Fixed FoodLevelChange event adding too much to the food level.

This commit is contained in:
EvilSeph 2011-09-22 15:38:25 -04:00
parent a7717d4d79
commit e08535d688

View File

@ -29,11 +29,12 @@ public class ItemFood extends Item {
public ItemStack b(ItemStack itemstack, World world, EntityHuman entityhuman) { public ItemStack b(ItemStack itemstack, World world, EntityHuman entityhuman) {
--itemstack.count; --itemstack.count;
// CraftBukkit start // CraftBukkit start
FoodLevelChangeEvent event = new FoodLevelChangeEvent(entityhuman.getBukkitEntity(), Math.min(this.k() + entityhuman.foodData.foodLevel, 20)); FoodLevelChangeEvent event = new FoodLevelChangeEvent(entityhuman.getBukkitEntity(), Math.min(this.k() + entityhuman.getFoodData().foodLevel, 20));
entityhuman.world.getServer().getPluginManager().callEvent(event); entityhuman.world.getServer().getPluginManager().callEvent(event);
if (!event.isCancelled()) { if (!event.isCancelled()) {
entityhuman.getFoodData().a(event.getFoodLevel(), this.l()); entityhuman.getFoodData().foodLevel = event.getFoodLevel();
entityhuman.getFoodData().saturationLevel = Math.min(entityhuman.getFoodData().saturationLevel + (float) event.getFoodLevel() - entityhuman.getFoodData().foodLevel * this.l() * 2.0F, (float) entityhuman.getFoodData().foodLevel);
} }
// CraftBukkit end // CraftBukkit end