even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even more patches

This commit is contained in:
Jason Penilla 2021-11-24 22:31:14 -08:00
parent 437205bba8
commit de5dbadea0
29 changed files with 139 additions and 9414 deletions

View File

@ -28,8 +28,8 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
--- a/src/main/java/com/destroystokyo/paper/PaperConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperConfig.java
@@ -0,0 +0,0 @@ public class PaperConfig {
playerMaxConcurrentChunkLoads = getDouble("settings.chunk-loading.player-max-concurrent-loads", 4.0);
globalMaxConcurrentChunkLoads = getDouble("settings.chunk-loading.global-max-concurrent-loads", 500.0);
itemValidationBookAuthorLength = getInt("settings.item-validation.book.author", itemValidationBookAuthorLength);
itemValidationBookPageLength = getInt("settings.item-validation.book.page", itemValidationBookPageLength);
}
+
+ public static final class PacketLimit {

View File

@ -26,27 +26,27 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
--- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java
+++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
@@ -0,0 +0,0 @@ public class ServerChunkCache extends ChunkSource {
this.level.getProfiler().pop();
});
gameprofilerfiller.pop();
gameprofilerfiller.pop();
+ // Paper start - controlled flush for entity tracker packets
+ List<net.minecraft.network.Connection> disabledFlushes = new java.util.ArrayList<>(this.level.players.size());
+ for (ServerPlayer player : this.level.players) {
+ net.minecraft.server.network.ServerGamePacketListenerImpl connection = player.connection;
+ if (connection != null) {
+ connection.connection.disableAutomaticFlush();
+ disabledFlushes.add(connection.connection);
+ }
+ }
+ try { // Paper end - controlled flush for entity tracker packets
this.chunkMap.tick();
+ // Paper start - controlled flush for entity tracker packets
+ } finally {
+ for (net.minecraft.network.Connection networkManager : disabledFlushes) {
+ networkManager.enableAutomaticFlush();
+ }
+ }
+ // Paper end - controlled flush for entity tracker packets
}
+ // Paper start - controlled flush for entity tracker packets
+ List<net.minecraft.network.Connection> disabledFlushes = new java.util.ArrayList<>(this.level.players.size());
+ for (ServerPlayer player : this.level.players) {
+ net.minecraft.server.network.ServerGamePacketListenerImpl connection = player.connection;
+ if (connection != null) {
+ connection.connection.disableAutomaticFlush();
+ disabledFlushes.add(connection.connection);
+ }
+ }
+ try { // Paper end - controlled flush for entity tracker packets
this.chunkMap.tick();
+ // Paper start - controlled flush for entity tracker packets
+ } finally {
+ for (net.minecraft.network.Connection networkManager : disabledFlushes) {
+ networkManager.enableAutomaticFlush();
+ }
+ }
+ // Paper end - controlled flush for entity tracker packets
}
private void getFullChunk(long pos, Consumer<LevelChunk> chunkConsumer) {

View File

@ -126,7 +126,7 @@ diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/jav
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
@@ -0,0 +0,0 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, n
@@ -0,0 +0,0 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, i
return this.onGround;
}
@ -169,7 +169,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
if (this.noPhysics) {
this.setPos(this.getX() + movement.x, this.getY() + movement.y, this.getZ() + movement.z);
} else {
@@ -0,0 +0,0 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, n
@@ -0,0 +0,0 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, i
this.level.getProfiler().pop();
}
}
@ -182,8 +182,8 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+ // Paper end - detailed watchdog information
}
protected void tryCheckInsideBlocks() {
@@ -0,0 +0,0 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, n
protected boolean isHorizontalCollisionMinor(Vec3 adjustedMovement) {
@@ -0,0 +0,0 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, i
}
public void setDeltaMovement(Vec3 velocity) {
@ -193,7 +193,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
}
public void setDeltaMovement(double x, double y, double z) {
@@ -0,0 +0,0 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, n
@@ -0,0 +0,0 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, i
}
// Paper end - fix MC-4
if (this.position.x != x || this.position.y != y || this.position.z != z) {

View File

@ -23,8 +23,8 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
--- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java
+++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
@@ -0,0 +0,0 @@ public class ServerChunkCache extends ChunkSource {
public boolean runDistanceManagerUpdates() {
if (distanceManager.delayDistanceManagerTick) return false; // Paper - Chunk priority
if (this.chunkMap.unloadingPlayerChunk) { net.minecraft.server.MinecraftServer.LOGGER.fatal("Cannot tick distance manager while unloading playerchunks", new Throwable()); throw new IllegalStateException("Cannot tick distance manager while unloading playerchunks"); } // Paper
+ co.aikar.timings.MinecraftTimings.distanceManagerTick.startTiming(); try { // Paper - add timings for distance manager
boolean flag = this.distanceManager.runAllUpdates(this.chunkMap);

View File

@ -0,0 +1,21 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Sun, 11 Apr 2021 02:58:48 -0700
Subject: [PATCH] Don't read neighbour chunk data off disk when converting
chunks
Lighting is purged on update anyways, so let's not add more
into the conversion process
diff --git a/src/main/java/net/minecraft/world/level/chunk/storage/ChunkStorage.java b/src/main/java/net/minecraft/world/level/chunk/storage/ChunkStorage.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/world/level/chunk/storage/ChunkStorage.java
+++ b/src/main/java/net/minecraft/world/level/chunk/storage/ChunkStorage.java
@@ -0,0 +0,0 @@ public class ChunkStorage implements AutoCloseable {
// CraftBukkit start
private boolean check(ServerChunkCache cps, int x, int z) throws IOException {
+ if (true) return true; // Paper - this isn't even needed anymore, light is purged updating to 1.14+, why are we holding up the conversion process reading chunk data off disk - return true, we need to set light populated to true so the converter recognizes the chunk as being "full"
ChunkPos pos = new ChunkPos(x, z);
if (cps != null) {
//com.google.common.base.Preconditions.checkState(org.bukkit.Bukkit.isPrimaryThread(), "primary thread"); // Paper - this function is now MT-Safe

View File

@ -59,5 +59,5 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+ protected int y; // Paper - protected
+ protected int z; // Paper - protected
// Paper start
public boolean isValidLocation(net.minecraft.world.level.LevelHeightAccessor levelHeightAccessor) {
private static Function<Vec3i, DataResult<Vec3i>> checkOffsetAxes(int maxAbsValue) {
return (vec) -> {

View File

@ -12,13 +12,13 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
@@ -0,0 +0,0 @@ import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import org.bukkit.entity.Player; // CraftBukkit
import org.bukkit.entity.Player;
// CraftBukkit end
+import it.unimi.dsi.fastutil.objects.ReferenceOpenHashSet; // Paper
public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider {
@@ -0,0 +0,0 @@ Sections go from 0..16. Now whenever a section is not empty, it can potentially
@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
final Entity entity;
private final int range;
SectionPos lastSectionPos;

