Make Chunk IO Thread Base count configurable

This commit is contained in:
Aikar 2016-03-21 23:51:58 -04:00
parent 37afe5e662
commit d24502015a
2 changed files with 43 additions and 20 deletions

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@ -1,20 +0,0 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Zach Brown <1254957+zachbr@users.noreply.github.com>
Date: Wed, 2 Mar 2016 23:46:57 -0600
Subject: [PATCH] Bump thread count for chunk loading
diff --git a/src/main/java/org/bukkit/craftbukkit/chunkio/ChunkIOExecutor.java b/src/main/java/org/bukkit/craftbukkit/chunkio/ChunkIOExecutor.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/org/bukkit/craftbukkit/chunkio/ChunkIOExecutor.java
+++ b/src/main/java/org/bukkit/craftbukkit/chunkio/ChunkIOExecutor.java
@@ -0,0 +0,0 @@ import net.minecraft.server.World;
import org.bukkit.craftbukkit.util.AsynchronousExecutor;
public class ChunkIOExecutor {
- static final int BASE_THREADS = 1;
+ static final int BASE_THREADS = 2; // Paper - Bumped value
static final int PLAYERS_PER_THREAD = 50;
private static final AsynchronousExecutor<QueuedChunk, Chunk, Runnable, RuntimeException> instance = new AsynchronousExecutor<QueuedChunk, Chunk, Runnable, RuntimeException>(new ChunkIOProvider(), BASE_THREADS);
--

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@ -0,0 +1,43 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Zach Brown <1254957+zachbr@users.noreply.github.com>
Date: Wed, 2 Mar 2016 23:46:57 -0600
Subject: [PATCH] Configurable Chunk IO Thread Base Count
diff --git a/src/main/java/com/destroystokyo/paper/PaperConfig.java b/src/main/java/com/destroystokyo/paper/PaperConfig.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/com/destroystokyo/paper/PaperConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperConfig.java
@@ -0,0 +0,0 @@ public class PaperConfig {
return config.getString(path, config.getString(path));
}
+ public static int minChunkLoadThreads = 2;
+ public static void chunkLoadThreads() {
+ minChunkLoadThreads = Math.min(6, getInt("settings.min-chunk-load-threads", 2)); // Keep people from doing stupid things with max of 6
+ }
+
public static boolean useInteractLimiter;
private static void useInteractLimiter() {
useInteractLimiter = getBoolean("settings.limit-player-interactions", true);
diff --git a/src/main/java/org/bukkit/craftbukkit/chunkio/ChunkIOExecutor.java b/src/main/java/org/bukkit/craftbukkit/chunkio/ChunkIOExecutor.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/org/bukkit/craftbukkit/chunkio/ChunkIOExecutor.java
+++ b/src/main/java/org/bukkit/craftbukkit/chunkio/ChunkIOExecutor.java
@@ -0,0 +0,0 @@
package org.bukkit.craftbukkit.chunkio;
+import com.destroystokyo.paper.PaperConfig;
import net.minecraft.server.Chunk;
import net.minecraft.server.ChunkProviderServer;
import net.minecraft.server.ChunkRegionLoader;
@@ -0,0 +0,0 @@ import net.minecraft.server.World;
import org.bukkit.craftbukkit.util.AsynchronousExecutor;
public class ChunkIOExecutor {
- static final int BASE_THREADS = 1;
+ static final int BASE_THREADS = PaperConfig.minChunkLoadThreads; // Paper
static final int PLAYERS_PER_THREAD = 50;
private static final AsynchronousExecutor<QueuedChunk, Chunk, Runnable, RuntimeException> instance = new AsynchronousExecutor<QueuedChunk, Chunk, Runnable, RuntimeException>(new ChunkIOProvider(), BASE_THREADS);
--