don't save level every tick for auto save. whoops

This commit is contained in:
Aikar 2016-09-26 01:50:26 -04:00
parent baf3b3371a
commit e081f311cb

View File

@ -78,6 +78,14 @@ diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
@@ -0,0 +0,0 @@ public abstract class MinecraftServer implements Runnable, ICommandListener, IAs
public final Thread primaryThread;
public java.util.Queue<Runnable> processQueue = new java.util.concurrent.ConcurrentLinkedQueue<Runnable>();
public int autosavePeriod;
+ public boolean serverAutoSave = false; // Paper
// CraftBukkit end
public MinecraftServer(OptionSet options, Proxy proxy, DataConverterManager dataconvertermanager, YggdrasilAuthenticationService yggdrasilauthenticationservice, MinecraftSessionService minecraftsessionservice, GameProfileRepository gameprofilerepository, UserCache usercache) {
@@ -0,0 +0,0 @@ public abstract class MinecraftServer implements Runnable, ICommandListener, IAs
this.q.b().a(agameprofile);
}
@ -86,7 +94,8 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
MinecraftTimings.worldSaveTimer.startTiming(); // Spigot
this.methodProfiler.a("save");
+
+ if (autosavePeriod > 0 && this.ticks % autosavePeriod == 0) { // CraftBukkit
+ serverAutoSave = (autosavePeriod > 0 && this.ticks % autosavePeriod == 0); // Paper
+ if (serverAutoSave) { // CraftBukkit // Paper
this.v.savePlayers();
// Spigot Start
+ } // Paper - Incremental Auto Saving
@ -122,4 +131,10 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
if (iprogressupdate != null) {
iprogressupdate.a("Saving level");
}
- this.a();
+ if (flag || server.serverAutoSave) this.a(); // Paper
if (iprogressupdate != null) {
iprogressupdate.c("Saving chunks");
}
--