View File

@ -114,7 +114,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+ // Paper end
Biome biomebase = this.getBiome(blockposition);
- if (biomebase.shouldFreeze((LevelReader) this, blockposition1)) {
- if (biomebase.shouldFreeze(this, blockposition1)) {
- org.bukkit.craftbukkit.event.CraftEventFactory.handleBlockFormEvent(this, blockposition1, Blocks.ICE.defaultBlockState(), null); // CraftBukkit
+ // Paper start - optimise chunk ticking
+ blockposition.setY(downY);
@ -135,14 +135,14 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+ blockposition.setY(normalY); // Paper
Biome.Precipitation biomebase_precipitation = this.getBiome(blockposition).getPrecipitation();
- if (biomebase_precipitation == Biome.Precipitation.RAIN && biomebase.isColdEnoughToSnow(blockposition1)) {
- if (biomebase_precipitation == Biome.Precipitation.RAIN && biomebase.coldEnoughToSnow(blockposition1)) {
+ blockposition.setY(downY); // Paper
+ if (biomebase_precipitation == Biome.Precipitation.RAIN && biomebase.isColdEnoughToSnow(blockposition)) { // Paper
+ if (biomebase_precipitation == Biome.Precipitation.RAIN && biomebase.coldEnoughToSnow(blockposition)) { // Paper
biomebase_precipitation = Biome.Precipitation.SNOW;
}
- iblockdata.getBlock().handlePrecipitation(iblockdata, (Level) this, blockposition1, biomebase_precipitation);
+ iblockdata.getBlock().handlePrecipitation(iblockdata, (Level) this, blockposition, biomebase_precipitation); // Paper
- iblockdata.getBlock().handlePrecipitation(iblockdata, this, blockposition1, biomebase_precipitation);
+ iblockdata.getBlock().handlePrecipitation(iblockdata, this, blockposition, biomebase_precipitation); // Paper
}
}
@ -157,7 +157,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
- for (int i1 = 0; i1 < l; ++i1) {
- LevelChunkSection chunksection = achunksection[i1];
-
- if (chunksection != LevelChunk.EMPTY_SECTION && chunksection.isRandomlyTicking()) {
- if (chunksection.isRandomlyTicking()) {
- int j1 = chunksection.bottomBlockY();
-
- for (int k1 = 0; k1 < randomTickSpeed; ++k1) {
@ -214,12 +214,32 @@ diff --git a/src/main/java/net/minecraft/util/BitStorage.java b/src/main/java/ne
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/util/BitStorage.java
+++ b/src/main/java/net/minecraft/util/BitStorage.java
@@ -0,0 +0,0 @@ public class BitStorage {
}
@@ -0,0 +0,0 @@ public interface BitStorage {
void unpack(int[] is);
}
BitStorage copy();
+
+ // Paper start
+ void forEach(DataBitConsumer consumer);
+
+ @FunctionalInterface
+ interface DataBitConsumer {
+
+ void accept(int location, int data);
+
+ }
+ // Paper end
}
diff --git a/src/main/java/net/minecraft/util/SimpleBitStorage.java b/src/main/java/net/minecraft/util/SimpleBitStorage.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/util/SimpleBitStorage.java
+++ b/src/main/java/net/minecraft/util/SimpleBitStorage.java
@@ -0,0 +0,0 @@ public class SimpleBitStorage implements BitStorage {
return this.bits;
}
+ // Paper start
+ @Override
+ public final void forEach(DataBitConsumer consumer) {
+ int i = 0;
+ long[] along = this.data;
@ -238,15 +258,31 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+ }
+ }
+ }
+ // Paper end
+
+ @FunctionalInterface
+ public static interface DataBitConsumer {
+
+ void accept(int location, int data);
+
@Override
public void getAll(IntConsumer action) {
int i = 0;
diff --git a/src/main/java/net/minecraft/util/ZeroBitStorage.java b/src/main/java/net/minecraft/util/ZeroBitStorage.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/util/ZeroBitStorage.java
+++ b/src/main/java/net/minecraft/util/ZeroBitStorage.java
@@ -0,0 +0,0 @@ public class ZeroBitStorage implements BitStorage {
return 0;
}
+ // Paper start
+ @Override
+ public void forEach(DataBitConsumer consumer) {
+ for(int i = 0; i < this.size; ++i) {
+ consumer.accept(i, 0);
+ }
+ }
+ // Paper end
}
+
@Override
public void getAll(IntConsumer action) {
for(int i = 0; i < this.size; ++i) {
diff --git a/src/main/java/net/minecraft/world/entity/animal/Turtle.java b/src/main/java/net/minecraft/world/entity/animal/Turtle.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/world/entity/animal/Turtle.java
@ -289,16 +325,16 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
--- a/src/main/java/net/minecraft/world/level/chunk/LevelChunkSection.java
+++ b/src/main/java/net/minecraft/world/level/chunk/LevelChunkSection.java
@@ -0,0 +0,0 @@ public class LevelChunkSection {
private short tickingBlockCount;
private short tickingFluidCount;
public final PalettedContainer<BlockState> states; // Paper - package-private // Paper - public
public final PalettedContainer<BlockState> states;
private final PalettedContainer<Biome> biomes;
+ public final com.destroystokyo.paper.util.maplist.IBlockDataList tickingList = new com.destroystokyo.paper.util.maplist.IBlockDataList(); // Paper
// Paper start - Anti-Xray - Add parameters
@Deprecated public LevelChunkSection(int yOffset) { this(yOffset, null, null, true); } // Notice for updates: Please make sure this constructor isn't used anywhere
public LevelChunkSection(int chunkPos, PalettedContainer<BlockState> blockStateContainer, PalettedContainer<Biome> biomeContainer) {
this.bottomBlockY = LevelChunkSection.getBottomBlockY(chunkPos);
@@ -0,0 +0,0 @@ public class LevelChunkSection {
--this.nonEmptyBlockCount;
if (blockState.isRandomlyTicking()) {
if (iblockdata1.isRandomlyTicking()) {
--this.tickingBlockCount;
+ // Paper start
+ this.tickingList.remove(x, y, z);
@ -326,27 +362,28 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
this.nonEmptyBlockCount = 0;
this.tickingBlockCount = 0;
this.tickingFluidCount = 0;
- this.states.count((state, count) -> {
+ this.states.forEachLocation((state, location) -> { // Paper
FluidState fluidState = state.getFluidState();
if (!state.isAir()) {
- this.nonEmptyBlockCount = (short)(this.nonEmptyBlockCount + count);
+ this.nonEmptyBlockCount = (short)(this.nonEmptyBlockCount + 1); // Paper
if (state.isRandomlyTicking()) {
- this.tickingBlockCount = (short)(this.tickingBlockCount + count);
- this.states.count((iblockdata, i) -> {
+ this.states.forEachLocation((iblockdata, i) -> { // Paper
FluidState fluid = iblockdata.getFluidState();
if (!iblockdata.isAir()) {
- this.nonEmptyBlockCount = (short) (this.nonEmptyBlockCount + i);
+ this.nonEmptyBlockCount = (short) (this.nonEmptyBlockCount + 1); // Paper
if (iblockdata.isRandomlyTicking()) {
- this.tickingBlockCount = (short) (this.tickingBlockCount + i);
+ // Paper start
+ this.tickingBlockCount = (short)(this.tickingBlockCount + 1);
+ this.tickingList.add(location, state);
+ this.tickingList.add(i, iblockdata);
+ // Paper end
}
}
if (!fluidState.isEmpty()) {
- this.nonEmptyBlockCount = (short)(this.nonEmptyBlockCount + count);
+ this.nonEmptyBlockCount = (short)(this.nonEmptyBlockCount + 1); // Paper
if (fluidState.isRandomlyTicking()) {
- this.tickingFluidCount = (short)(this.tickingFluidCount + count);
+ this.tickingFluidCount = (short)(this.tickingFluidCount + 1); // Paper
if (!fluid.isEmpty()) {
- this.nonEmptyBlockCount = (short) (this.nonEmptyBlockCount + i);
+ this.nonEmptyBlockCount = (short) (this.nonEmptyBlockCount + 1); // Paper
if (fluid.isRandomlyTicking()) {
- this.tickingFluidCount = (short) (this.tickingFluidCount + i);
+ this.tickingFluidCount = (short) (this.tickingFluidCount + 1); // Paper
}
}
@ -355,15 +392,17 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
--- a/src/main/java/net/minecraft/world/level/chunk/PalettedContainer.java
+++ b/src/main/java/net/minecraft/world/level/chunk/PalettedContainer.java
@@ -0,0 +0,0 @@ public class PalettedContainer<T> implements PaletteResize<T> {
}
}
+ // Paper start
+ public void forEachLocation(PalettedContainer.CountConsumer<T> consumer) {
+ this.data.storage.forEach((int location, int data) -> {
+ consumer.accept(this.data.palette.valueFor(data), location);
+ });
+ }
+ // Paper end
+
@FunctionalInterface
public interface CountConsumer<T> {
void accept(T object, int count);
}
+
+ // Paper start
+ public void forEachLocation(PalettedContainer.CountConsumer<T> datapaletteblock_a) {
+ this.storage.forEach((int location, int data) -> {
+ datapaletteblock_a.accept(this.palette.valueFor(data), location);
+ });
+ }
+ // Paper end
}

