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Fix interaction pos in range check (#6654)
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@ -5,7 +5,7 @@ Subject: [PATCH] Move range check for block placing up
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index 36a69fb0a9cd81ceb0f9cbe6549fc89bd643c77c..7bf9f2b85c51424b53c08166b6ba3943f1abe0fe 100644
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index 36a69fb0a9cd81ceb0f9cbe6549fc89bd643c77c..51303e89ec160f3715e538903ae98be993d59150 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -1661,6 +1661,14 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
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@@ -1661,6 +1661,14 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
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@ -29,7 +29,7 @@ index 36a69fb0a9cd81ceb0f9cbe6549fc89bd643c77c..7bf9f2b85c51424b53c08166b6ba3943
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+ // Paper start - move check up and check actual location as well
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+ // Paper start - move check up and check actual location as well
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+ final Vec3 clickedLocation = movingobjectpositionblock.getLocation();
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+ final Vec3 clickedLocation = movingobjectpositionblock.getLocation();
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+ if (isOutsideOfReach(blockposition.getX(), blockposition.getY(), blockposition.getZ())
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+ if (isOutsideOfReach(blockposition.getX() + 0.5D, blockposition.getY() + 0.5D, blockposition.getZ() + 0.5D)
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+ || !Double.isFinite(clickedLocation.x) || !Double.isFinite(clickedLocation.y) || !Double.isFinite(clickedLocation.z)
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+ || !Double.isFinite(clickedLocation.x) || !Double.isFinite(clickedLocation.y) || !Double.isFinite(clickedLocation.z)
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+ || isOutsideOfReach(clickedLocation.x, clickedLocation.y, clickedLocation.z)) {
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+ || isOutsideOfReach(clickedLocation.x, clickedLocation.y, clickedLocation.z)) {
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+ return;
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+ return;
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