mirror of
https://github.com/PaperMC/Paper.git
synced 2024-12-26 19:07:40 +01:00
Readd incremental chunk saving, merge with player saving
This commit is contained in:
parent
9f8e37f0b5
commit
d166381efa
@ -124,7 +124,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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- ObjectIterator objectiterator = this.visibleChunkMap.values().iterator();
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+ Iterator objectiterator = this.updatingChunks.getVisibleValuesCopy().iterator(); // Paper
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while (l < 20 && shouldKeepTicking.getAsBoolean() && objectiterator.hasNext()) {
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while (false && l < 20 && shouldKeepTicking.getAsBoolean() && objectiterator.hasNext()) { // Paper - incremental chunk and player saving
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if (this.saveChunkIfNeeded((ChunkHolder) objectiterator.next())) {
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@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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if (!this.modified) {
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@ -16,7 +16,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
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+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
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@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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}
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// Paper end
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protected void saveAllChunks(boolean flush) {
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+ // Paper start - do not overload I/O threads with too much work when saving
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@ -40,9 +40,9 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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--- a/src/main/java/net/minecraft/server/level/ChunkHolder.java
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+++ b/src/main/java/net/minecraft/server/level/ChunkHolder.java
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@@ -0,0 +0,0 @@ public class ChunkHolder {
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this.playersInChunkTickRange = this.chunkMap.playerChunkTickRangeMap.getObjectsInRange(key);
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}
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// Paper end - optimise isOutsideOfRange
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long lastAutoSaveTime; // Paper - incremental autosave
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long inactiveTimeStart; // Paper - incremental autosave
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+ // Paper start - optimize chunk status progression without jumping through thread pool
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+ public boolean canAdvanceStatus() {
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+ ChunkStatus status = getChunkHolderStatus();
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@ -1,126 +0,0 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sun, 9 Aug 2020 08:59:25 +0300
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Subject: [PATCH] Incremental player saving
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diff --git a/src/main/java/com/destroystokyo/paper/PaperConfig.java b/src/main/java/com/destroystokyo/paper/PaperConfig.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperConfig.java
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@@ -0,0 +0,0 @@ public class PaperConfig {
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config.set("settings.unsupported-settings.allow-headless-pistons-readme", "This setting controls if players should be able to create headless pistons.");
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allowHeadlessPistons = getBoolean("settings.unsupported-settings.allow-headless-pistons", false);
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}
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+
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+ public static int playerAutoSaveRate = -1;
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+ public static int maxPlayerAutoSavePerTick = 10;
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+ private static void playerAutoSaveRate() {
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+ playerAutoSaveRate = getInt("settings.player-auto-save-rate", -1);
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+ maxPlayerAutoSavePerTick = getInt("settings.max-player-auto-save-per-tick", -1);
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+ if (maxPlayerAutoSavePerTick == -1) { // -1 Automatic / "Recommended"
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+ // 10 should be safe for everyone unless you mass spamming player auto save
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+ maxPlayerAutoSavePerTick = (playerAutoSaveRate == -1 || playerAutoSaveRate > 100) ? 10 : 20;
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+ }
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/MinecraftServer.java
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+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