View File

@ -1,80 +0,0 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Mariell Hoversholm <proximyst@proximyst.com>
Date: Sun, 24 Oct 2021 16:20:31 -0400
Subject: [PATCH] Add Raw Byte Entity Serialization
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
@@ -0,0 +0,0 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, i
}
}
+ // Paper start - Entity serialization api
+ public boolean serializeEntity(CompoundTag compound) {
+ List<Entity> pass = new java.util.ArrayList<>(this.getPassengers());
+ this.passengers = ImmutableList.of();
+ boolean result = save(compound);
+ this.passengers = ImmutableList.copyOf(pass);
+ return result;
+ }
+ // Paper end
public boolean save(CompoundTag nbt) {
return this.isPassenger() ? false : this.saveAsPassenger(nbt);
}
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
@@ -0,0 +0,0 @@ public abstract class CraftEntity implements org.bukkit.entity.Entity {
}
return set;
}
+
+ @Override
+ public boolean spawnAt(Location location, org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason reason) {
+ Preconditions.checkNotNull(location, "location cannot be null");
+ Preconditions.checkNotNull(reason, "reason cannot be null");
+ entity.level = ((CraftWorld) location.getWorld()).getHandle();
+ entity.setPos(location.getX(), location.getY(), location.getZ());
+ entity.setRot(location.getYaw(), location.getPitch());
+ return !entity.valid && entity.level.addEntity(entity, reason);
+ }
// Paper end
}
diff --git a/src/main/java/org/bukkit/craftbukkit/util/CraftMagicNumbers.java b/src/main/java/org/bukkit/craftbukkit/util/CraftMagicNumbers.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/org/bukkit/craftbukkit/util/CraftMagicNumbers.java
+++ b/src/main/java/org/bukkit/craftbukkit/util/CraftMagicNumbers.java
@@ -0,0 +0,0 @@ public final class CraftMagicNumbers implements UnsafeValues {
return CraftItemStack.asCraftMirror(net.minecraft.world.item.ItemStack.of((CompoundTag) converted.getValue()));
}
+ @Override
+ public byte[] serializeEntity(org.bukkit.entity.Entity entity) {
+ Preconditions.checkNotNull(entity, "null cannot be serialized");
+ Preconditions.checkArgument(entity instanceof org.bukkit.craftbukkit.entity.CraftEntity, "only CraftEntities can be serialized");
+
+ CompoundTag compound = new CompoundTag();
+ ((org.bukkit.craftbukkit.entity.CraftEntity) entity).getHandle().serializeEntity(compound);
+ return serializeNbtToBytes(compound);
+ }
+
+ @Override
+ public org.bukkit.entity.Entity deserializeEntity(byte[] data, org.bukkit.World world, boolean preserveUUID) {
+ Preconditions.checkNotNull(data, "null cannot be deserialized");
+ Preconditions.checkArgument(data.length > 0, "cannot deserialize nothing");
+
+ CompoundTag compound = deserializeNbtFromBytes(data);
+ int dataVersion = compound.getInt("DataVersion");
+ compound = ca.spottedleaf.dataconverter.minecraft.MCDataConverter.convertTag(ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry.ENTITY, compound, dataVersion, getDataVersion());
+ if (!preserveUUID) compound.remove("UUID"); // Generate a new UUID so we don't have to worry about deserializing the same entity twice
+ return net.minecraft.world.entity.EntityType.create(compound, ((org.bukkit.craftbukkit.CraftWorld) world).getHandle())
+ .orElseThrow(() -> new IllegalArgumentException("An ID was not found for the data. Did you downgrade?")).getBukkitEntity();
+ }
+
private byte[] serializeNbtToBytes(CompoundTag compound) {
compound.putInt("DataVersion", getDataVersion());
java.io.ByteArrayOutputStream outputStream = new java.io.ByteArrayOutputStream();

