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Add ability to disable, and to set min/max next tick delay, of frosted_ice. Resolves #172
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From bfef45a85225f02bc0c1ec53b899104c809a4fe0 Mon Sep 17 00:00:00 2001
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From: kashike <kashike@vq.lc>
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Date: Thu, 21 Apr 2016 23:51:55 -0700
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Subject: [PATCH] Add ability to configure frosted_ice properties
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index 77fb334..9a9e2eb 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -329,4 +329,14 @@ public class PaperWorldConfig {
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maxMobSpawnAttempts = getInt("max-mob-spawn-attempts", 50);
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log( "Max Mob Spawn Attempts: " + maxMobSpawnAttempts);
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}
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+
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+ public boolean frostedIceEnabled = true;
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+ public int frostedIceDelayMin = 20;
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+ public int frostedIceDelayMax = 40;
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+ private void frostedIce() {
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+ this.frostedIceEnabled = this.getBoolean("frosted-ice.enabled", this.frostedIceEnabled);
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+ this.frostedIceDelayMin = this.getInt("frosted-ice.delay.min", this.frostedIceDelayMin);
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+ this.frostedIceDelayMax = this.getInt("frosted-ice.delay.max", this.frostedIceDelayMax);
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+ this.log("Frosted Ice: " + (this.frostedIceEnabled ? "enabled" : "disabled") + " / delay: min=" + this.frostedIceDelayMin + ", max=" + this.frostedIceDelayMax);
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/BlockIceFrost.java b/src/main/java/net/minecraft/server/BlockIceFrost.java
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index d8ddf83..0f70734 100644
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--- a/src/main/java/net/minecraft/server/BlockIceFrost.java
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+++ b/src/main/java/net/minecraft/server/BlockIceFrost.java
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@@ -19,10 +19,14 @@ public class BlockIceFrost extends BlockIce {
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}
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public void b(World world, BlockPosition blockposition, IBlockData iblockdata, Random random) {
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+ if (!world.paperConfig.frostedIceEnabled) return; // Paper - add ability to disable frosted ice
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if ((random.nextInt(3) == 0 || this.c(world, blockposition) < 4) && world.getLightLevel(blockposition) > 11 - ((Integer) iblockdata.get(BlockIceFrost.a)).intValue() - iblockdata.c()) {
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this.a(world, blockposition, iblockdata, random, true);
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} else {
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- world.a(blockposition, (Block) this, MathHelper.nextInt(random, 20, 40));
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+ // Paper start - use configurable min/max delay
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+ //world.a(blockposition, (Block) this, MathHelper.nextInt(random, 20, 40));
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+ world.a(blockposition, this, MathHelper.nextInt(random, world.paperConfig.frostedIceDelayMin, world.paperConfig.frostedIceDelayMax));
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+ // Paper end
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}
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}
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--
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2.7.4
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@ -40,6 +40,7 @@ import BlockChest
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import BlockFalling
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import BlockFluids
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import BlockFurnace
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import BlockIceFrost
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import BlockPosition
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import BlockStateList
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import ChunkProviderFlat
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