diff --git a/src/main/java/org/bukkit/craftbukkit/CraftSound.java b/src/main/java/org/bukkit/craftbukkit/CraftSound.java index 8a1f3b1c96..0cc8f9babf 100644 --- a/src/main/java/org/bukkit/craftbukkit/CraftSound.java +++ b/src/main/java/org/bukkit/craftbukkit/CraftSound.java @@ -14,9 +14,9 @@ public class CraftSound { set(AMBIENCE_RAIN, "ambient.weather.rain"); set(AMBIENCE_THUNDER, "ambient.weather.thunder"); // Damage - set(HURT_FLESH, "damage.hit"); - set(FALL_BIG, "damage.fallbig"); - set(FALL_SMALL, "damage.fallsmall"); + set(HURT_FLESH, "game.neutral.hurt"); + set(FALL_BIG, "game.neutral.hurt.fall.big"); + set(FALL_SMALL, "game.neutral.hurt.fall.small"); // Dig Sounds set(DIG_WOOL, "dig.cloth"); set(DIG_GRASS, "dig.grass"); @@ -25,7 +25,6 @@ public class CraftSound { set(DIG_SNOW, "dig.snow"); set(DIG_STONE, "dig.stone"); set(DIG_WOOD, "dig.wood"); - set(DIG_WOOD, "dig.wood"); // Fire set(FIRE, "fire.fire"); set(FIRE_IGNITE, "fire.ignite"); @@ -38,8 +37,8 @@ public class CraftSound { set(FIREWORK_TWINKLE2, "fireworks.twinkle_far"); set(FIREWORK_LAUNCH, "fireworks.launch"); // Liquid - set(SPLASH2, "liquid.splash"); - set(SWIM, "liquid.swim"); + set(SPLASH2, "game.neutral.swim.splash"); + set(SWIM, "game.neutral.swim"); set(WATER, "liquid.water"); set(LAVA, "liquid.lava"); set(LAVA_POP, "liquid.lavapop"); @@ -85,26 +84,28 @@ public class CraftSound { set(GHAST_FIREBALL, "mob.ghast.fireball"); set(GHAST_MOAN, "mob.ghast.moan"); set(GHAST_SCREAM, "mob.ghast.scream"); - set(HORSE_ANGRY, "horse.angry"); - set(HORSE_ARMOR, "horse.armor"); - set(HORSE_BREATHE, "horse.breathe"); - set(HORSE_GALLOP, "horse.gallop"); - set(HORSE_HIT, "horse.hit"); - set(HORSE_IDLE, "horse.idle"); - set(HORSE_JUMP, "horse.jump"); - set(HORSE_LAND, "horse.land"); - set(HORSE_SADDLE, "horse.leather"); - set(HORSE_SOFT, "horse.soft"); - set(HORSE_WOOD, "horse.wood"); - set(DONKEY_ANGRY, "horse.donkey.angry"); - set(DONKEY_DEATH, "horse.donkey.death"); - set(DONKEY_HIT, "horse.donkey.hit"); - set(DONKEY_IDLE, "horse.donkey.idle"); - set(HORSE_SKELETON_DEATH, "horse.skeleton.death"); - set(HORSE_SKELETON_IDLE, "horse.skeleton.idle"); - set(HORSE_ZOMBIE_DEATH, "horse.zombie.death"); - set(HORSE_ZOMBIE_HIT, "horse.zombie.hit"); - set(HORSE_ZOMBIE_IDLE, "horse.zombie.idle"); + set(HORSE_ANGRY, "mob.horse.angry"); + set(HORSE_ARMOR, "mob.horse.armor"); + set(HORSE_BREATHE, "mob.horse.breathe"); + set(HORSE_DEATH, "mob.horse.death"); + set(HORSE_GALLOP, "mob.horse.gallop"); + set(HORSE_HIT, "mob.horse.hit"); + set(HORSE_IDLE, "mob.horse.idle"); + set(HORSE_JUMP, "mob.horse.jump"); + set(HORSE_LAND, "mob.horse.land"); + set(HORSE_SADDLE, "mob.horse.leather"); + set(HORSE_SOFT, "mob.horse.soft"); + set(HORSE_WOOD, "mob.horse.wood"); + set(DONKEY_ANGRY, "mob.horse.donkey.angry"); + set(DONKEY_DEATH, "mob.horse.donkey.death"); + set(DONKEY_HIT, "mob.horse.donkey.hit"); + set(DONKEY_IDLE, "mob.horse.donkey.idle"); + set(HORSE_SKELETON_DEATH, "mob.horse.skeleton.death"); + set(HORSE_SKELETON_HIT, "mob.horse.skeleton.hit"); + set(HORSE_SKELETON_IDLE, "mob.horse.skeleton.idle"); + set(HORSE_ZOMBIE_DEATH, "mob.horse.zombie.death"); + set(HORSE_ZOMBIE_HIT, "mob.horse.zombie.hit"); + set(HORSE_ZOMBIE_IDLE, "mob.horse.zombie.idle"); set(IRONGOLEM_DEATH, "mob.irongolem.death"); set(IRONGOLEM_HIT, "mob.irongolem.hit"); set(IRONGOLEM_THROW, "mob.irongolem.throw"); @@ -161,6 +162,7 @@ public class CraftSound { set(ZOMBIE_INFECT, "mob.zombie.infect"); set(ZOMBIE_UNFECT, "mob.zombie.unfect"); set(ZOMBIE_REMEDY, "mob.zombie.remedy"); + set(ZOMBIE_WALK, "mob.zombie.step"); set(ZOMBIE_PIG_IDLE, "mob.zombiepig.zpig"); set(ZOMBIE_PIG_ANGRY, "mob.zombiepig.zpigangry"); set(ZOMBIE_PIG_DEATH, "mob.zombiepig.zpigdeath"); @@ -184,11 +186,9 @@ public class CraftSound { set(SHOOT_ARROW, "random.bow"); set(ARROW_HIT, "random.bowhit"); set(ITEM_BREAK, "random.break"); - set(BREATH, "random.breath"); set(BURP, "random.burp"); set(CHEST_CLOSE, "random.chestclosed"); set(CHEST_OPEN, "random.chestopen"); - set(HURT, "random.classic_hurt"); set(CLICK, "random.click"); set(DOOR_CLOSE, "random.door_close"); set(DOOR_OPEN, "random.door_open"); @@ -196,8 +196,8 @@ public class CraftSound { set(EAT, "random.eat"); set(EXPLODE, "random.explode"); set(FIZZ, "random.fizz"); - set(FUSE, "random.fuse"); - set(GLASS, "random.glass"); + set(FUSE, "creeper.primed"); + set(GLASS, "dig.glass"); set(LEVEL_UP, "random.levelup"); set(ORB_PICKUP, "random.orb"); set(ITEM_PICKUP, "random.pop");