View File

@ -1,373 +0,0 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
Date: Mon, 16 Aug 2021 01:31:54 -0500
Subject: [PATCH] Add '/paper mobcaps' and '/paper playermobcaps'
Add commands to get the mobcaps for a world, as well as the mobcaps for
each player when per-player mob spawning is enabled.
Also has a hover text on each mob category listing what entity types are
in said category
diff --git a/src/main/java/com/destroystokyo/paper/PaperCommand.java b/src/main/java/com/destroystokyo/paper/PaperCommand.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/com/destroystokyo/paper/PaperCommand.java
+++ b/src/main/java/com/destroystokyo/paper/PaperCommand.java
@@ -0,0 +0,0 @@ package com.destroystokyo.paper;
import com.destroystokyo.paper.io.SyncLoadFinder;
import com.google.common.base.Functions;
import com.google.common.base.Joiner;
+import com.google.common.collect.ImmutableMap;
import com.google.common.collect.ImmutableSet;
import com.google.common.collect.Iterables;
import com.google.common.collect.Lists;
@@ -0,0 +0,0 @@ import com.google.common.collect.Maps;
import com.google.gson.JsonObject;
import com.google.gson.internal.Streams;
import com.google.gson.stream.JsonWriter;
+import net.kyori.adventure.text.Component;
+import net.kyori.adventure.text.ComponentLike;
+import net.kyori.adventure.text.TextComponent;
+import net.kyori.adventure.text.format.NamedTextColor;
+import net.kyori.adventure.text.format.TextColor;
+import net.minecraft.core.Registry;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.server.MCUtil;
import net.minecraft.server.MinecraftServer;
@@ -0,0 +0,0 @@ import net.minecraft.server.level.ServerLevel;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.server.level.ThreadedLevelLightEngine;
import net.minecraft.world.entity.EntityType;
+import net.minecraft.world.entity.MobCategory;
import net.minecraft.world.level.ChunkPos;
import net.minecraft.network.protocol.game.ClientboundLightUpdatePacket;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.server.MCUtil;
+import net.minecraft.world.level.NaturalSpawner;
import org.apache.commons.lang3.tuple.MutablePair;
import org.apache.commons.lang3.tuple.Pair;
import org.bukkit.Bukkit;
@@ -0,0 +0,0 @@ import java.util.List;
import java.util.Locale;
import java.util.Map;
import java.util.Set;
+import java.util.function.ToIntFunction;
import java.util.stream.Collectors;
public class PaperCommand extends Command {
private static final String BASE_PERM = "bukkit.command.paper.";
- private static final ImmutableSet<String> SUBCOMMANDS = ImmutableSet.<String>builder().add("heap", "entity", "reload", "version", "debug", "chunkinfo", "fixlight", "syncloadinfo", "dumpitem").build();
+ private static final ImmutableSet<String> SUBCOMMANDS = ImmutableSet.<String>builder().add("heap", "entity", "reload", "version", "debug", "chunkinfo", "fixlight", "syncloadinfo", "dumpitem", "mobcaps", "playermobcaps").build();
public PaperCommand(String name) {
super(name);
@@ -0,0 +0,0 @@ public class PaperCommand extends Command {
return getListMatchingLast(sender, args, "help", "chunks");
}
break;
+ case "mobcaps":
+ return getListMatchingLast(sender, args, this.suggestMobcaps(sender, args));
+ case "playermobcaps":
+ return getListMatchingLast(sender, args, this.suggestPlayerMobcaps(sender, args));
case "chunkinfo":
List<String> worldNames = new ArrayList<>();
worldNames.add("*");
@@ -0,0 +0,0 @@ public class PaperCommand extends Command {
case "syncloadinfo":
this.doSyncLoadInfo(sender, args);
break;
+ case "mobcaps":
+ this.printMobcaps(sender, args);
+ break;
+ case "playermobcaps":
+ this.printPlayerMobcaps(sender, args);
+ break;
case "ver":
if (!testPermission(sender, "version")) break; // "ver" needs a special check because it's an alias. All other commands are checked up before the switch statement (because they are present in the SUBCOMMANDS set)
case "version":
@@ -0,0 +0,0 @@ public class PaperCommand extends Command {
}
}
+ public static final Map<MobCategory, TextColor> MOB_CATEGORY_COLORS = ImmutableMap.<MobCategory, TextColor>builder()
+ .put(MobCategory.MONSTER, NamedTextColor.RED)
+ .put(MobCategory.CREATURE, NamedTextColor.GREEN)
+ .put(MobCategory.AMBIENT, NamedTextColor.GRAY)
+ .put(MobCategory.UNDERGROUND_WATER_CREATURE, TextColor.color(0x3541E6))
+ .put(MobCategory.WATER_CREATURE, TextColor.color(0x006EFF))
+ .put(MobCategory.WATER_AMBIENT, TextColor.color(0x00B3FF))
+ .put(MobCategory.MISC, TextColor.color(0x636363))
+ .build();
+
+ private List<String> suggestMobcaps(CommandSender sender, String[] args) {
+ if (args.length == 2) {
+ final List<String> worlds = new ArrayList<>(Bukkit.getWorlds().stream().map(World::getName).toList());
+ worlds.add("*");
+ return worlds;
+ }
+
+ return Collections.emptyList();
+ }
+
+ private List<String> suggestPlayerMobcaps(CommandSender sender, String[] args) {
+ if (args.length == 2) {
+ final List<String> list = new ArrayList<>();
+ for (final Player player : Bukkit.getOnlinePlayers()) {
+ if (!(sender instanceof Player senderPlayer) || senderPlayer.canSee(player)) {
+ list.add(player.getName());
+ }
+ }
+ return list;
+ }
+
+ return Collections.emptyList();
+ }
+
+ private void printMobcaps(CommandSender sender, String[] args) {
+ final List<World> worlds;
+ if (args.length == 1) {
+ if (sender instanceof Player player) {
+ worlds = List.of(player.getWorld());
+ } else {
+ sender.sendMessage(Component.text("Must specify a world! ex: '/paper mobcaps world'", NamedTextColor.RED));
+ return;
+ }
+ } else if (args.length == 2) {
+ final String input = args[1];
+ if (input.equals("*")) {
+ worlds = Bukkit.getWorlds();
+ } else {
+ final World world = Bukkit.getWorld(input);
+ if (world == null) {
+ sender.sendMessage(Component.text("'" + input + "' is not a valid world!", NamedTextColor.RED));
+ return;
+ } else {
+ worlds = List.of(world);
+ }
+ }
+ } else {
+ sender.sendMessage(Component.text("Too many arguments!", NamedTextColor.RED));
+ return;
+ }
+
+ for (final World world : worlds) {
+ final ServerLevel level = ((CraftWorld) world).getHandle();
+ final NaturalSpawner.SpawnState state = level.getChunkSource().getLastSpawnState();
+
+ final int chunks;
+ if (state == null) {
+ chunks = 0;
+ } else {
+ chunks = state.getSpawnableChunkCount();
+ }
+ sender.sendMessage(TextComponent.ofChildren(
+ Component.text("Mobcaps for world: "),
+ Component.text(world.getName(), NamedTextColor.AQUA),
+ Component.text(" (" + chunks + " spawnable chunks)")
+ ));
+
+ sender.sendMessage(this.buildMobcapsComponent(
+ category -> {
+ if (state == null) {
+ return 0;
+ } else {
+ return state.getMobCategoryCounts().getOrDefault(category, 0);
+ }
+ },
+ category -> NaturalSpawner.globalLimitForCategory(level, category, chunks)
+ ));
+ }
+ }
+
+ private void printPlayerMobcaps(CommandSender sender, String[] args) {
+ final Player player;
+ if (args.length == 1) {
+ if (sender instanceof Player pl) {
+ player = pl;
+ } else {
+ sender.sendMessage(Component.text("Must specify a player! ex: '/paper playermobcount playerName'", NamedTextColor.RED));
+ return;
+ }
+ } else if (args.length == 2) {
+ final String input = args[1];
+ player = Bukkit.getPlayerExact(input);
+ if (player == null) {
+ sender.sendMessage(Component.text("Could not find player named '" + input + "'", NamedTextColor.RED));
+ return;
+ }
+ } else {
+ sender.sendMessage(Component.text("Too many arguments!", NamedTextColor.RED));
+ return;
+ }
+
+ final ServerPlayer serverPlayer = ((CraftPlayer) player).getHandle();
+ final ServerLevel level = serverPlayer.getLevel();
+
+ if (!level.paperConfig.perPlayerMobSpawns) {
+ sender.sendMessage(Component.text("Use '/paper mobcaps' for worlds where per-player mob spawning is disabled.", NamedTextColor.RED));
+ return;
+ }
+
+ sender.sendMessage(TextComponent.ofChildren(Component.text("Mobcaps for player: "), Component.text(player.getName(), NamedTextColor.GREEN)));
+ sender.sendMessage(this.buildMobcapsComponent(
+ category -> level.chunkSource.chunkMap.getMobCountNear(serverPlayer, category),
+ category -> NaturalSpawner.limitForCategory(level, category)
+ ));
+ }
+
+ private Component buildMobcapsComponent(final ToIntFunction<MobCategory> countGetter, final ToIntFunction<MobCategory> limitGetter) {
+ return MOB_CATEGORY_COLORS.entrySet().stream()
+ .map(entry -> {
+ final MobCategory category = entry.getKey();
+ final TextColor color = entry.getValue();
+
+ final Component categoryHover = TextComponent.ofChildren(
+ Component.text("Entity types in category ", TextColor.color(0xE0E0E0)),
+ Component.text(category.getName(), color),
+ Component.text(':', NamedTextColor.GRAY),
+ Component.newline(),
+ Component.newline(),
+ Registry.ENTITY_TYPE.entrySet().stream()
+ .filter(it -> it.getValue().getCategory() == category)
+ .map(it -> Component.translatable(it.getValue().getDescriptionId()))
+ .collect(Component.toComponent(Component.text(", ", NamedTextColor.GRAY)))
+ );
+
+ final Component categoryComponent = Component.text()
+ .content(" " + category.getName())
+ .color(color)
+ .hoverEvent(categoryHover)
+ .build();
+
+ final TextComponent.Builder builder = Component.text()
+ .append(
+ categoryComponent,
+ Component.text(": ", NamedTextColor.GRAY)
+ );
+ final int limit = limitGetter.applyAsInt(category);
+ if (limit != -1) {
+ builder.append(
+ Component.text(countGetter.applyAsInt(category)),
+ Component.text("/", NamedTextColor.GRAY),
+ Component.text(limit)
+ );
+ } else {
+ builder.append(Component.text()
+ .append(
+ Component.text('n'),
+ Component.text("/", NamedTextColor.GRAY),
+ Component.text('a')
+ )
+ .hoverEvent(Component.text("This category does not naturally spawn.")));
+ }
+ return builder;
+ })
+ .map(ComponentLike::asComponent)
+ .collect(Component.toComponent(Component.newline()));
+ }
+
private void doChunkInfo(CommandSender sender, String[] args) {
List<org.bukkit.World> worlds;
if (args.length < 2 || args[1].equals("*")) {
diff --git a/src/main/java/net/minecraft/world/level/NaturalSpawner.java b/src/main/java/net/minecraft/world/level/NaturalSpawner.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/world/level/NaturalSpawner.java
+++ b/src/main/java/net/minecraft/world/level/NaturalSpawner.java
@@ -0,0 +0,0 @@ public final class NaturalSpawner {
MobCategory enumcreaturetype = aenumcreaturetype[j];
// CraftBukkit start - Use per-world spawn limits
boolean spawnThisTick = true;
- int limit = enumcreaturetype.getMaxInstancesPerChunk();
+ final int limit = limitForCategory(world, enumcreaturetype); // Paper
switch (enumcreaturetype) {
- case MONSTER:
- spawnThisTick = spawnMonsterThisTick;
- limit = world.getWorld().getMonsterSpawnLimit();
- break;
- case CREATURE:
- spawnThisTick = spawnAnimalThisTick;
- limit = world.getWorld().getAnimalSpawnLimit();
- break;
- case WATER_CREATURE:
- spawnThisTick = spawnWaterThisTick;
- limit = world.getWorld().getWaterAnimalSpawnLimit();
- break;
- case UNDERGROUND_WATER_CREATURE:
- spawnThisTick = spawnWaterUndergroundCreatureThisTick;
- limit = world.getWorld().getWaterUndergroundCreatureSpawnLimit();
- break;
- case AMBIENT:
- spawnThisTick = spawnAmbientThisTick;
- limit = world.getWorld().getAmbientSpawnLimit();
- break;
- case WATER_AMBIENT:
- spawnThisTick = spawnWaterAmbientThisTick;
- limit = world.getWorld().getWaterAmbientSpawnLimit();
- break;
+ // Paper start - not mindiff so we get conflict on change
+ case MONSTER -> spawnThisTick = spawnMonsterThisTick;
+ case CREATURE -> spawnThisTick = spawnAnimalThisTick;
+ case WATER_CREATURE -> spawnThisTick = spawnWaterThisTick;
+ case UNDERGROUND_WATER_CREATURE -> spawnThisTick = spawnWaterUndergroundCreatureThisTick;
+ case AMBIENT -> spawnThisTick = spawnAmbientThisTick;
+ case WATER_AMBIENT -> spawnThisTick = spawnWaterAmbientThisTick;
+ // Paper end
}
if (!spawnThisTick || limit == 0) {
@@ -0,0 +0,0 @@ public final class NaturalSpawner {
world.getProfiler().pop();
}
+ // Paper start
+ public static int limitForCategory(final ServerLevel world, final MobCategory enumcreaturetype) {
+ return switch (enumcreaturetype) {
+ case MONSTER -> world.getWorld().getMonsterSpawnLimit();
+ case CREATURE -> world.getWorld().getAnimalSpawnLimit();
+ case WATER_CREATURE -> world.getWorld().getWaterAnimalSpawnLimit();
+ case UNDERGROUND_WATER_CREATURE -> world.getWorld().getWaterUndergroundCreatureSpawnLimit();
+ case AMBIENT -> world.getWorld().getAmbientSpawnLimit();
+ case WATER_AMBIENT -> world.getWorld().getWaterAmbientSpawnLimit();
+ default -> enumcreaturetype.getMaxInstancesPerChunk();
+ };
+ }
+
+ public static int globalLimitForCategory(final ServerLevel level, final MobCategory category, final int spawnableChunkCount) {
+ final int categoryLimit = limitForCategory(level, category);
+ if (categoryLimit < 1) {
+ return categoryLimit;
+ }
+ return categoryLimit * spawnableChunkCount / NaturalSpawner.MAGIC_NUMBER;
+ }
+ // Paper end
+
// Paper start - add parameters and int ret type
public static void spawnCategoryForChunk(MobCategory group, ServerLevel world, LevelChunk chunk, NaturalSpawner.SpawnPredicate checker, NaturalSpawner.AfterSpawnCallback runner) {
spawnCategoryForChunk(group, world, chunk, checker, runner);
diff --git a/src/test/java/io/papermc/paper/PaperCommandTest.java b/src/test/java/io/papermc/paper/PaperCommandTest.java
new file mode 100644
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000
--- /dev/null
+++ b/src/test/java/io/papermc/paper/PaperCommandTest.java
@@ -0,0 +0,0 @@
+package io.papermc.paper;
+
+import com.destroystokyo.paper.PaperCommand;
+import java.util.HashSet;
+import java.util.Set;
+import net.minecraft.world.entity.MobCategory;
+import org.junit.Assert;
+import org.junit.Test;
+
+public class PaperCommandTest {
+ @Test
+ public void testMobCategoryColors() {
+ final Set<String> missing = new HashSet<>();
+ for (final MobCategory value : MobCategory.values()) {
+ if (!PaperCommand.MOB_CATEGORY_COLORS.containsKey(value)) {
+ missing.add(value.getName());
+ }
+ }
+ Assert.assertTrue("PaperCommand.MOB_CATEGORY_COLORS map missing TextColors for [" + String.join(", ", missing + "]"), missing.isEmpty());
+ }
+}

