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Fixed the fix of the inventory dupe bug
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@ -101,7 +101,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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for (int i = 0; i < inventory.b.length; ++i) {
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for (int i = 0; i < inventory.b.length; ++i) {
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if (inventory.b[i] != null) {
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if (inventory.b[i] != null) {
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loot.add(new CraftItemStack(inventory.b[i]));
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loot.add(new CraftItemStack(inventory.b[i]));
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inventory.a[i] = null;
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inventory.b[i] = null;
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}
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}
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}
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}
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