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@@ -0,0 +0,0 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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return flag3;
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}
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+ // Paper start
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public boolean saveEverything(boolean suppressLogs, boolean flush, boolean force) {
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+ return saveEverything(suppressLogs, flush, force, -1);
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+ }
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+ public boolean saveEverything(boolean suppressLogs, boolean flush, boolean force, int playerSaveInterval) {
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+ // Paper end
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boolean flag3;
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try {
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this.isSaving = true;
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- this.getPlayerList().saveAll();
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+ this.getPlayerList().saveAll(playerSaveInterval); // Paper
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flag3 = this.saveAllChunks(suppressLogs, flush, force);
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} finally {
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this.isSaving = false;
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@@ -0,0 +0,0 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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this.isSaving = true;
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if (this.playerList != null) {
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MinecraftServer.LOGGER.info("Saving players");
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- this.playerList.saveAll();
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this.playerList.removeAll(this.isRestarting); // Paper
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try { Thread.sleep(100); } catch (InterruptedException ex) {} // CraftBukkit - SPIGOT-625 - give server at least a chance to send packets
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}
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@@ -0,0 +0,0 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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}
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}
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+ // Paper start
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+ int playerSaveInterval = com.destroystokyo.paper.PaperConfig.playerAutoSaveRate;
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+ if (playerSaveInterval < 0) {
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+ playerSaveInterval = autosavePeriod;
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+ }
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+ // Paper end
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if (this.autosavePeriod > 0 && this.tickCount % this.autosavePeriod == 0) { // CraftBukkit
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MinecraftServer.LOGGER.debug("Autosave started");
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this.profiler.push("save");
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- this.saveEverything(true, false, false);
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+ this.saveEverything(true, false, false, playerSaveInterval); // Paper
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this.profiler.pop();
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MinecraftServer.LOGGER.debug("Autosave finished");
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- }
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+ } else this.getPlayerList().saveAll(playerSaveInterval); // Paper
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io.papermc.paper.util.CachedLists.reset(); // Paper
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// Paper start - move executeAll() into full server tick timing
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try (co.aikar.timings.Timing ignored = MinecraftTimings.processTasksTimer.startTiming()) {
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diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
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+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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@@ -0,0 +0,0 @@ public class ServerPlayer extends Player {
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public final int getViewDistance() { return this.getLevel().getChunkSource().chunkMap.viewDistance - 1; } // Paper - placeholder
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private static final Logger LOGGER = LogManager.getLogger();
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+ public long lastSave = MinecraftServer.currentTick; // Paper
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private static final int NEUTRAL_MOB_DEATH_NOTIFICATION_RADII_XZ = 32;
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private static final int NEUTRAL_MOB_DEATH_NOTIFICATION_RADII_Y = 10;
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public ServerGamePacketListenerImpl connection;