View File

@ -1,94 +0,0 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <spottedleaf@spottedleaf.dev>
Date: Thu, 7 May 2020 05:48:54 -0700
Subject: [PATCH] Optimise chunk tick iteration
Use a dedicated list of entity ticking chunks to reduce the cost
diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java
+++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
@@ -0,0 +0,0 @@ public class ServerChunkCache extends ChunkSource {
this.lastSpawnState = spawnercreature_d;
this.level.getProfiler().pop();
- List<ChunkHolder> list = Lists.newArrayList(this.chunkMap.getChunks());
-
- Collections.shuffle(list);
+ // Paper - moved down, enabled if per-player = false
// Paper - moved natural spawn event up
this.level.timings.chunkTicks.startTiming(); // Paper
- list.forEach((playerchunk) -> {
- Optional<LevelChunk> optional = ((Either) playerchunk.getTickingChunkFuture().getNow(ChunkHolder.UNLOADED_LEVEL_CHUNK)).left();
-
- if (optional.isPresent()) {
- LevelChunk chunk = (LevelChunk) optional.get();
+ // Paper start
+ java.util.Iterator<LevelChunk> iterator;
+ if (this.level.paperConfig.perPlayerMobSpawns) {
+ iterator = this.entityTickingChunks.iterator();
+ } else {
+ iterator = this.entityTickingChunks.unsafeIterator();
+ List<LevelChunk> shuffled = new java.util.ArrayList<>(this.entityTickingChunks.size());
+ while (iterator.hasNext()) {
+ shuffled.add(iterator.next());
+ }
+ Collections.shuffle(shuffled);
+ iterator = shuffled.iterator();
+ }
+ try { while (iterator.hasNext()) {
+ LevelChunk chunk = iterator.next();
+ ChunkHolder playerchunk = chunk.playerChunk;
+ if (playerchunk != null) {
+ this.level.getProfiler().push("broadcast");
+ this.level.timings.broadcastChunkUpdates.startTiming(); // Paper - timings
+ playerchunk.broadcastChanges(chunk);
+ this.level.timings.broadcastChunkUpdates.stopTiming(); // Paper - timings
+ this.level.getProfiler().pop();
+ // Paper end
ChunkPos chunkcoordintpair = chunk.getPos();
- if (this.level.isPositionEntityTicking(chunkcoordintpair) && !this.chunkMap.isOutsideOfRange(playerchunk, chunkcoordintpair, false)) { // Paper - optimise isOutsideOfRange
+ if ((true || this.level.isPositionEntityTicking(chunkcoordintpair)) && !this.chunkMap.isOutsideOfRange(playerchunk, chunkcoordintpair, false)) { // Paper - optimise isOutsideOfRange // Paper - we only iterate entity ticking chunks
chunk.setInhabitedTime(chunk.getInhabitedTime() + j);
if (flag1 && (this.spawnEnemies || this.spawnFriendlies) && this.level.getWorldBorder().isWithinBounds(chunk.getPos()) && !this.chunkMap.isOutsideOfRange(playerchunk, chunkcoordintpair, true)) { // Spigot // Paper - optimise isOutsideOfRange
NaturalSpawner.spawnForChunk(this.level, chunk, spawnercreature_d, this.spawnFriendlies, this.spawnEnemies, flag2);
@@ -0,0 +0,0 @@ public class ServerChunkCache extends ChunkSource {
// this.level.timings.doTickTiles.stopTiming(); // Spigot // Paper
}
}
- });
+ } // Paper start - optimise chunk tick iteration
+ } finally {
+ if (iterator instanceof io.papermc.paper.util.maplist.IteratorSafeOrderedReferenceSet.Iterator) {
+ ((io.papermc.paper.util.maplist.IteratorSafeOrderedReferenceSet.Iterator<LevelChunk>)iterator).finishedIterating();
+ }
+ }
+ // Paper end - optimise chunk tick iteration
this.level.timings.chunkTicks.stopTiming(); // Paper
this.level.getProfiler().push("customSpawners");
if (flag1) {
@@ -0,0 +0,0 @@ public class ServerChunkCache extends ChunkSource {
} // Paper - timings
}
- this.level.getProfiler().popPush("broadcast");
- this.chunkMap.getChunks().forEach((playerchunk) -> { // Paper - no... just no...
- Optional<LevelChunk> optional = ((Either) playerchunk.getTickingChunkFuture().getNow(ChunkHolder.UNLOADED_LEVEL_CHUNK)).left(); // CraftBukkit - decompile error
-
- Objects.requireNonNull(playerchunk);
-
- // Paper start - timings
- optional.ifPresent(chunk -> {
- this.level.timings.broadcastChunkUpdates.startTiming(); // Paper - timings
- playerchunk.broadcastChanges(chunk);
- this.level.timings.broadcastChunkUpdates.stopTiming(); // Paper - timings
- });
- // Paper end
- });
- this.level.getProfiler().pop();
+ // Paper - no, iterating just ONCE is expensive enough! Don't do it TWICE! Code moved up
this.level.getProfiler().pop();
}

