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Allow Disabling Zombie Villager Agression.
Useful for larger servers who want a nice performance boost at the expense of a little bit of gameplay mechanic changes. I believe this brings the mechanics of zombie vs villager back in line with 1.5.
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@ -0,0 +1,48 @@
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From 5d27364026a357ed790b5024e594769f3691fe70 Mon Sep 17 00:00:00 2001
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From: Dylan Xaldin <Puremin0rez515@gmail.com>
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Date: Thu, 12 Dec 2013 18:05:03 -0600
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Subject: [PATCH] Allow Disabling Zombie Villager Agression
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Ability to configure if Zombies will be aggressive towards Villagers.
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diff --git a/src/main/java/net/minecraft/server/EntityZombie.java b/src/main/java/net/minecraft/server/EntityZombie.java
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index 6c6e03e..5c8b0a8 100644
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--- a/src/main/java/net/minecraft/server/EntityZombie.java
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+++ b/src/main/java/net/minecraft/server/EntityZombie.java
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@@ -26,7 +26,7 @@ public class EntityZombie extends EntityMonster {
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this.getNavigation().b(true);
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this.goalSelector.a(0, new PathfinderGoalFloat(this));
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this.goalSelector.a(2, new PathfinderGoalMeleeAttack(this, EntityHuman.class, 1.0D, false));
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- this.goalSelector.a(4, new PathfinderGoalMeleeAttack(this, EntityVillager.class, 1.0D, true));
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+ if ( world.spigotConfig.zombieAggressiveTowardsVillager ) { this.goalSelector.a(4, new PathfinderGoalMeleeAttack(this, EntityVillager.class, 1.0D, true)); } // Spigot
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this.goalSelector.a(5, new PathfinderGoalMoveTowardsRestriction(this, 1.0D));
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this.goalSelector.a(6, new PathfinderGoalMoveThroughVillage(this, 1.0D, false));
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this.goalSelector.a(7, new PathfinderGoalRandomStroll(this, 1.0D));
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@@ -34,7 +34,7 @@ public class EntityZombie extends EntityMonster {
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this.goalSelector.a(8, new PathfinderGoalRandomLookaround(this));
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this.targetSelector.a(1, new PathfinderGoalHurtByTarget(this, true));
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this.targetSelector.a(2, new PathfinderGoalNearestAttackableTarget(this, EntityHuman.class, 0, true));
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- this.targetSelector.a(2, new PathfinderGoalNearestAttackableTarget(this, EntityVillager.class, 0, false));
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+ if ( world.spigotConfig.zombieAggressiveTowardsVillager ) { this.targetSelector.a(2, new PathfinderGoalNearestAttackableTarget(this, EntityVillager.class, 0, false)); } // Spigot
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this.a(0.6F, 1.8F);
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}
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diff --git a/src/main/java/org/spigotmc/SpigotWorldConfig.java b/src/main/java/org/spigotmc/SpigotWorldConfig.java
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index b207c02..ea447f9 100644
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--- a/src/main/java/org/spigotmc/SpigotWorldConfig.java
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+++ b/src/main/java/org/spigotmc/SpigotWorldConfig.java
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@@ -239,4 +239,11 @@ public class SpigotWorldConfig
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antiXrayInstance = new AntiXray( this );
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}
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+
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+ public boolean zombieAggressiveTowardsVillager;
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+ private void zombieAggressiveTowardsVillager()
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+ {
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+ zombieAggressiveTowardsVillager = getBoolean( "zombie-aggressive-towards-villager", true );
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+ log( "Zombie Aggressive Towards Villager: " + zombieAggressiveTowardsVillager );
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+ }
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}
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--
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1.8.3.2
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