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diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/players/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
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@@ -0,0 +0,0 @@ public abstract class PlayerList {
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protected void save(ServerPlayer player) {
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if (!player.getBukkitEntity().isPersistent()) return; // CraftBukkit
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if (!player.didPlayerJoinEvent) return; // Paper - If we never fired PJE, we disconnected during login. Data has not changed, and additionally, our saved vehicle is not loaded! If we save now, we will lose our vehicle (CraftBukkit bug)
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+ player.lastSave = MinecraftServer.currentTick; // Paper
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this.playerIo.save(player);
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ServerStatsCounter serverstatisticmanager = (ServerStatsCounter) player.getStats(); // CraftBukkit
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@@ -0,0 +0,0 @@ public abstract class PlayerList {
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}
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public void saveAll() {
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+ // Paper start - incremental player saving
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+ saveAll(-1);
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+ }
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+ public void saveAll(int interval) {
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net.minecraft.server.MCUtil.ensureMain("Save Players" , () -> { // Paper - Ensure main
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MinecraftTimings.savePlayers.startTiming(); // Paper
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+ int numSaved = 0;
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+ long now = MinecraftServer.currentTick;
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for (int i = 0; i < this.players.size(); ++i) {
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- this.save(this.players.get(i));
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+ ServerPlayer entityplayer = this.players.get(i);
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+ if (interval == -1 || now - entityplayer.lastSave >= interval) {
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+ this.save(entityplayer);
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+ if (interval != -1 && ++numSaved <= com.destroystokyo.paper.PaperConfig.maxPlayerAutoSavePerTick) { break; }
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+ }
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+ // Paper end
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}
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MinecraftTimings.savePlayers.stopTiming(); // Paper
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return null; }); // Paper - ensure main
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@ -9,8 +9,8 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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--- a/src/main/java/com/destroystokyo/paper/PaperConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperConfig.java
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@@ -0,0 +0,0 @@ public class PaperConfig {
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maxPlayerAutoSavePerTick = (playerAutoSaveRate == -1 || playerAutoSaveRate > 100) ? 10 : 20;
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}
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config.set("settings.unsupported-settings.allow-headless-pistons-readme", "This setting controls if players should be able to create headless pistons.");
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allowHeadlessPistons = getBoolean("settings.unsupported-settings.allow-headless-pistons", false);
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}
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+
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+ public static int itemValidationDisplayNameLength = 8192;
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@ -24,7 +24,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ // Paper end - optimise checkDespawn
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}
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// Paper end - optimise isOutsideOfRange
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// Paper start - optimize chunk status progression without jumping through thread pool
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long lastAutoSaveTime; // Paper - incremental autosave
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diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
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@ -10,9 +10,10 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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--- a/src/main/java/com/destroystokyo/paper/PaperConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperConfig.java
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@@ -0,0 +0,0 @@ public class PaperConfig {
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set("settings.unsupported-settings.allow-tnt-duplication", null);
