Mob Spawner API Enhancements

This commit is contained in:
William Blake Galbreath 2019-04-19 12:41:19 -05:00
parent 315e1108a6
commit d1b40a9a13

View File

@ -107,4 +107,30 @@ public interface Spawner extends BaseSpawner {
* @param maxNearbyEntities the maximum number of nearby, similar, entities * @param maxNearbyEntities the maximum number of nearby, similar, entities
*/ */
public void setMaxNearbyEntities(int maxNearbyEntities); public void setMaxNearbyEntities(int maxNearbyEntities);
// Paper start
/**
* Check if spawner is activated (a player is close enough)
*
* @return True if a player is close enough to activate it
*/
public boolean isActivated();
/**
* Resets the spawn delay timer within the min/max range
*/
public void resetTimer();
/**
* Sets the {@link EntityType} to {@link EntityType#ITEM} and sets the data to the given
* {@link org.bukkit.inventory.ItemStack ItemStack}.
* <p>
* {@link #setSpawnCount(int)} does not dictate the amount of items in the stack spawned, but rather how many
* stacks should be spawned.
*
* @param itemStack The item to spawn. Must not {@link org.bukkit.Material#isAir be air}.
* @see #setSpawnedType(EntityType)
*/
void setSpawnedItem(org.bukkit.inventory.@org.jetbrains.annotations.NotNull ItemStack itemStack);
// Paper end
} }