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Changed PlayerQuit to allow last minute modifications to player state.
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@ -112,16 +112,18 @@ public class ServerConfigurationManager {
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}
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}
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public String c(EntityPlayer entityplayer) { // CraftBukkit - changed return type
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public String c(EntityPlayer entityplayer) { // CraftBukkit - changed return type
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// CraftBukkit start
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// Quitting must be before we do final save of data, in case plugins need to modify it
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((WorldServer) entityplayer.world).manager.b(entityplayer);
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PlayerQuitEvent playerQuitEvent = new PlayerQuitEvent(server.getPlayer(entityplayer), "\u00A7e" + entityplayer.name + " left the game.");
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server.getPluginManager().callEvent(playerQuitEvent);
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// CraftBukkit end
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this.n.a(entityplayer);
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this.n.a(entityplayer);
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entityplayer.world.d(entityplayer); // CraftBukkit
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entityplayer.world.d(entityplayer); // CraftBukkit
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this.b.remove(entityplayer);
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this.b.remove(entityplayer);
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// CraftBukkit start
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return playerQuitEvent.getQuitMessage(); // CraftBukkit
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((WorldServer) entityplayer.world).manager.b(entityplayer);
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PlayerQuitEvent playerQuitEvent = new PlayerQuitEvent(server.getPlayer(entityplayer), "\u00A7e" + entityplayer.name + " left the game.");
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server.getPluginManager().callEvent(playerQuitEvent);
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return playerQuitEvent.getQuitMessage();
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// CraftBukkit end
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}
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}
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public EntityPlayer a(NetLoginHandler netloginhandler, String s, String s1) {
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public EntityPlayer a(NetLoginHandler netloginhandler, String s, String s1) {
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