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Changed documentation for RegainReason.REGEN ENUM to reflect latest code.
By: EvilSeph <evilseph@gmail.com>
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@ -60,7 +60,7 @@ public class EntityRegainHealthEvent extends EntityEvent implements Cancellable
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public enum RegainReason {
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/**
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* When a player regains health from regenerating due to Peaceful mode (spawn-monsters=false)
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* When a player regains health from regenerating due to Peaceful mode (difficulty=0)
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*/
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REGEN,
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/**
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