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AnvilDamageEvent
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package com.destroystokyo.paper.event.block;
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import org.bukkit.Material;
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import org.bukkit.block.data.BlockData;
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import org.bukkit.event.Cancellable;
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import org.bukkit.event.HandlerList;
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import org.bukkit.event.inventory.InventoryEvent;
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import org.bukkit.inventory.AnvilInventory;
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import org.bukkit.inventory.InventoryView;
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import org.jetbrains.annotations.ApiStatus;
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import org.jspecify.annotations.NullMarked;
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import org.jspecify.annotations.Nullable;
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/**
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* Called when an anvil is damaged from being used
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*/
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@NullMarked
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public class AnvilDamagedEvent extends InventoryEvent implements Cancellable {
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private static final HandlerList HANDLER_LIST = new HandlerList();
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private DamageState damageState;
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private boolean cancelled;
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@ApiStatus.Internal
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public AnvilDamagedEvent(final InventoryView inventory, final @Nullable BlockData blockData) {
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super(inventory);
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this.damageState = DamageState.getState(blockData);
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}
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@Override
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public AnvilInventory getInventory() {
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return (AnvilInventory) super.getInventory();
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}
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/**
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* Gets the new state of damage on the anvil
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*
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* @return Damage state
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*/
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public DamageState getDamageState() {
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return this.damageState;
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}
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/**
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* Sets the new state of damage on the anvil
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*
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* @param damageState Damage state
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*/
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public void setDamageState(final DamageState damageState) {
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this.damageState = damageState;
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}
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/**
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* Gets if anvil is breaking on this use
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*
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* @return {@code true} if breaking
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*/
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public boolean isBreaking() {
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return this.damageState == DamageState.BROKEN;
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}
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/**
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* Sets if anvil is breaking on this use
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*
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* @param breaking {@code true} if breaking
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*/
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public void setBreaking(final boolean breaking) {
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if (breaking) {
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this.damageState = DamageState.BROKEN;
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} else if (this.damageState == DamageState.BROKEN) {
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this.damageState = DamageState.DAMAGED;
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}
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}
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@Override
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public boolean isCancelled() {
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return this.cancelled;
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}
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@Override
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public void setCancelled(final boolean cancel) {
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this.cancelled = cancel;
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}
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@Override
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public HandlerList getHandlers() {
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return HANDLER_LIST;
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}
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public static HandlerList getHandlerList() {
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return HANDLER_LIST;
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}
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/**
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* Represents the amount of damage on an anvil block
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*/
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public enum DamageState {
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FULL(Material.ANVIL),
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CHIPPED(Material.CHIPPED_ANVIL),
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DAMAGED(Material.DAMAGED_ANVIL),
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BROKEN(Material.AIR);
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private final Material material;
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DamageState(final Material material) {
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this.material = material;
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}
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/**
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* Get block material of this state
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*
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* @return Material
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*/
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public Material getMaterial() {
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return this.material;
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}
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/**
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* Get damaged state by block data
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*
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* @param blockData Block data
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* @return DamageState
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* @throws IllegalArgumentException If non anvil block data is given
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*/
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public static DamageState getState(final @Nullable BlockData blockData) {
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return blockData == null ? BROKEN : getState(blockData.getMaterial());
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}
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/**
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* Get damaged state by block material
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*
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* @param material Block material
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* @return DamageState
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* @throws IllegalArgumentException If non anvil material is given
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*/
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public static DamageState getState(final @Nullable Material material) {
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if (material == null) {
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return BROKEN;
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}
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for (final DamageState state : values()) {
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if (state.getMaterial() == material) {
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return state;
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}
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}
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throw new IllegalArgumentException("Material is not an anvil state");
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}
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}
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}
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