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maxPlayerAutoSavePerTick = (playerAutoSaveRate == -1 || playerAutoSaveRate > 100) ? 10 : 20;
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}
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}
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+
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+ public static boolean allowHeadlessPistons;
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+ private static void allowHeadlessPistons() {
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+ config.set("settings.unsupported-settings.allow-headless-pistons-readme", "This setting controls if players should be able to create headless pistons.");
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414
patches/server/incremental-chunk-saving.patch
Normal file
414
patches/server/incremental-chunk-saving.patch
Normal file
@ -0,0 +1,414 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Sun, 9 Jun 2019 03:53:22 +0100
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Subject: [PATCH] incremental chunk saving
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diff --git a/src/main/java/com/destroystokyo/paper/PaperConfig.java b/src/main/java/com/destroystokyo/paper/PaperConfig.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperConfig.java
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@@ -0,0 +0,0 @@ public class PaperConfig {
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set("settings.unsupported-settings.allow-tnt-duplication", null);
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}
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+ public static int playerAutoSaveRate = -1;
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+ public static int maxPlayerAutoSavePerTick = 10;
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+ private static void playerAutoSaveRate() {
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+ playerAutoSaveRate = getInt("settings.player-auto-save-rate", -1);
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+ maxPlayerAutoSavePerTick = getInt("settings.max-player-auto-save-per-tick", -1);
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+ if (maxPlayerAutoSavePerTick == -1) { // -1 Automatic / "Recommended"
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+ // 10 should be safe for everyone unless you mass spamming player auto save
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+ maxPlayerAutoSavePerTick = (playerAutoSaveRate == -1 || playerAutoSaveRate > 100) ? 10 : 20;
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+ }
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+ }
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}
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -0,0 +0,0 @@ public class PaperWorldConfig {
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log( "Keep Spawn Loaded Range: " + (keepLoadedRange/16));
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}
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+ public int autoSavePeriod = -1;
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+ private void autoSavePeriod() {
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+ autoSavePeriod = getInt("auto-save-interval", -1);
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+ if (autoSavePeriod > 0) {
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+ log("Auto Save Interval: " +autoSavePeriod + " (" + (autoSavePeriod / 20) + "s)");
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+ } else if (autoSavePeriod < 0) {
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+ autoSavePeriod = net.minecraft.server.MinecraftServer.getServer().autosavePeriod;
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+ }
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+ }
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+
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+ public int maxAutoSaveChunksPerTick = 24;
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+ private void maxAutoSaveChunksPerTick() {
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+ maxAutoSaveChunksPerTick = getInt("max-auto-save-chunks-per-tick", 24);
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+ }
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+
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private boolean getBoolean(String path, boolean def) {
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config.addDefault("world-settings.default." + path, def);
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return config.getBoolean("world-settings." + worldName + "." + path, config.getBoolean("world-settings.default." + path));
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diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/MinecraftServer.java
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+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
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@@ -0,0 +0,0 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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try {
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this.isSaving = true;
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- this.getPlayerList().saveAll();
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+ this.getPlayerList().saveAll(); // Diff on change
