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MC-136886: locate command loads chunks without needing to.
Thanks Aikar for the report
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20
nms-patches/StructureGenerator.patch
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20
nms-patches/StructureGenerator.patch
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@ -0,0 +1,20 @@
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--- a/net/minecraft/server/StructureGenerator.java
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+++ b/net/minecraft/server/StructureGenerator.java
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@@ -43,7 +43,7 @@
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StructureStart structurestart = this.a(generatoraccess, chunkgenerator, (SeededRandom) random, i2);
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if (structurestart != StructureGenerator.a && structurestart.c().a(l, i1, l + 15, i1 + 15)) {
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- ((LongSet) chunkgenerator.getStructureCache(this).computeIfAbsent(j1, (i) -> {
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+ ((LongSet) chunkgenerator.getStructureCache(this).computeIfAbsent(j1, (x) -> { // CraftBukkit - fix decompile error
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return new LongOpenHashSet();
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})).add(i2);
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generatoraccess.getChunkProvider().a(j, k, true).a(this.a(), i2);
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@@ -204,7 +204,7 @@
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return structurestart;
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} else {
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ChunkCoordIntPair chunkcoordintpair = new ChunkCoordIntPair(i);
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- IChunkAccess ichunkaccess = generatoraccess.getChunkProvider().a(chunkcoordintpair.x, chunkcoordintpair.z, false);
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+ IChunkAccess ichunkaccess = generatoraccess.getChunkProvider().getChunkAt(chunkcoordintpair.x, chunkcoordintpair.z, false, false); // CraftBukkit - don't load chunks
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if (ichunkaccess != null) {
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structurestart = ichunkaccess.a(this.a());
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