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Fixed bed spawns for multiworld worlds. Thanks Meaglin!
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@ -500,6 +500,7 @@ public abstract class EntityHuman extends EntityLiving {
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nbttagcompound.a("SpawnX", this.b.x);
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nbttagcompound.a("SpawnY", this.b.y);
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nbttagcompound.a("SpawnZ", this.b.z);
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nbttagcompound.setString("SpawnWorld", spawnWorld); // CraftBukkit - fixes bed spawns for multiworld worlds
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}
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this.foodData.b(nbttagcompound);
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