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Added PlayerDeepSleepEvent
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package io.papermc.paper.event.player;
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import org.bukkit.entity.Player;
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import org.bukkit.event.Cancellable;
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import org.bukkit.event.HandlerList;
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import org.bukkit.event.player.PlayerEvent;
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import org.jetbrains.annotations.ApiStatus;
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import org.jspecify.annotations.NullMarked;
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/**
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* Called when a player has slept long enough
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* to count as passing the night/storm.
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* <p>
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* Cancelling this event will prevent the player from being counted as deeply sleeping
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* unless they exit and re-enter the bed.
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*/
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@NullMarked
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public class PlayerDeepSleepEvent extends PlayerEvent implements Cancellable {
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private static final HandlerList HANDLER_LIST = new HandlerList();
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private boolean cancelled;
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@ApiStatus.Internal
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public PlayerDeepSleepEvent(final Player player) {
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super(player);
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}
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@Override
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public boolean isCancelled() {
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return this.cancelled;
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}
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@Override
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public void setCancelled(final boolean cancel) {
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this.cancelled = cancel;
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}
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@Override
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public HandlerList getHandlers() {
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return HANDLER_LIST;
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}
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public static HandlerList getHandlerList() {
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return HANDLER_LIST;
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}
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}
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