Fixed Doors not dropping when the block they are placed on is removed. Fixes BUKKIT-1292

This commit is contained in:
EvilSeph 2012-03-23 01:36:45 -04:00
parent 52ecd60e61
commit cf2abd20e8

View File

@ -157,7 +157,7 @@ public class BlockDoor extends Block {
if (world.getTypeId(i, j + 1, k) != this.id) { if (world.getTypeId(i, j + 1, k) != this.id) {
world.setTypeId(i, j, k, 0); world.setTypeId(i, j, k, 0);
flag = true; //flag = true; // CraftBukkit
} }
if (!world.e(i, j - 1, k)) { if (!world.e(i, j - 1, k)) {
@ -169,11 +169,9 @@ public class BlockDoor extends Block {
} }
if (flag) { if (flag) {
/* CraftBukkit start - Move the drop to on break instead of on physics
if (!world.isStatic) { if (!world.isStatic) {
this.b(world, i, j, k, i1, 0); this.b(world, i, j, k, i1, 0);
} }
// */
} else if (l > 0 && Block.byId[l].isPowerSource()) { } else if (l > 0 && Block.byId[l].isPowerSource()) {
org.bukkit.World bworld = world.getWorld(); org.bukkit.World bworld = world.getWorld();
org.bukkit.block.Block block = bworld.getBlockAt(i, j, k); org.bukkit.block.Block block = bworld.getBlockAt(i, j, k);