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flag3 = this.saveAllChunks(suppressLogs, flush, force);
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} finally {
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this.isSaving = false;
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@@ -0,0 +0,0 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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}
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}
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- if (this.autosavePeriod > 0 && this.tickCount % this.autosavePeriod == 0) { // CraftBukkit
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- MinecraftServer.LOGGER.debug("Autosave started");
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- this.profiler.push("save");
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- this.saveEverything(true, false, false);
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- this.profiler.pop();
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- MinecraftServer.LOGGER.debug("Autosave finished");
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+ // Paper start - incremental chunk and player saving
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+ int playerSaveInterval = com.destroystokyo.paper.PaperConfig.playerAutoSaveRate;
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+ if (playerSaveInterval < 0) {
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+ playerSaveInterval = autosavePeriod;
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}
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+ this.profiler.push("save");
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+ try {
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+ this.isSaving = true;
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+ if (playerSaveInterval > 0) {
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+ this.playerList.saveAll(playerSaveInterval);
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+ }
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+ for (ServerLevel level : this.getAllLevels()) {
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+ if (level.paperConfig.autoSavePeriod > 0) {
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+ level.saveIncrementally(autosavePeriod > 0 && this.tickCount % autosavePeriod == 0);
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+ }
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+ }
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+ } finally {
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+ this.isSaving = false;
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+ }
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+ this.profiler.pop();
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+ // Paper end
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io.papermc.paper.util.CachedLists.reset(); // Paper
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// Paper start - move executeAll() into full server tick timing
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try (co.aikar.timings.Timing ignored = MinecraftTimings.processTasksTimer.startTiming()) {
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diff --git a/src/main/java/net/minecraft/server/level/ChunkHolder.java b/src/main/java/net/minecraft/server/level/ChunkHolder.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/level/ChunkHolder.java
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+++ b/src/main/java/net/minecraft/server/level/ChunkHolder.java
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@@ -0,0 +0,0 @@ public class ChunkHolder {
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this.playersInChunkTickRange = this.chunkMap.playerChunkTickRangeMap.getObjectsInRange(key);
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}
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// Paper end - optimise isOutsideOfRange
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+ long lastAutoSaveTime; // Paper - incremental autosave
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+ long inactiveTimeStart; // Paper - incremental autosave
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public ChunkHolder(ChunkPos pos, int level, LevelHeightAccessor world, LevelLightEngine lightingProvider, ChunkHolder.LevelChangeListener levelUpdateListener, ChunkHolder.PlayerProvider playersWatchingChunkProvider) {
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this.futures = new AtomicReferenceArray(ChunkHolder.CHUNK_STATUSES.size());
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@@ -0,0 +0,0 @@ public class ChunkHolder {
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boolean flag2 = playerchunk_state.isOrAfter(ChunkHolder.FullChunkStatus.BORDER);
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boolean flag3 = playerchunk_state1.isOrAfter(ChunkHolder.FullChunkStatus.BORDER);
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+ boolean prevHasBeenLoaded = this.wasAccessibleSinceLastSave; // Paper
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this.wasAccessibleSinceLastSave |= flag3;
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+ // Paper start - incremental autosave
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+ if (this.wasAccessibleSinceLastSave & !prevHasBeenLoaded) {
