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Fix EntityRaider picking up items when they shouldn't be able
Fixes #2205
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: kickash32 <kickash32@gmail.com>
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Date: Sat, 9 May 2020 02:01:48 -0400
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Subject: [PATCH] Ensure EntityRaider respects game and entity rules for
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picking up items
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diff --git a/src/main/java/net/minecraft/server/EntityRaider.java b/src/main/java/net/minecraft/server/EntityRaider.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/EntityRaider.java
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+++ b/src/main/java/net/minecraft/server/EntityRaider.java
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@@ -0,0 +0,0 @@ public abstract class EntityRaider extends EntityMonsterPatrolling {
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public class b<T extends EntityRaider> extends PathfinderGoal {
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- private final T b;
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+ private final T b; private T getRaider() { return b; } // Paper - obfhelper
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public b(T entityraider) { // CraftBukkit - decompile error
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this.b = entityraider;
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@@ -0,0 +0,0 @@ public abstract class EntityRaider extends EntityMonsterPatrolling {
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@Override
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public boolean a() {
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+ if (!getRaider().world.getGameRules().getBoolean(GameRules.MOB_GRIEFING) || !getRaider().canPickupLoot()) return false; // Paper - respect game and entity rules for picking up items
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+
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Raid raid = this.b.eE();
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if (this.b.eF() && !this.b.eE().a() && this.b.es() && !ItemStack.matches(this.b.getEquipment(EnumItemSlot.HEAD), Raid.s())) {
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