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Make it compie
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parent
365fe29e02
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@ -164,9 +164,10 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ //noinspection NonStrictComparisonCanBeEquality
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+ if (version >= com.destroystokyo.paper.proxy.VelocityProxy.MODERN_FORWARDING_WITH_KEY) {
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+ final ProfilePublicKey.Data forwardedKey = com.destroystokyo.paper.proxy.VelocityProxy.readForwardedKey(buf);
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+ if (this.playerProfilePublicKey == null) {
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+ if (this.profilePublicKeyData == null) {
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+ try {
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+ this.playerProfilePublicKey = ProfilePublicKey.createValidated(this.server.getServiceSignatureValidator(), forwardedKey);
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+ ProfilePublicKey.createValidated(this.server.getServiceSignatureValidator(), this.gameProfile.getId(), forwardedKey);
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+ this.profilePublicKeyData = forwardedKey;
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+ } catch (CryptException e) {
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+ this.disconnect("Unable to validate forwarded player key");
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+ }
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@ -21,7 +21,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ LOGGER.error("Error whilst processing packet {} for connection from {}", packet, playerIP, exception); // Paper
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}
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net.minecraft.network.chat.Component error = net.minecraft.network.chat.Component.literal("Packet processing error");
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networkmanager.send(new net.minecraft.network.protocol.game.ClientboundDisconnectPacket(error), (future) -> {
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networkmanager.send(new net.minecraft.network.protocol.game.ClientboundDisconnectPacket(error), net.minecraft.network.PacketSendListener.thenRun(() -> networkmanager.disconnect(error)));
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diff --git a/src/main/java/net/minecraft/server/network/LegacyQueryHandler.java b/src/main/java/net/minecraft/server/network/LegacyQueryHandler.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/network/LegacyQueryHandler.java
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@ -182,10 +182,10 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+
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+ void disconnectPendingPlayer(ServerPlayer entityplayer) {
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+ Component msg = Component.translatable("multiplayer.disconnect.duplicate_login");
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+ entityplayer.networkManager.send(new net.minecraft.network.protocol.game.ClientboundDisconnectPacket(msg), (future) -> {
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+ entityplayer.networkManager.send(new net.minecraft.network.protocol.game.ClientboundDisconnectPacket(msg), net.minecraft.network.PacketSendListener.thenRun(() -> {
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+ entityplayer.networkManager.disconnect(msg);
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+ entityplayer.networkManager = null;
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+ });
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+ }));
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+ }
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+
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+ private void postChunkLoadJoin(ServerPlayer player, ServerLevel worldserver1, Connection networkmanager, ServerGamePacketListenerImpl playerconnection, CompoundTag nbttagcompound, String s1, String s) {
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@ -60,9 +60,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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-
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- PacketUtils.LOGGER.error("Failed to handle packet {}, suppressing error", packet, exception);
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+ net.minecraft.network.chat.Component error = net.minecraft.network.chat.Component.literal("Packet processing error");
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+ networkmanager.send(new net.minecraft.network.protocol.game.ClientboundDisconnectPacket(error), (future) -> {
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+ networkmanager.disconnect(error);
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+ });
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+ networkmanager.send(new net.minecraft.network.protocol.game.ClientboundDisconnectPacket(error), net.minecraft.network.PacketSendListener.thenRun(() -> networkmanager.disconnect(error)));
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+ networkmanager.setReadOnly();
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}
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} else {
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@ -15,15 +15,28 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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ObjectList<JigsawJunction> objectList2 = new ObjectArrayList<>(32);
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- world.startsForStructure(pos, (structure) -> {
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+ // Paper start - replace for each
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+ for (net.minecraft.world.level.levelgen.structure.StructureStart structureStart : structureManager.startsForStructure(pos, (structure) -> {
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+ for (net.minecraft.world.level.levelgen.structure.StructureStart start : world.startsForStructure(pos, (structure) -> {
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return structure.terrainAdaptation() != TerrainAdjustment.NONE;
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- }).forEach((start) -> {
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- TerrainAdjustment terrainAdjustment = start.getStructure().terrainAdaptation();
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+ })) { // Paper end
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+ TerrainAdjustment terrainAdjustment = structureStart.getStructure().terrainAdaptation();
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TerrainAdjustment terrainAdjustment = start.getStructure().terrainAdaptation();
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for(StructurePiece structurePiece : start.getPieces()) {
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if (structurePiece.isCloseToChunk(pos, 12)) {
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@@ -0,0 +0,0 @@ public class Beardifier implements DensityFunctions.BeardifierOrMarker {
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}
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for(JigsawJunction jigsawJunction : poolElementStructurePiece.getJunctions()) {
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- int i = jigsawJunction.getSourceX();
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- int j = jigsawJunction.getSourceZ();
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- if (i > i - 12 && j > j - 12 && i < i + 15 + 12 && j < j + 15 + 12) {
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+ // Paper start - decompile fix
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+ int i2 = jigsawJunction.getSourceX();
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+ int j2 = jigsawJunction.getSourceZ();
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+ if (i2 > i - 12 && j2 > j - 12 && i2 < i + 15 + 12 && j2 < j + 15 + 12) {
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+ // Paper end
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objectList2.add(jigsawJunction);
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}
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}
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@@ -0,0 +0,0 @@ public class Beardifier implements DensityFunctions.BeardifierOrMarker {
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}
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}
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