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+ long timeSinceAutoSave = this.inactiveTimeStart - this.lastAutoSaveTime;
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+ if (timeSinceAutoSave < 0) {
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+ // safest bet is to assume autosave is needed here
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+ timeSinceAutoSave = this.chunkMap.level.paperConfig.autoSavePeriod;
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+ }
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+ this.lastAutoSaveTime = this.chunkMap.level.getGameTime() - timeSinceAutoSave;
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+ this.chunkMap.autoSaveQueue.add(this);
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+ }
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+ // Paper end
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if (!flag2 && flag3) {
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int expectCreateCount = ++this.fullChunkCreateCount; // Paper
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this.fullChunkFuture = chunkStorage.prepareAccessibleChunk(this);
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@@ -0,0 +0,0 @@ public class ChunkHolder {
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}
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public void refreshAccessibility() {
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+ boolean prev = this.wasAccessibleSinceLastSave; // Paper
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this.wasAccessibleSinceLastSave = ChunkHolder.getFullChunkStatus(this.ticketLevel).isOrAfter(ChunkHolder.FullChunkStatus.BORDER);
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+ // Paper start - incremental autosave
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+ if (prev != this.wasAccessibleSinceLastSave) {
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+ if (this.wasAccessibleSinceLastSave) {
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+ long timeSinceAutoSave = this.inactiveTimeStart - this.lastAutoSaveTime;
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+ if (timeSinceAutoSave < 0) {
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+ // safest bet is to assume autosave is needed here
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+ timeSinceAutoSave = this.chunkMap.level.paperConfig.autoSavePeriod;
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+ }
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+ this.lastAutoSaveTime = this.chunkMap.level.getGameTime() - timeSinceAutoSave;
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+ this.chunkMap.autoSaveQueue.add(this);
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+ } else {
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+ this.inactiveTimeStart = this.chunkMap.level.getGameTime();
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+ this.chunkMap.autoSaveQueue.remove(this);
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+ }
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+ }
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+ // Paper end
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}
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+ // Paper start - incremental autosave
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+ public boolean setHasBeenLoaded() {
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+ this.wasAccessibleSinceLastSave = getFullChunkStatus(this.ticketLevel).isOrAfter(ChunkHolder.FullChunkStatus.BORDER);
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+ return this.wasAccessibleSinceLastSave;
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+ }
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+ // Paper end
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+
|
||||
public void replaceProtoChunk(ImposterProtoChunk chunk) {
|
||||
for (int i = 0; i < this.futures.length(); ++i) {
|
||||
CompletableFuture<Either<ChunkAccess, ChunkHolder.ChunkLoadingFailure>> completablefuture = (CompletableFuture) this.futures.get(i);
|
||||
diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
|
||||
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
|
||||
--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
|
||||
+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
|
||||
@@ -0,0 +0,0 @@ import net.minecraft.world.level.levelgen.structure.templatesystem.StructureMana
|
||||
import net.minecraft.world.level.storage.DimensionDataStorage;
|
||||
import net.minecraft.world.level.storage.LevelStorageSource;
|
||||
import net.minecraft.world.phys.Vec3;
|
||||
+import it.unimi.dsi.fastutil.objects.ObjectRBTreeSet; // Paper
|
||||
import org.apache.commons.lang3.mutable.MutableBoolean;
|
||||
import org.apache.commons.lang3.mutable.MutableObject;
|
||||
import org.apache.logging.log4j.LogManager;
|
||||
@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
|
||||
|
||||
}
|
||||
|
||||
+ // Paper start - incremental autosave
|
||||
+ final ObjectRBTreeSet<ChunkHolder> autoSaveQueue = new ObjectRBTreeSet<>((playerchunk1, playerchunk2) -> {
|
||||
+ int timeCompare = Long.compare(playerchunk1.lastAutoSaveTime, playerchunk2.lastAutoSaveTime);
|
||||
+ if (timeCompare != 0) {
|
||||
+ return timeCompare;
|
||||
+ }
|
||||
+
|
||||
+ return Long.compare(MCUtil.getCoordinateKey(playerchunk1.pos), MCUtil.getCoordinateKey(playerchunk2.pos));
|
