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Prevent unbounded TickList growth on busy servers (>1000 events/tick). This completes another Bleeding request.
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@ -2306,7 +2306,13 @@ public class World implements IBlockAccess {
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throw new IllegalStateException("TickNextTick list out of synch");
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} else {
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if (i > 1000) {
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i = 1000;
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// CraftBukkit start - if the server has too much to process over time, try to alleviate that
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if(i > 20 * 1000) {
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i = i / 20;
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} else {
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i = 1000;
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}
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// CraftBukkit end
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}
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for (int j = 0; j < i; ++j) {
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