View File

@ -1,168 +0,0 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <spottedleaf@spottedleaf.dev>
Date: Thu, 2 Jul 2020 12:02:43 -0700
Subject: [PATCH] Optimise collision checking in player move packet handling
Move collision logic to just the hasNewCollision call instead of getCubes + hasNewCollision
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -0,0 +0,0 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
return;
}
- boolean flag = worldserver.noCollision(entity, entity.getBoundingBox().deflate(0.0625D));
+ AABB oldBox = entity.getBoundingBox(); // Paper - copy from player movement packet
d6 = d3 - this.vehicleLastGoodX; // Paper - diff on change, used for checking large move vectors above
d7 = d4 - this.vehicleLastGoodY - 1.0E-6D; // Paper - diff on change, used for checking large move vectors above
d8 = d5 - this.vehicleLastGoodZ; // Paper - diff on change, used for checking large move vectors above
entity.move(MoverType.PLAYER, new Vec3(d6, d7, d8));
+ boolean didCollide = toX != entity.getX() || toY != entity.getY() || toZ != entity.getZ(); // Paper - needed here as the difference in Y can be reset - also note: this is only a guess at whether collisions took place, floating point errors can make this true when it shouldn't be...
double d11 = d7;
d6 = d3 - entity.getX();
@@ -0,0 +0,0 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
boolean flag1 = false;
if (d10 > org.spigotmc.SpigotConfig.movedWronglyThreshold) { // Spigot
- flag1 = true;
+ flag1 = true; // Paper - diff on change, this should be moved wrongly
ServerGamePacketListenerImpl.LOGGER.warn("{} (vehicle of {}) moved wrongly! {}", entity.getName().getString(), this.player.getName().getString(), Math.sqrt(d10));
}
Location curPos = this.getCraftPlayer().getLocation(); // Spigot
entity.absMoveTo(d3, d4, d5, f, f1);
this.player.absMoveTo(d3, d4, d5, this.player.getYRot(), this.player.getXRot()); // CraftBukkit
- boolean flag2 = worldserver.noCollision(entity, entity.getBoundingBox().deflate(0.0625D));
-
- if (flag && (flag1 || !flag2)) {
+ // Paper start - optimise out extra getCubes
+ boolean teleportBack = flag1; // violating this is always a fail
+ if (!teleportBack) {
+ // note: only call after setLocation, or else getBoundingBox is wrong
+ AABB newBox = entity.getBoundingBox();
+ if (didCollide || !oldBox.equals(newBox)) {
+ teleportBack = this.hasNewCollision(worldserver, entity, oldBox, newBox);
+ } // else: no collision at all detected, why do we care?
+ }
+ if (teleportBack) { // Paper end - optimise out extra getCubes
entity.absMoveTo(d0, d1, d2, f, f1);
this.player.absMoveTo(d0, d1, d2, this.player.getYRot(), this.player.getXRot()); // CraftBukkit
this.connection.send(new ClientboundMoveVehiclePacket(entity));
@@ -0,0 +0,0 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
}
private boolean noBlocksAround(Entity entity) {
- return entity.level.getBlockStates(entity.getBoundingBox().inflate(0.0625D).expandTowards(0.0D, -0.55D, 0.0D)).allMatch(BlockBehaviour.BlockStateBase::isAir);
+ // Paper start - stop using streams, this is already a known fixed problem in Entity#move
+ AABB box = entity.getBoundingBox().inflate(0.0625D).expandTowards(0.0D, -0.55D, 0.0D);
+ int minX = Mth.floor(box.minX);
+ int minY = Mth.floor(box.minY);
+ int minZ = Mth.floor(box.minZ);
+ int maxX = Mth.floor(box.maxX);
+ int maxY = Mth.floor(box.maxY);
+ int maxZ = Mth.floor(box.maxZ);
+
+ Level world = entity.level;
+ BlockPos.MutableBlockPos pos = new BlockPos.MutableBlockPos();
+
+ for (int y = minY; y <= maxY; ++y) {
+ for (int z = minZ; z <= maxZ; ++z) {
+ for (int x = minX; x <= maxX; ++x) {
+ pos.set(x, y, z);
+ BlockState type = world.getTypeIfLoaded(pos);
+ if (type != null && !type.isAir()) {
+ return false;
+ }
+ }
+ }
+ }
+
+ return true;
+ // Paper end - stop using streams, this is already a known fixed problem in Entity#move
}
@Override
@@ -0,0 +0,0 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
}
if (this.awaitingPositionFromClient != null) {
- if (this.tickCount - this.awaitingTeleportTime > 20) {
+ if (false && this.tickCount - this.awaitingTeleportTime > 20) { // Paper - this will greatly screw with clients with > 1000ms RTT
this.awaitingTeleportTime = this.tickCount;
this.teleport(this.awaitingPositionFromClient.x, this.awaitingPositionFromClient.y, this.awaitingPositionFromClient.z, this.player.getYRot(), this.player.getXRot());
}
@@ -0,0 +0,0 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
}
}
- AABB axisalignedbb = this.player.getBoundingBox();
+ AABB axisalignedbb = this.player.getBoundingBox(); // Paper - diff on change, should be old AABB
d7 = d0 - this.lastGoodX; // Paper - diff on change, used for checking large move vectors above
d8 = d1 - this.lastGoodY; // Paper - diff on change, used for checking large move vectors above
@@ -0,0 +0,0 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
}
this.player.move(MoverType.PLAYER, new Vec3(d7, d8, d9));
+ boolean didCollide = toX != this.player.getX() || toY != this.player.getY() || toZ != this.player.getZ(); // Paper - needed here as the difference in Y can be reset - also note: this is only a guess at whether collisions took place, floating point errors can make this true when it shouldn't be...
this.player.setOnGround(packet.isOnGround()); // CraftBukkit - SPIGOT-5810, SPIGOT-5835: reset by this.player.move
// Paper start - prevent position desync
if (this.awaitingPositionFromClient != null) {
@@ -0,0 +0,0 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
boolean flag1 = false;
if (!this.player.isChangingDimension() && d11 > org.spigotmc.SpigotConfig.movedWronglyThreshold && !this.player.isSleeping() && !this.player.gameMode.isCreative() && this.player.gameMode.getGameModeForPlayer() != GameType.SPECTATOR) { // Spigot
- flag1 = true;
+ flag1 = true; // Paper - diff on change, this should be moved wrongly
ServerGamePacketListenerImpl.LOGGER.warn("{} moved wrongly!", this.player.getName().getString());
}
this.player.absMoveTo(d0, d1, d2, f, f1);
- if (!this.player.noPhysics && !this.player.isSleeping() && (flag1 && worldserver.noCollision(this.player, axisalignedbb) || this.isPlayerCollidingWithAnythingNew((LevelReader) worldserver, axisalignedbb))) {
+ // Paper start - optimise out extra getCubes
+ // Original for reference:
+ // boolean teleportBack = flag1 && worldserver.getCubes(this.player, axisalignedbb) || (didCollide && this.a((IWorldReader) worldserver, axisalignedbb));
+ boolean teleportBack = flag1; // violating this is always a fail
+ if (!this.player.noPhysics && !this.player.isSleeping() && !teleportBack) {
+ AABB newBox = this.player.getBoundingBox();
+ if (didCollide || !axisalignedbb.equals(newBox)) {
+ // note: only call after setLocation, or else getBoundingBox is wrong
+ teleportBack = this.hasNewCollision(worldserver, this.player, axisalignedbb, newBox);
+ } // else: no collision at all detected, why do we care?
+ }
+ if (!this.player.noPhysics && !this.player.isSleeping() && teleportBack) { // Paper end - optimise out extra getCubes
this.teleport(d3, d4, d5, f, f1);
} else {
// CraftBukkit start - fire PlayerMoveEvent
@@ -0,0 +0,0 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
}
}
+ // Paper start - optimise out extra getCubes
+ private boolean hasNewCollision(final ServerLevel world, final Entity entity, final AABB oldBox, final AABB newBox) {
+ final List<AABB> collisions = io.papermc.paper.util.CachedLists.getTempCollisionList();
+ try {
+ io.papermc.paper.util.CollisionUtil.getCollisions(world, entity, newBox, collisions, false, true,
+ true, false, null, null);
+
+ for (int i = 0, len = collisions.size(); i < len; ++i) {
+ final AABB box = collisions.get(i);
+ if (!io.papermc.paper.util.CollisionUtil.voxelShapeIntersect(box, oldBox)) {
+ return true;
+ }
+ }
+
+ return false;
+ } finally {
+ io.papermc.paper.util.CachedLists.returnTempCollisionList(collisions);
+ }
+ }
+ // Paper end - optimise out extra getCubes
+
private boolean isPlayerCollidingWithAnythingNew(LevelReader world, AABB box) {
Stream<VoxelShape> stream = world.getCollisions(this.player, this.player.getBoundingBox().deflate(9.999999747378752E-6D), (entity) -> {
return true;