||||
+ });
|
||||
+
|
||||
+ protected void saveIncrementally() {
|
||||
+ int savedThisTick = 0;
|
||||
+ // optimized since we search far less chunks to hit ones that need to be saved
|
||||
+ List<ChunkHolder> reschedule = new java.util.ArrayList<>(this.level.paperConfig.maxAutoSaveChunksPerTick);
|
||||
+ long currentTick = this.level.getGameTime();
|
||||
+ long maxSaveTime = currentTick - this.level.paperConfig.autoSavePeriod;
|
||||
+
|
||||
+ for (Iterator<ChunkHolder> iterator = this.autoSaveQueue.iterator(); iterator.hasNext();) {
|
||||
+ ChunkHolder playerchunk = iterator.next();
|
||||
+ if (playerchunk.lastAutoSaveTime > maxSaveTime) {
|
||||
+ break;
|
||||
+ }
|
||||
+
|
||||
+ iterator.remove();
|
||||
+
|
||||
+ ChunkAccess ichunkaccess = playerchunk.getChunkToSave().getNow(null);
|
||||
+ if (ichunkaccess instanceof LevelChunk) {
|
||||
+ boolean shouldSave = ((LevelChunk)ichunkaccess).lastSaveTime <= maxSaveTime;
|
||||
+
|
||||
+ if (shouldSave && this.save(ichunkaccess) && this.level.entityManager.storeChunkSections(playerchunk.pos.toLong(), entity -> {})) {
|
||||
+ ++savedThisTick;
|
||||
+
|
||||
+ if (!playerchunk.setHasBeenLoaded()) {
|
||||
+ // do not fall through to reschedule logic
|
||||
+ playerchunk.inactiveTimeStart = currentTick;
|
||||
+ if (savedThisTick >= this.level.paperConfig.maxAutoSaveChunksPerTick) {
|
||||
+ break;
|
||||
+ }
|
||||
+ continue;
|
||||
+ }
|
||||
+ }
|
||||
+ }
|
||||
+
|
||||
+ reschedule.add(playerchunk);
|
||||
+
|
||||
+ if (savedThisTick >= this.level.paperConfig.maxAutoSaveChunksPerTick) {
|
||||
+ break;
|
||||
+ }
|
||||
+ }
|
||||
+
|
||||
+ for (int i = 0, len = reschedule.size(); i < len; ++i) {
|
||||
+ ChunkHolder playerchunk = reschedule.get(i);
|
||||
+ playerchunk.lastAutoSaveTime = this.level.getGameTime();
|
||||
+ this.autoSaveQueue.add(playerchunk);
|
||||
+ }
|
||||
+ }
|
||||
+ // Paper end
|
||||
+
|
||||
protected void saveAllChunks(boolean flush) {
|
||||
if (flush) {
|
||||
List<ChunkHolder> list = (List) this.visibleChunkMap.values().stream().filter(ChunkHolder::wasAccessibleSinceLastSave).peek(ChunkHolder::refreshAccessibility).collect(Collectors.toList());
|
||||
@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
|
||||
int l = 0;
|
||||
ObjectIterator objectiterator = this.visibleChunkMap.values().iterator();
|
||||
|
||||
- while (l < 20 && shouldKeepTicking.getAsBoolean() && objectiterator.hasNext()) {
|
||||
+ while (false && l < 20 && shouldKeepTicking.getAsBoolean() && objectiterator.hasNext()) { // Paper - incremental chunk and player saving
|
||||
if (this.saveChunkIfNeeded((ChunkHolder) objectiterator.next())) {
|
||||
++l;
|
||||
}
|
||||
@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
|
||||
|
||||
this.level.unload(chunk);
|
||||
}
|
||||
+ this.autoSaveQueue.remove(holder); // Paper
|
||||
|
||||
this.lightEngine.updateChunkStatus(ichunkaccess.getPos());
|
||||
this.lightEngine.tryScheduleUpdate();
|
||||
@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
|
||||
asyncSaveData, chunk);
|
||||
|
||||
chunk.setUnsaved(false);
|
||||
+ chunk.setLastSaved(this.level.getGameTime()); // Paper - track last saved time
|
||||
}
|
||||
// Paper end
|
||||
|
||||
@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
|
||||
if (!chunk.isUnsaved()) {
|
||||
return false;
|
||||
} else {
|
||||
+ chunk.setLastSaved(this.level.getGameTime()); // Paper - track save time
|
||||
chunk.setUnsaved(false);
|
||||
ChunkPos chunkcoordintpair = chunk.getPos();
|
||||
|
||||
diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
|
||||
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
|
||||
--- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java
|
||||
+++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
|
||||
@@ -0,0 +0,0 @@ public class ServerChunkCache extends ChunkSource {
|
||||
} // Paper - Timings
|
||||
}
|
||||
|
||||
+ // Paper start - duplicate save, but call incremental
|
||||
+ public void saveIncrementally() {
|
||||
+ this.runDistanceManagerUpdates();
|
||||
+ try (co.aikar.timings.Timing timed = level.timings.chunkSaveData.startTiming()) { // Paper - Timings
|
||||
+ this.chunkMap.saveIncrementally();
|
||||
+ } // Paper - Timings
|
||||
+ }
|
||||
+ // Paper end
|
||||
+
|
||||
@Override
|
||||
public void close() throws IOException {
|
||||
// CraftBukkit start
|
||||
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
|
||||
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
|
||||
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
|
||||
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
|
||||
@@ -0,0 +0,0 @@ public class ServerLevel extends Level implements WorldGenLevel {
|
||||
return !this.server.isUnderSpawnProtection(this, pos, player) && this.getWorldBorder().isWithinBounds(pos);
|
||||
}
|
||||
|
||||
+ // Paper start - derived from below
|
||||
+ public void saveIncrementally(boolean doFull) {
|
||||
+ ServerChunkCache chunkproviderserver = this.getChunkSource();
|
||||
+
|
||||
+ if (doFull) {
|
||||
+ org.bukkit.Bukkit.getPluginManager().callEvent(new org.bukkit.event.world.WorldSaveEvent(getWorld()));
|
||||
+ }
|
||||
+
|
||||
+ try (co.aikar.timings.Timing ignored = this.timings.worldSave.startTiming()) {
|
||||
+ if (doFull) {
|
||||
+ this.saveLevelData();
|
||||
+ }
|
||||
+
|
||||
+ this.timings.worldSaveChunks.startTiming(); // Paper
|
||||
