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Added World.createExplosion() that takes a Location, instead of just raw X, Y, Z values.
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@ -446,6 +446,10 @@ public class CraftWorld implements World {
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return world.a(null, x, y, z, power).wasCanceled ? false : true;
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return world.a(null, x, y, z, power).wasCanceled ? false : true;
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}
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}
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public boolean createExplosion(Location loc, float power) {
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return world.a(null, loc.getX(), loc.getY(), loc.getZ(), power).wasCanceled ? false : true;
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}
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public Environment getEnvironment() {
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public Environment getEnvironment() {
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return environment;
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return environment;
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}
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}
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