View File

@ -1,67 +0,0 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <spottedleaf@spottedleaf.dev>
Date: Thu, 18 Jun 2020 18:23:20 -0700
Subject: [PATCH] Prevent unload() calls removing tickets for sync loads
diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java
+++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
@@ -0,0 +0,0 @@ public class ServerChunkCache extends ChunkSource {
return completablefuture;
}
+ private long syncLoadCounter; // Paper - prevent plugin unloads from removing our ticket
+
private CompletableFuture<Either<ChunkAccess, ChunkHolder.ChunkLoadingFailure>> getChunkFutureMainThread(int chunkX, int chunkZ, ChunkStatus leastStatus, boolean create) {
// Paper start - add isUrgent - old sig left in place for dirty nms plugins
return getChunkFutureMainThread(chunkX, chunkZ, leastStatus, create, false);
@@ -0,0 +0,0 @@ public class ServerChunkCache extends ChunkSource {
ChunkHolder.FullChunkStatus currentChunkState = ChunkHolder.getFullChunkStatus(playerchunk.getTicketLevel());
currentlyUnloading = (oldChunkState.isOrAfter(ChunkHolder.FullChunkStatus.BORDER) && !currentChunkState.isOrAfter(ChunkHolder.FullChunkStatus.BORDER));
}
+ final Long identifier; // Paper - prevent plugin unloads from removing our ticket
if (create && !currentlyUnloading) {
// CraftBukkit end
this.distanceManager.addTicket(TicketType.UNKNOWN, chunkcoordintpair, l, chunkcoordintpair);
+ identifier = Long.valueOf(this.syncLoadCounter++); // Paper - prevent plugin unloads from removing our ticket
+ this.distanceManager.addTicketAtLevel(TicketType.REQUIRED_LOAD, chunkcoordintpair, l, identifier); // Paper - prevent plugin unloads from removing our ticket
if (isUrgent) this.distanceManager.markUrgent(chunkcoordintpair); // Paper - Chunk priority
if (this.chunkAbsent(playerchunk, l)) {
ProfilerFiller gameprofilerfiller = this.level.getProfiler();
@@ -0,0 +0,0 @@ public class ServerChunkCache extends ChunkSource {
playerchunk = this.getVisibleChunkIfPresent(k);
gameprofilerfiller.pop();
if (this.chunkAbsent(playerchunk, l)) {
+ this.distanceManager.removeTicketAtLevel(TicketType.REQUIRED_LOAD, chunkcoordintpair, l, identifier); // Paper
throw (IllegalStateException) Util.pauseInIde((Throwable) (new IllegalStateException("No chunk holder after ticket has been added")));
}
}
- }
+ } else { identifier = null; } // Paper - prevent plugin unloads from removing our ticket
// Paper start - Chunk priority
CompletableFuture<Either<ChunkAccess, ChunkHolder.ChunkLoadingFailure>> future = this.chunkAbsent(playerchunk, l) ? ChunkHolder.UNLOADED_CHUNK_FUTURE : playerchunk.getOrScheduleFuture(leastStatus, this.chunkMap);
+ // Paper start - prevent plugin unloads from removing our ticket
+ if (create && !currentlyUnloading) {
+ future.thenAcceptAsync((either) -> {
+ ServerChunkCache.this.distanceManager.removeTicketAtLevel(TicketType.REQUIRED_LOAD, chunkcoordintpair, l, identifier);
+ }, ServerChunkCache.this.mainThreadProcessor);
+ }
+ // Paper end - prevent plugin unloads from removing our ticket
if (isUrgent) {
future.thenAccept(either -> this.distanceManager.clearUrgent(chunkcoordintpair));
}
diff --git a/src/main/java/net/minecraft/server/level/TicketType.java b/src/main/java/net/minecraft/server/level/TicketType.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/level/TicketType.java
+++ b/src/main/java/net/minecraft/server/level/TicketType.java
@@ -0,0 +0,0 @@ public class TicketType<T> {
public static final TicketType<Unit> PLUGIN = TicketType.create("plugin", (a, b) -> 0); // CraftBukkit
public static final TicketType<org.bukkit.plugin.Plugin> PLUGIN_TICKET = TicketType.create("plugin_ticket", (plugin1, plugin2) -> plugin1.getClass().getName().compareTo(plugin2.getClass().getName())); // CraftBukkit
public static final TicketType<Long> DELAY_UNLOAD = create("delay_unload", Long::compareTo, 300); // Paper
+ public static final TicketType<Long> REQUIRED_LOAD = create("required_load", Long::compareTo); // Paper - make sure getChunkAt does not fail
public static <T> TicketType<T> create(String name, Comparator<T> argumentComparator) {
return new TicketType<>(name, argumentComparator, 0L);

