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Fixed trapdoors not updating their state if a Player Interact event is cancelled.
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@ -69,6 +69,8 @@ public class ItemInWorldManager {
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boolean bottom = (this.world.getData(i, j, k) & 8) == 0;
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boolean bottom = (this.world.getData(i, j, k) & 8) == 0;
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((EntityPlayer) this.player).netServerHandler.sendPacket(new Packet53BlockChange(i, j, k, this.world));
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((EntityPlayer) this.player).netServerHandler.sendPacket(new Packet53BlockChange(i, j, k, this.world));
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((EntityPlayer) this.player).netServerHandler.sendPacket(new Packet53BlockChange(i, j + (bottom ? 1 : -1), k, this.world));
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((EntityPlayer) this.player).netServerHandler.sendPacket(new Packet53BlockChange(i, j + (bottom ? 1 : -1), k, this.world));
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} else if (i1 == Block.TRAP_DOOR.id) {
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((EntityPlayer) this.player).netServerHandler.sendPacket(new Packet53BlockChange(i, j, k, this.world));
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}
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}
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} else {
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} else {
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Block.byId[i1].b(this.world, i, j, k, this.player);
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Block.byId[i1].b(this.world, i, j, k, this.player);
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