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SPIGOT-4446: Legacy rotation methods don't work for wall mounted skulls
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@ -12,6 +12,8 @@ import org.bukkit.SkullType;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockFace;
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import org.bukkit.block.Skull;
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import org.bukkit.block.data.BlockData;
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import org.bukkit.block.data.Directional;
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import org.bukkit.block.data.Rotatable;
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import org.bukkit.craftbukkit.entity.CraftPlayer;
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@ -106,13 +108,18 @@ public class CraftSkull extends CraftBlockEntityState<TileEntitySkull> implement
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@Override
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public BlockFace getRotation() {
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return ((Rotatable) getBlockData()).getRotation();
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BlockData blockData = getBlockData();
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return (blockData instanceof Rotatable) ? ((Rotatable) blockData).getRotation() : ((Directional) blockData).getFacing();
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}
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@Override
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public void setRotation(BlockFace rotation) {
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Rotatable blockData = (Rotatable) getBlockData();
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blockData.setRotation(rotation);
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BlockData blockData = getBlockData();
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if (blockData instanceof Rotatable) {
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((Rotatable) blockData).setRotation(rotation);
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} else {
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((Directional) blockData).setFacing(rotation);
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}
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setBlockData(blockData);
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}
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