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Add PlayerToggleFlightEvent. Fixes BUKKIT-1696
By: H31IX <effectsdude@gmail.com>
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package org.bukkit.event.player;
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import org.bukkit.entity.Player;
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import org.bukkit.event.Cancellable;
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import org.bukkit.event.HandlerList;
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/**
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* Called when a player toggles their flying state
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*/
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public class PlayerToggleFlightEvent extends PlayerEvent implements Cancellable {
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private static final HandlerList handlers = new HandlerList();
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private final boolean isFlying;
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private boolean cancel = false;
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public PlayerToggleFlightEvent(final Player player, final boolean isFlying) {
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super(player);
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this.isFlying = isFlying;
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}
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/**
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* Returns whether the player is trying to start or stop flying.
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*
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* @return flying state
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*/
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public boolean isFlying() {
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return isFlying;
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}
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public boolean isCancelled() {
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return cancel;
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}
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public void setCancelled(boolean cancel) {
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this.cancel = cancel;
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}
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@Override
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public HandlerList getHandlers() {
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return handlers;
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}
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public static HandlerList getHandlerList() {
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return handlers;
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}
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}
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