View File

@ -1,248 +0,0 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Sun, 21 Mar 2021 16:25:42 -0700
Subject: [PATCH] Replace ticket level propagator
Mojang's propagator is slow, and this isn't surprising
given it's built on the same utilities the vanilla light engine
is built on. The simple propagator I wrote is approximately 4x
faster when simulating player movement. For a long time timing
reports have shown this function take up significant tick, (
approx 10% or more), and async sampling data shows the level
propagation alone takes up a significant amount. So this
should help with that. A big side effect is that mid-tick
will be more effective, since more time will be allocated
to actually processing chunk tasks vs the ticket level updates.
diff --git a/src/main/java/net/minecraft/server/level/DistanceManager.java b/src/main/java/net/minecraft/server/level/DistanceManager.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/level/DistanceManager.java
+++ b/src/main/java/net/minecraft/server/level/DistanceManager.java
@@ -0,0 +0,0 @@ import net.minecraft.world.level.chunk.LevelChunk;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
+import it.unimi.dsi.fastutil.longs.Long2IntLinkedOpenHashMap; // Paper
public abstract class DistanceManager {
static final Logger LOGGER = LogManager.getLogger();
@@ -0,0 +0,0 @@ public abstract class DistanceManager {
private static final int INITIAL_TICKET_LIST_CAPACITY = 4;
final Long2ObjectMap<ObjectSet<ServerPlayer>> playersPerChunk = new Long2ObjectOpenHashMap();
public final Long2ObjectOpenHashMap<SortedArraySet<Ticket<?>>> tickets = new Long2ObjectOpenHashMap();
- private final DistanceManager.ChunkTicketTracker ticketTracker = new DistanceManager.ChunkTicketTracker();
+ //private final DistanceManager.ChunkTicketTracker ticketTracker = new DistanceManager.ChunkTicketTracker(); // Paper - replace ticket level propagator
public static final int MOB_SPAWN_RANGE = 8; // private final ChunkMapDistance.b f = new ChunkMapDistance.b(8); // Paper - no longer used
//private final DistanceManager.PlayerTicketTracker playerTicketManager = new DistanceManager.PlayerTicketTracker(33); // Paper - no longer used
// Paper start use a queue, but still keep unique requirement
@@ -0,0 +0,0 @@ public abstract class DistanceManager {
this.mainThreadExecutor = mainThreadExecutor;
}
+ // Paper start - replace ticket level propagator
+ protected final Long2IntLinkedOpenHashMap ticketLevelUpdates = new Long2IntLinkedOpenHashMap() {
+ @Override
+ protected void rehash(int newN) {
+ // no downsizing allowed
+ if (newN < this.n) {
+ return;
+ }
+ super.rehash(newN);
+ }
+ };
+ protected final io.papermc.paper.util.misc.Delayed8WayDistancePropagator2D ticketLevelPropagator = new io.papermc.paper.util.misc.Delayed8WayDistancePropagator2D(
+ (long coordinate, byte oldLevel, byte newLevel) -> {
+ DistanceManager.this.ticketLevelUpdates.putAndMoveToLast(coordinate, convertBetweenTicketLevels(newLevel));
+ }
+ );
+ // function for converting between ticket levels and propagator levels and vice versa
+ // the problem is the ticket level propagator will propagate from a set source down to zero, whereas mojang expects
+ // levels to propagate from a set value up to a maximum value. so we need to convert the levels we put into the propagator
+ // and the levels we get out of the propagator
+
+ // this maps so that GOLDEN_TICKET + 1 will be 0 in the propagator, GOLDEN_TICKET will be 1, and so on
+ // we need GOLDEN_TICKET+1 as 0 because anything >= GOLDEN_TICKET+1 should be unloaded
+ public static int convertBetweenTicketLevels(final int level) {
+ return ChunkMap.MAX_CHUNK_DISTANCE - level + 1;
+ }
+
+ protected final int getPropagatedTicketLevel(final long coordinate) {
+ return convertBetweenTicketLevels(this.ticketLevelPropagator.getLevel(coordinate));
+ }
+
+ protected final void updateTicketLevel(final long coordinate, final int ticketLevel) {
+ if (ticketLevel > ChunkMap.MAX_CHUNK_DISTANCE) {
+ this.ticketLevelPropagator.removeSource(coordinate);
+ } else {
+ this.ticketLevelPropagator.setSource(coordinate, convertBetweenTicketLevels(ticketLevel));
+ }
+ }
+ // Paper end - replace ticket level propagator
+
protected void purgeStaleTickets() {
++this.ticketTickCounter;
ObjectIterator objectiterator = this.tickets.long2ObjectEntrySet().fastIterator();
@@ -0,0 +0,0 @@ public abstract class DistanceManager {
if ((entry.getValue()).removeIf((ticket) -> { // CraftBukkit - decompile error
return ticket.timedOut(this.ticketTickCounter);
})) {
- this.ticketTracker.update(entry.getLongKey(), DistanceManager.getTicketLevelAt((SortedArraySet) entry.getValue()), false);
+ this.updateTicketLevel(entry.getLongKey(), getTicketLevelAt(entry.getValue())); // Paper - replace ticket level propagator
}
if (((SortedArraySet) entry.getValue()).isEmpty()) {
@@ -0,0 +0,0 @@ public abstract class DistanceManager {
@Nullable
protected abstract ChunkHolder updateChunkScheduling(long pos, int level, @Nullable ChunkHolder holder, int k);
+ protected long ticketLevelUpdateCount; // Paper - replace ticket level propagator
public boolean runAllUpdates(ChunkMap playerchunkmap) {
//this.f.a(); // Paper - no longer used
org.spigotmc.AsyncCatcher.catchOp("DistanceManagerTick"); // Paper
//this.playerTicketManager.runAllUpdates(); // Paper - no longer used
- int i = Integer.MAX_VALUE - this.ticketTracker.runDistanceUpdates(Integer.MAX_VALUE);
- boolean flag = i != 0;
+ boolean flag = this.ticketLevelPropagator.propagateUpdates(); // Paper - replace ticket level propagator
if (flag) {
;
}
- // Paper start
- if (!this.pendingChunkUpdates.isEmpty()) {
- this.pollingPendingChunkUpdates = true; try { // Paper - Chunk priority
- while(!this.pendingChunkUpdates.isEmpty()) {
- ChunkHolder remove = this.pendingChunkUpdates.remove();
- remove.isUpdateQueued = false;
- remove.updateFutures(playerchunkmap, this.mainThreadExecutor);
- }
- } finally { this.pollingPendingChunkUpdates = false; } // Paper - Chunk priority
- // Paper end
- return true;
- } else {
- if (!this.ticketsToRelease.isEmpty()) {
- LongIterator longiterator = this.ticketsToRelease.iterator();
+ // Paper start - replace level propagator
+ ticket_update_loop:
+ while (!this.ticketLevelUpdates.isEmpty()) {
+ flag = true;
- while (longiterator.hasNext()) {
- long j = longiterator.nextLong();
+ boolean oldPolling = this.pollingPendingChunkUpdates;
+ this.pollingPendingChunkUpdates = true;
+ try {
+ for (java.util.Iterator<Long2IntMap.Entry> iterator = this.ticketLevelUpdates.long2IntEntrySet().fastIterator(); iterator.hasNext();) {
+ Long2IntMap.Entry entry = iterator.next();
+ long key = entry.getLongKey();
+ int newLevel = entry.getIntValue();
+ ChunkHolder chunk = this.getChunk(key);
+
+ if (chunk == null && newLevel > ChunkMap.MAX_CHUNK_DISTANCE) {
+ // not loaded and it shouldn't be loaded!
+ continue;
+ }
+
+ int currentLevel = chunk == null ? ChunkMap.MAX_CHUNK_DISTANCE + 1 : chunk.getTicketLevel();
+
+ if (currentLevel == newLevel) {
+ // nothing to do
+ continue;
+ }
- if (this.getTickets(j).stream().anyMatch((ticket) -> {
- return ticket.getType() == TicketType.PLAYER;
- })) {
- ChunkHolder playerchunk = playerchunkmap.getUpdatingChunkIfPresent(j);
+ this.updateChunkScheduling(key, newLevel, chunk, currentLevel);
+ }
- if (playerchunk == null) {
- throw new IllegalStateException();
+ long recursiveCheck = ++this.ticketLevelUpdateCount;
+ while (!this.ticketLevelUpdates.isEmpty()) {
+ long key = this.ticketLevelUpdates.firstLongKey();
+ int newLevel = this.ticketLevelUpdates.removeFirstInt();
+ ChunkHolder chunk = this.getChunk(key);
+
+ if (chunk == null) {
+ if (newLevel <= ChunkMap.MAX_CHUNK_DISTANCE) {
+ throw new IllegalStateException("Expected chunk holder to be created");
}
+ // not loaded and it shouldn't be loaded!
+ continue;
+ }
- CompletableFuture<Either<LevelChunk, ChunkHolder.ChunkLoadingFailure>> completablefuture = playerchunk.getEntityTickingChunkFuture();
+ int currentLevel = chunk.oldTicketLevel;
- completablefuture.thenAccept((either) -> {
- this.mainThreadExecutor.execute(() -> {
- this.ticketThrottlerReleaser.tell(ChunkTaskPriorityQueueSorter.release(() -> {
- }, j, false));
- });
- });
+ if (currentLevel == newLevel) {
+ // nothing to do
+ continue;
+ }
+
+ chunk.updateFutures(playerchunkmap, this.mainThreadExecutor);
+ if (recursiveCheck != this.ticketLevelUpdateCount) {
+ // back to the start, we must create player chunks and update the ticket level fields before
+ // processing the actual level updates
+ continue ticket_update_loop;
}
}
- this.ticketsToRelease.clear();
- }
+ for (;;) {
+ if (recursiveCheck != this.ticketLevelUpdateCount) {
+ continue ticket_update_loop;
+ }
+ ChunkHolder pendingUpdate = this.pendingChunkUpdates.poll();
+ if (pendingUpdate == null) {
+ break;
+ }
- return flag;
+ pendingUpdate.updateFutures(playerchunkmap, this.mainThreadExecutor);
+ }
+ } finally {
+ this.pollingPendingChunkUpdates = oldPolling;
+ }
}
+
+ return flag;
+ // Paper end - replace level propagator
}
boolean pollingPendingChunkUpdates = false; // Paper - Chunk priority
@@ -0,0 +0,0 @@ public abstract class DistanceManager {
ticket1.setCreatedTick(this.ticketTickCounter);
if (ticket.getTicketLevel() < j) {
- this.ticketTracker.update(i, ticket.getTicketLevel(), true);
+ this.updateTicketLevel(i, ticket.getTicketLevel()); // Paper - replace ticket level propagator
}
return ticket == ticket1; // CraftBukkit
@@ -0,0 +0,0 @@ public abstract class DistanceManager {
// Paper start - Chunk priority
int newLevel = getTicketLevelAt(arraysetsorted);
if (newLevel > oldLevel) {
- this.ticketTracker.update(i, newLevel, false);
+ this.updateTicketLevel(i, newLevel); // Paper // Paper - replace ticket level propagator
}
// Paper end
return removed; // CraftBukkit
@@ -0,0 +0,0 @@ public abstract class DistanceManager {
SortedArraySet<Ticket<?>> tickets = entry.getValue();
if (tickets.remove(target)) {
// copied from removeTicket
- this.ticketTracker.update(entry.getLongKey(), DistanceManager.getTicketLevelAt(tickets), false);
+ this.updateTicketLevel(entry.getLongKey(), getTicketLevelAt(tickets)); // Paper - replace ticket level propagator
// can't use entry after it's removed
if (tickets.isEmpty()) {

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@ -1,30 +0,0 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Thu, 11 Mar 2021 21:17:02 -0800
Subject: [PATCH] Use hash table for maintaing changed block set
When a lot of block changes occur the iteration for checking can
add up a bit and cause a small performance impact.
diff --git a/src/main/java/net/minecraft/server/level/ChunkHolder.java b/src/main/java/net/minecraft/server/level/ChunkHolder.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/level/ChunkHolder.java
+++ b/src/main/java/net/minecraft/server/level/ChunkHolder.java
@@ -0,0 +0,0 @@ import net.minecraft.world.level.lighting.LevelLightEngine;
import net.minecraft.server.MinecraftServer;
// CraftBukkit end
+import it.unimi.dsi.fastutil.shorts.ShortOpenHashSet; // Paper
+
public class ChunkHolder {
public static final Either<ChunkAccess, ChunkHolder.ChunkLoadingFailure> UNLOADED_CHUNK = Either.right(ChunkHolder.ChunkLoadingFailure.UNLOADED);
@@ -0,0 +0,0 @@ public class ChunkHolder {
if (i < 0 || i >= this.changedBlocksPerSection.length) return; // CraftBukkit - SPIGOT-6086, SPIGOT-6296
if (this.changedBlocksPerSection[i] == null) {
this.hasChangedSections = true;
- this.changedBlocksPerSection[i] = new ShortArraySet();
+ this.changedBlocksPerSection[i] = new ShortOpenHashSet(); // Paper - use a set to make setting constant-time
}
this.changedBlocksPerSection[i].add(SectionPos.sectionRelativePos(pos));