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Remove wrong update call in distance map add method
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@ -44,9 +44,9 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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public final CallbackExecutor callbackExecutor = new CallbackExecutor();
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public static final class CallbackExecutor implements java.util.concurrent.Executor, Runnable {
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@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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this.playerChunkTickRangeMap.update(player, chunkX, chunkZ, DistanceManager.MOB_SPAWN_RANGE);
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this.playerChunkTickRangeMap.add(player, chunkX, chunkZ, DistanceManager.MOB_SPAWN_RANGE);
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// Paper end - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
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// Paper end - use distance map to optimise entity tracker
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// Note: players need to be explicitly added to distance maps before they can be updated
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this.playerChunkTickRangeMap.add(player, chunkX, chunkZ, DistanceManager.MOB_SPAWN_RANGE); // Paper - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
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+ this.playerGeneralAreaMap.add(player, chunkX, chunkZ, GENERAL_AREA_MAP_SQUARE_RADIUS); // Paper - optimise checkDespawn
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}
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@ -60,10 +60,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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int chunkX = MCUtil.getChunkCoordinate(player.getX());
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int chunkZ = MCUtil.getChunkCoordinate(player.getZ());
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// Note: players need to be explicitly added to distance maps before they can be updated
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+ // Paper start - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
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+ this.playerChunkTickRangeMap.update(player, chunkX, chunkZ, DistanceManager.MOB_SPAWN_RANGE);
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+ this.playerChunkTickRangeMap.add(player, chunkX, chunkZ, DistanceManager.MOB_SPAWN_RANGE);
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+ // Paper end - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
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+ this.playerChunkTickRangeMap.add(player, chunkX, chunkZ, DistanceManager.MOB_SPAWN_RANGE); // Paper - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
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}
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void removePlayerFromDistanceMaps(ServerPlayer player) {
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@ -51,9 +51,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ }
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+ // Paper end - use distance map to optimise entity tracker
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// Note: players need to be explicitly added to distance maps before they can be updated
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// Paper start - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
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this.playerChunkTickRangeMap.update(player, chunkX, chunkZ, DistanceManager.MOB_SPAWN_RANGE);
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@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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this.playerChunkTickRangeMap.add(player, chunkX, chunkZ, DistanceManager.MOB_SPAWN_RANGE); // Paper - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
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}
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void removePlayerFromDistanceMaps(ServerPlayer player) {
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