+ if (!this.noSave()) chunkproviderserver.saveIncrementally();
|
||||
+ this.timings.worldSaveChunks.stopTiming(); // Paper
|
||||
+
|
||||
+ // Copied from save()
|
||||
+ // CraftBukkit start - moved from MinecraftServer.saveChunks
|
||||
+ if (doFull) { // Paper
|
||||
+ ServerLevel worldserver1 = this;
|
||||
+
|
||||
+ this.serverLevelData.setWorldBorder(worldserver1.getWorldBorder().createSettings());
|
||||
+ this.serverLevelData.setCustomBossEvents(this.server.getCustomBossEvents().save());
|
||||
+ this.convertable.saveDataTag(this.server.registryHolder, this.serverLevelData, this.server.getPlayerList().getSingleplayerData());
|
||||
+ }
|
||||
+ // CraftBukkit end
|
||||
+ }
|
||||
+ }
|
||||
+ // Paper end
|
||||
+
|
||||
public void save(@Nullable ProgressListener progressListener, boolean flush, boolean savingDisabled) {
|
||||
ServerChunkCache chunkproviderserver = this.getChunkSource();
|
||||
|
||||
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
|
||||
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
|
||||
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
|
||||
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
|
||||
@@ -0,0 +0,0 @@ public class ServerPlayer extends Player {
|
||||
public final int getViewDistance() { return this.getLevel().getChunkSource().chunkMap.viewDistance - 1; } // Paper - placeholder
|
||||
|
||||
private static final Logger LOGGER = LogManager.getLogger();
|
||||
+ public long lastSave = MinecraftServer.currentTick; // Paper
|
||||
private static final int NEUTRAL_MOB_DEATH_NOTIFICATION_RADII_XZ = 32;
|
||||
private static final int NEUTRAL_MOB_DEATH_NOTIFICATION_RADII_Y = 10;
|
||||
public ServerGamePacketListenerImpl connection;
|
||||
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
|
||||
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
|
||||
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
|
||||
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
|
||||
@@ -0,0 +0,0 @@ public abstract class PlayerList {
|
||||
protected void save(ServerPlayer player) {
|
||||
if (!player.getBukkitEntity().isPersistent()) return; // CraftBukkit
|
||||
if (!player.didPlayerJoinEvent) return; // Paper - If we never fired PJE, we disconnected during login. Data has not changed, and additionally, our saved vehicle is not loaded! If we save now, we will lose our vehicle (CraftBukkit bug)
|
||||
+ player.lastSave = MinecraftServer.currentTick; // Paper
|
||||
this.playerIo.save(player);
|
||||
ServerStatsCounter serverstatisticmanager = (ServerStatsCounter) player.getStats(); // CraftBukkit
|
||||
|
||||
@@ -0,0 +0,0 @@ public abstract class PlayerList {
|
||||
}
|
||||
|
||||
public void saveAll() {
|
||||
+ // Paper start - incremental player saving
|
||||
+ this.saveAll(-1);
|
||||
+ }
|
||||
+
|
||||
+ public void saveAll(int interval) {
|
||||
net.minecraft.server.MCUtil.ensureMain("Save Players" , () -> { // Paper - Ensure main
|
||||
MinecraftTimings.savePlayers.startTiming(); // Paper
|
||||
+ int numSaved = 0;
|
||||
+ long now = MinecraftServer.currentTick;
|
||||
for (int i = 0; i < this.players.size(); ++i) {
|
||||
- this.save(this.players.get(i));
|
||||
+ ServerPlayer entityplayer = this.players.get(i);
|
||||
+ if (interval == -1 || now - entityplayer.lastSave >= interval) {
|
||||
+ this.save(entityplayer);
|
||||
+ if (interval != -1 && ++numSaved <= com.destroystokyo.paper.PaperConfig.maxPlayerAutoSavePerTick) { break; }
|
||||
+ }
|
||||
+ // Paper end
|
||||
}
|
||||
MinecraftTimings.savePlayers.stopTiming(); // Paper
|
||||
return null; }); // Paper - ensure main
|
||||
diff --git a/src/main/java/net/minecraft/world/level/chunk/ChunkAccess.java b/src/main/java/net/minecraft/world/level/chunk/ChunkAccess.java
|
||||
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
|
||||
--- a/src/main/java/net/minecraft/world/level/chunk/ChunkAccess.java
|
||||
+++ b/src/main/java/net/minecraft/world/level/chunk/ChunkAccess.java
|
||||
@@ -0,0 +0,0 @@ public abstract class ChunkAccess implements BlockGetter, BiomeManager.NoiseBiom
|
||||
public LevelHeightAccessor getHeightAccessorForGeneration() {
|
||||
return this;
|
||||
}
|
||||
+ public void setLastSaved(long ticks) {} // Paper
|
||||
|
||||
// CraftBukkit start - decompile error
|
||||
public static record TicksToSave(SerializableTickContainer<Block> blocks, SerializableTickContainer<Fluid> fluids) {
|
||||
diff --git a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
|
||||
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
|
||||
--- a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
|
||||
+++ b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
|
||||
@@ -0,0 +0,0 @@ public class LevelChunk extends ChunkAccess {
|
||||
private final Int2ObjectMap<GameEventDispatcher> gameEventDispatcherSections;
|
||||
private final LevelChunkTicks<Block> blockTicks;
|
||||
private final LevelChunkTicks<Fluid> fluidTicks;
|
||||
+ // Paper start - track last save time
|
||||
+ public long lastSaveTime;
|
||||
+ public void setLastSaved(long ticks) {
|
||||
+ this.lastSaveTime = ticks;
|
||||
+ }
|
||||
+ // Paper end
|
||||
|
||||
public LevelChunk(Level world, ChunkPos pos) {
|
||||
this(world, pos, UpgradeData.EMPTY, new LevelChunkTicks<>(), new LevelChunkTicks<>(), 0L, (LevelChunkSection[]) null, (LevelChunk.PostLoadProcessor) null, (BlendingData) null);
|
Loading…
Reference in New Issue
Block a user