPlayer
By: Doc <nachito94@msn.com>
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c7648eb04e
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@ -827,7 +827,7 @@
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@Override
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@Override
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public boolean teleportTo(WorldServer worldserver, double d0, double d1, double d2, Set<RelativeMovement> set, float f, float f1) {
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public boolean teleportTo(WorldServer worldserver, double d0, double d1, double d2, Set<RelativeMovement> set, float f, float f1) {
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+ // CraftBukkit start
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+ // CraftBukkit start
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+ return teleportTo(worldserver, 0, 0, 0, set, 0, 0, TeleportCause.UNKNOWN);
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+ return teleportTo(worldserver, d0, d1, d2, set, f, f1, TeleportCause.UNKNOWN);
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+ }
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+ }
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+
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+
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+ public boolean teleportTo(WorldServer worldserver, double d0, double d1, double d2, Set<RelativeMovement> set, float f, float f1, TeleportCause cause) {
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+ public boolean teleportTo(WorldServer worldserver, double d0, double d1, double d2, Set<RelativeMovement> set, float f, float f1, TeleportCause cause) {
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